TextureProgressBar, 2 new FillMode, RADIAL_IN_TO_OUT and RADIAL_OUT_TO_IN #11809
BrainOnOxygen
started this conversation in
GUI
Replies: 1 comment 1 reply
-
Can you show a mockup of what it would look like in action, or examples from existing games? |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Two new FillMode for TextureProgressBar
Describe the project you are working on:
2D Top-Down, 8-Bit Pixel Art
Describe the problem or limitation you are having in your project:
Can't get the UI to fill in and out as desired using TextureProgressBar.
Describe how this feature / enhancement will help you overcome this problem or limitation:
By having a couple of handy, intuitive options exported in the editors, with the other Fillmodes.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
At the moment, it can be built with multiple control nodes nested into a scene, custom code and a shader, while losing all functionality from TextureProgressBar, or having to duplicate a bunch of it.
Is there a reason why this should be core and not an add-on in the asset library?:
It could be an add-on (checked for it), but it feels like a natural extension for the FillMode within TextureProgressBar.
Beta Was this translation helpful? Give feedback.
All reactions