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lines changed Original file line number Diff line number Diff line change @@ -121,6 +121,23 @@ There are 3 global illumination modes available for meshes:
121121 This option is much slower compared to **Static **. Only use the **Dynamic **
122122 global illumination mode on large meshes that will change significantly during gameplay.
123123
124+ .. note ::
125+
126+ For meshes with the **Static ** bake mode, the VoxelGI baking system is not able
127+ to make use of custom shaders (:ref: `class_ShaderMaterial `). These will be
128+ considered to be pure black, only acting as light blockers. You can make
129+ custom shaders taken into account by using the **Dynamic ** bake mode
130+ for these objects, but this has a performance cost.
131+
132+ For :ref: `class_BaseMaterial3D `, some properties are currently ignored during baking.
133+ This can impact visuals if the material's albedo or emission texture was designed
134+ around a certain UV mapping:
135+
136+ - **UV1 > Offset **
137+ - **UV1 > Scale **
138+ - **UV1 > Triplanar **
139+ - **Emission > On UV2 **
140+
124141Additionally, there are 3 bake modes available for lights
125142(DirectionalLight3D, OmniLight3D and SpotLight3D):
126143
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