Skip to content

Regression: Clip Children broken #112917

@jitspoe

Description

@jitspoe

Tested versions

  • v4.6.dev.custom_build [5e317ce] (Synced ~3-4 days ago)
  • Not reproducible in 4.6 dev 4

System information

Godot v4.4.1.stable - Windows 10 (build 19045) - Multi-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 32.0.15.8115) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)

Issue description

Setting the "Clip Children" on a sprite is completely broken.

Before:

Image

After:

Image

Steps to reproduce

  • Make a 2D scene.
  • Add a sprite (can just drag the default logo image into the scene).
  • Add another sprite as a child of that sprite.
  • Go to visibility and set "Clip children" to "clip only"
  • Note that the child is not clipped. Not as dramatic as my above example, but it flat out doesn't work.

Minimal reproduction project (MRP)

test-clip-children.zip

Metadata

Metadata

Assignees

Type

No type
No fields configured for issues without a type.

Projects

Status
Release Blocker
Status
Done

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions