Description
Documentation Is:
- Missing
- Confusing
- Incorrect
- Other
Describe Issue
I have two issues with my game:
-
If the game plays for a while without audio permissions, then I click the screen, every past sound plays simultaneously and explodes my eardrums.
-
If I play too many sounds at once, they begin clipping and sounding weird
Suggested Improvement
Documentation improvements to:
-
describe how to "drop" or avoid playing sounds when lacking permission.
-
How many sounds can you play simultaneously?
-
Suggestions on how to track the total count of ongoing sounds.
For item 3, my best guess is to manage that manually: when I play a sound, get that sound's duration, add it to a timestmap, add that to an array, and clean the array every "tick". The array length is the count of ongoing sounds... Or at least a best guess that hopefully stayed sync.
I would be delighted to write this documentation if I could get some real quick notes from others on how to best address these concerns.