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MultiplayerSynchronizer doesn't expose replication_config in Inspector #80717

@nezvers

Description

@nezvers

Godot version

v4.1.1.stable.official [bd6af8e]

System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3203) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

Issue description

I was checking out @ic3bug repository https://github.com/ic3bug/SMP and encountered problems opening player scene.
Project version is 4.1. in project file while I have 4.1.1. from official godotengine.org.
Looking through scene file with text editor I saw that MultiplayerSynchronizer has property replication_config that is not in my editor inspector but it is mentioned in documentation.
image

Steps to reproduce

  • use Godot v4.1.1.stable
  • add MultiplayerSynchronizer node to the scene
    -> replication_config is not exposed to editor

Minimal reproduction project

SMP.zip
Project by @ic3bug. player.tscn has packed SceneReplicationConfig resource. I tried to recreate it with player_2.tscn but editor doesn't expose replication_config.

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