Please develop a separate application for changing the values of variables in the inspector window. #11823
rhehdpswls
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GUI
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If you drag the slider's draggable point directly instead of dragging the value, it will drag at the same speed the point is being moved. This makes it more usable for values constrained between 0 and 1, so I suggest doing that instead. |
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Please understand, I used a translator.
In the inspector,
the position angle size and material variable changes,
and in the shader graph,
the numbers go up too fast,
and it's fast even when I press shift.
Even if I change [real value drag speed] in the options,
it doesn't match because the speed that the transform wants and the speed that
the material variable wants are completely different. If I set it to 0.1,
which is the value that matches the material,
it's so slow that it can't be used at all in fransform.
If I set it to match fransform, it's so fast that it can't be used anywhere else.
I think it's also a problem that dragging + shift makes it slow. Usually,
if you want to make it a little faster with the mouse, it's right to use + shift key.
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