Looking into the new structs, in spiel_utils.h it's mentioned that a more explicit struct design exists at docs/STRUCT_DESIGN.md, but after some searching I can't seem to find it. Not sure if this is being held back until 2.0, or was supposed to already be out there, but I'd be interested in seeing it.
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// ============================================================================= |
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// Struct Macros |
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// ============================================================================= |
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// These macros reduce boilerplate when defining game-specific structs. |
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// They are placed outside the namespace as they define new types. |
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// See docs/STRUCT_DESIGN.md for detailed documentation. |
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Looking into the new structs, in
spiel_utils.hit's mentioned that a more explicit struct design exists atdocs/STRUCT_DESIGN.md, but after some searching I can't seem to find it. Not sure if this is being held back until 2.0, or was supposed to already be out there, but I'd be interested in seeing it.open_spiel/open_spiel/spiel_utils.h
Lines 449 to 455 in fcb9888