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FXAA doesn't work properly on the Mobile Renderer #106558

@mrjustaguy

Description

@mrjustaguy

Tested versions

Reproduced in v4.5.dev.gh-102330 [edc231eaf] and 4.5 dev 4 and 4.4 Stable

System information

Godot v4.5.dev (edc231eaf) - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Mobile) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 32.0.21001.9024) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 threads)

Issue description

FXAA doesn't function properly when Using the Mobile Renderer.
It seems like it's having a Much harder time detecting edges using the Mobile Renderer.

Steps to reproduce

Enable FXAA in a project that uses the Mobile Renderer, and disable the Background in a default empty scene, observe the Grid in Forward+ as a comparison.

Minimal reproduction project (MRP)

N/A

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