Tested versions
- v4.6.dev.custom_build [5e317ce] (Synced ~3-4 days ago)
- Not reproducible in 4.6 dev 4
System information
Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.8115) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)
Issue description
Setting the "Clip Children" on a sprite is completely broken.
Before:
After:
Steps to reproduce
- Make a 2D scene.
- Add a sprite (can just drag the default logo image into the scene).
- Add another sprite as a child of that sprite.
- Go to visibility and set "Clip children" to "clip only"
- Note that the child is not clipped. Not as dramatic as my above example, but it flat out doesn't work.
Minimal reproduction project (MRP)
test-clip-children.zip
Tested versions
System information
Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.8115) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)
Issue description
Setting the "Clip Children" on a sprite is completely broken.
Before:
After:
Steps to reproduce
Minimal reproduction project (MRP)
test-clip-children.zip