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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -495,7 +495,10 @@ case "$MY_OS_NAME" in
495495 LDLIBS+=" -funwind-tables"
496496 LDLIBS+=" -rdynamic"
497497 LDLIBS+=" -Wl,-framework,Opengl"
498- DSYM=" dsymutil \$ {TARGET_GAME}"
498+ #
499+ # Run in the background as it is slow and is only needed for debugging
500+ #
501+ DSYM=" dsymutil \$ {TARGET_GAME} &"
499502
500503 if [[ $OPT_DEV2 != " " ]]; then
501504 C_FLAGS+=" -fsanitize=address -fno-omit-frame-pointer"
Original file line number Diff line number Diff line change @@ -18,7 +18,6 @@ SRC_DIR=.
1818.PHONY: all clean clobber
1919
2020all: $(TARGET_GAME)
21- $(DSYM)
2221
2322# function to make object names from source files
2423# (changes suffix to .o, encodes directory names so subdirectories in build dir aren't necessary)
@@ -82,7 +81,7 @@ $(eval $(BUILD_DIR)/$(call obj_name,$x): $x ;\
8281# use file list instead of wildcard for link command so we don't accidentally
8382# link with old object files for removed source files
8483$(TARGET_GAME): $(OBJ_FILES)
85- cd $(BUILD_DIR); $(CC) $(LDFLAGS) $(OBJECTS) $(LDLIBS) -o $(TARGET_GAME)
84+ cd $(BUILD_DIR); $(CC) $(LDFLAGS) $(OBJECTS) $(LDLIBS) -o $(TARGET_GAME); $(DSYM)
8685
8786tidy:
8887 for src in $(CPP_3RD_PARTY_SOURCES) ; do \
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