Built-in Joystick node in Godot #11767
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LuisGFlorez
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2D
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Thank you for your proposal, this is already tracked in: Please see there for more details |
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There is also a detailed proposal for this: #11192 |
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Don't you think we should have an integrated Joystick node?
Joysticks are one of the most common controls in mobile video games, almost all games made for touchscreen devices use them to control characters, players and other entitites, making them very important. Godot tries to offer solutions that cover most needs when creating games, and I think Joysticks are so general and common that they would be one of these needs.
Yes! I know it's possible to create one from various nodes, but you have to code it from zero and this could be a disadvantage, especially for someone who is new to Godot and would expect the engine to have one ready to use like other engines.
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