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Description
Tested versions
System information
Reproducible on Samsung Tab S8 running Android 15; reproducible on Pixel 9 Pro Fold running Android 16
Issue description
#107473 is adding transparency support on Android.
While testing the capability using the Window Management demo project, I noticed that the viewport background rendering differs between the OpenGL and Vulkan renderers.
It behaves as expected using the OpenGL renderer as shown in the recording below:
screen-20250707-125750.mp4
Using the Vulkan renderer, when get_viewport().transparent_bg == false, the viewport background is not fully opaque as with the OpenGL renderer. See the recording below for the issue:
screen-20250707-130230.mp4
Steps to reproduce
- Grab Android templates from Address remaining feedback on Android background transparency #107473: https://github.com/godotengine/godot/actions/runs/16125750520?pr=107473
- Using the latest version of the editor (
beta2ormasteror a build from Address remaining feedback on Android background transparency #107473 should do fine), open the https://github.com/godotengine/godot-demo-projects/tree/master/misc/window_management project - Set the project renderer to
mobile, and export the project onto an Android device - Switch the
transparenttoggle on/off to replicate the issue.
Minimal reproduction project (MRP)
https://github.com/godotengine/godot-demo-projects/tree/master/misc/window_management
syntaxerror247
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