-
-
Notifications
You must be signed in to change notification settings - Fork 23.5k
Open
Description
Since the inverse kinematics work is a sprawling open problem. I've made a tracker issue.
- Add
SkeletonModifier3DIKs asIKModifier3D#110120- Prepare release notes materials
- Add ik humanoid. godot-demo-projects#1271
- Add option to
BoneConstraint3Dto make reference target allow to setNode3D#110336 - Add BoneExpander3D and allow Spring / IK to set mutable bone axes #111815
- Add Tapered Capsule 3D Shape and Mesh Classes #109009
- Add LimitAngularVelocityModifier3D #111184
- Fix Reset on Save corrupt poses if scene has multiple Skeletons #110506
- Add option to keying modified transform by
SkeletonModifier3D#110376 - Add check
is_inside_tree()toSkeletonModifier3Das base class #110371 - Solve generalized skeleton poses with Many Bone IK godot-proposals#6039
- Solve skeletal inverse kinematic poses with constraints #90316
luzader and Zireael07geowarin, Dirakon and pwab
Metadata
Metadata
Assignees
Type
Projects
Status
In Progress