Describe the project you are working on
Any game
Describe the problem or limitation you are having in your project
Currently, EditorScripts are run from the script editor, by selecting File -> Run with the script selected. This is however incredibly cumbersome to use, as often editor scripts affect the scene, however with the script editor open, the scene is not visible. Furthermore, people using external IDEs would need to open the script editor just to run this code. EditorScripts should be easy access, in a spot that you can run at any time.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a Run button to the Scene tab in the top left toolbar. Selecting this lets you run an editor script quickly and easily from anywhere in the editor.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I can think of two different ways for this to work. The first would be similar to the "Run Specific Scene" button, where when you select Scene -> Run, it opens a popup with all the editor scripts, then you select the one you want and it runs.

The second option could be with a submenu, where when hovering over run, an additional layer of options appears, with one button for each editor script in the project. When no EditorScripts are present, a simple unselectable message could be shown instead.

If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
EditorScript is a core engine feature and is the go-to way to manually execute code in editor, but is currently cumbersome to use
Describe the project you are working on
Any game
Describe the problem or limitation you are having in your project
Currently, EditorScripts are run from the script editor, by selecting File -> Run with the script selected. This is however incredibly cumbersome to use, as often editor scripts affect the scene, however with the script editor open, the scene is not visible. Furthermore, people using external IDEs would need to open the script editor just to run this code. EditorScripts should be easy access, in a spot that you can run at any time.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a Run button to the Scene tab in the top left toolbar. Selecting this lets you run an editor script quickly and easily from anywhere in the editor.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
I can think of two different ways for this to work. The first would be similar to the "Run Specific Scene" button, where when you select Scene -> Run, it opens a popup with all the editor scripts, then you select the one you want and it runs.

The second option could be with a submenu, where when hovering over run, an additional layer of options appears, with one button for each editor script in the project. When no EditorScripts are present, a simple unselectable message could be shown instead.

If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
EditorScript is a core engine feature and is the go-to way to manually execute code in editor, but is currently cumbersome to use