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Add ScriptInstance class which mimicks the API of Godot's internal ScriptInstance class
1 parent 5a16059 commit cf248a0

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4 files changed

+491
-0
lines changed

4 files changed

+491
-0
lines changed

binding_generator.py

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@@ -650,6 +650,23 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
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result.append("")
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result.append("public:")
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if class_name == "Callable":
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result.append("\tstruct CallError {")
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result.append("\t\tenum Error {")
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result.append("\t\t\tCALL_OK,")
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result.append("\t\t\tCALL_ERROR_INVALID_METHOD,")
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result.append("\t\t\tCALL_ERROR_INVALID_ARGUMENT,")
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result.append("\t\t\tCALL_ERROR_TOO_MANY_ARGUMENTS,")
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result.append("\t\t\tCALL_ERROR_TOO_FEW_ARGUMENTS,")
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result.append("\t\t\tCALL_ERROR_INSTANCE_IS_NULL,")
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result.append("\t\t\tCALL_ERROR_METHOD_NOT_CONST,")
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result.append("\t\t};")
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result.append("\t\tError error = Error::CALL_OK;")
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result.append("\t\tint argument = 0;")
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result.append("\t\tint expected = 0;")
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result.append("\t};")
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result.append("")
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result.append(
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f"\t_FORCE_INLINE_ GDExtensionTypePtr _native_ptr() const {{ return const_cast<uint8_t(*)[{snake_class_name}_SIZE]>(&opaque); }}"
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)

build_profile.py

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@@ -33,6 +33,8 @@ def parse_build_profile(profile_filepath, api):
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front.append("FileAccess")
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front.append("Image")
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front.append("XMLParser")
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# In src/classes/script_instance.cpp
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front.append("Script")
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# In include/godot_cpp/templates/thread_work_pool.hpp
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front.append("Semaphore")
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while front:
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/**************************************************************************/
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/* script_instance.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include <godot_cpp/classes/ref.hpp>
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#include <godot_cpp/templates/pair.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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namespace godot {
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class Script;
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class ScriptLanguage;
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class ScriptInstance {
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static GDExtensionScriptInstanceInfo3 script_instance_info;
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// Used to keep the refcounted properties alive after passing pointers to the data back to Godot.
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_GODOT_CPP_THREAD_LOCAL static List<PropertyInfo> property_list;
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_GODOT_CPP_THREAD_LOCAL static List<MethodInfo> method_list;
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#ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
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static std::recursive_mutex _property_list_mutex;
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static std::recursive_mutex _method_list_mutex;
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#endif
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static GDExtensionBool gdextension_script_instance_set(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value);
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static GDExtensionBool gdextension_script_instance_get(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret);
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static const GDExtensionPropertyInfo *gdextension_script_instance_get_property_list(GDExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
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static void gdextension_script_instance_free_property_list(GDExtensionScriptInstanceDataPtr p_instance, const GDExtensionPropertyInfo *p_list, uint32_t p_count);
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static GDExtensionVariantType gdextension_script_instance_get_property_type(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionBool *r_is_valid);
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static GDExtensionBool gdextension_script_instance_validate_property(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionPropertyInfo *p_property);
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static GDExtensionBool gdextension_script_instance_property_can_revert(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name);
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static GDExtensionBool gdextension_script_instance_property_get_revert(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret);
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static GDExtensionObjectPtr gdextension_script_instance_get_owner(GDExtensionScriptInstanceDataPtr p_instance);
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static void gdextension_script_instance_get_property_state(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionScriptInstancePropertyStateAdd p_add_func, void *p_userdata);
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static const GDExtensionMethodInfo *gdextension_script_instance_get_method_list(GDExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
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static void gdextension_script_instance_free_method_list(GDExtensionScriptInstanceDataPtr p_instance, const GDExtensionMethodInfo *p_list, uint32_t p_count);
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static GDExtensionBool gdextension_script_instance_has_method(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name);
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static GDExtensionInt gdextension_script_instance_get_method_argument_count(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionBool *r_is_valid);
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static void gdextension_script_instance_call(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_method, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
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static void gdextension_script_instance_notification(GDExtensionScriptInstanceDataPtr p_instance, int32_t p_what, GDExtensionBool p_reversed);
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static void gdextension_script_instance_to_string(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out);
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static void gdextension_script_instance_refcount_incremented(GDExtensionScriptInstanceDataPtr p_instance);
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static GDExtensionBool gdextension_script_instance_refcount_decremented(GDExtensionScriptInstanceDataPtr p_instance);
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static GDExtensionObjectPtr gdextension_script_instance_get_script(GDExtensionScriptInstanceDataPtr p_instance);
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static GDExtensionBool gdextension_script_instance_is_placeholder(GDExtensionScriptInstanceDataPtr p_instance);
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static GDExtensionBool gdextension_script_instance_set_fallback(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value);
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static GDExtensionBool gdextension_script_instance_get_fallback(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret);
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static GDExtensionScriptLanguagePtr gdextension_script_instance_get_language(GDExtensionScriptInstanceDataPtr p_instance);
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static void gdextension_script_instance_free(GDExtensionScriptInstanceDataPtr p_instance);
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public:
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static GDExtensionScriptInstancePtr create_native_instance(ScriptInstance *p_instance) {
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return internal::gdextension_interface_script_instance_create3(&script_instance_info, p_instance);
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}
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virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
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virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
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virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
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virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const = 0;
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virtual void validate_property(PropertyInfo &p_property) const = 0;
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virtual bool property_can_revert(const StringName &p_name) const = 0;
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virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const = 0;
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virtual Object *get_owner() = 0;
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virtual void get_property_state(List<Pair<StringName, Variant>> &state);
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virtual void get_method_list(List<MethodInfo> *p_info) const = 0;
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virtual bool has_method(const StringName &p_method) const = 0;
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virtual int get_method_argument_count(const StringName &p_method, bool *r_is_valid = nullptr) const = 0;
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virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
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virtual void notification(int p_notification, bool p_reversed) = 0;
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virtual String to_string(bool *r_valid) = 0;
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virtual void refcount_incremented() = 0;
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virtual bool refcount_decremented() = 0;
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virtual Ref<Script> get_script() const = 0;
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virtual bool is_placeholder() const = 0;
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virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) = 0;
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virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid) = 0;
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virtual ScriptLanguage *get_language() = 0;
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virtual ~ScriptInstance(){};
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};
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}; // namespace godot

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