Tested versions
Reproduced in v4.5.dev.gh-102330 [edc231eaf] and 4.5 dev 4 and 4.4 Stable
System information
Godot v4.5.dev (edc231eaf) - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Mobile) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 32.0.21001.9024) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 threads)
Issue description
FXAA doesn't function properly when Using the Mobile Renderer.
It seems like it's having a Much harder time detecting edges using the Mobile Renderer.
Steps to reproduce
Enable FXAA in a project that uses the Mobile Renderer, and disable the Background in a default empty scene, observe the Grid in Forward+ as a comparison.
Minimal reproduction project (MRP)
N/A
Tested versions
Reproduced in v4.5.dev.gh-102330 [edc231eaf] and 4.5 dev 4 and 4.4 Stable
System information
Godot v4.5.dev (edc231eaf) - Windows 11 (build 26100) - Multi-window, 1 monitor - Vulkan (Mobile) - dedicated AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 32.0.21001.9024) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 threads)
Issue description
FXAA doesn't function properly when Using the Mobile Renderer.
It seems like it's having a Much harder time detecting edges using the Mobile Renderer.
Steps to reproduce
Enable FXAA in a project that uses the Mobile Renderer, and disable the Background in a default empty scene, observe the Grid in Forward+ as a comparison.
Minimal reproduction project (MRP)
N/A