Releases: grische/blender
Releases · grische/blender
Blender v2.93.0-ec20b21d045e
Fix Cycles broken motion blur pass after recent bugfix
Blender v2.92.0-6ce06957c9bf
Fix T85680: Crash displaying UV stretch/area with modifiers This uses the same logic as drawing UV's, where non-bmesh defaults to mesh.
Blender v2.92.0-c13754e6475e
Fixes T84928 : Lattice vertices at unexpected positions when changing…
Blender v2.92.0-3e55d7d60542
Fix T85499: Crash on switching to edit mode with uv editor open A fix for T83187 (rBf83aa830) assumed in the overlay code of the uv editor that the object was a mesh when it did not have to be - causing a crash. The fix makes sure that the object is a mesh. Reviewed By: jbakker, campbellbarton Maniphest Tasks: T85499, T85495 Differential Revision: https://developer.blender.org/D10369
Blender v2.92.0-2d3b29de4fc7
Fix T85488: Display units inset operator The inset operator would display the inset thickness and depth as Blender units during transform. This meant that when the scene units were set to something different than meters, the display value would give different results than entering the same number using the value input. (Similar to D10325) The fix makes sure that the numbers are always displayed in the correct scene units. Reviewed By: campbellbarton Maniphest Tasks: T85488 Differential Revision: https://developer.blender.org/D10366
Blender v2.92.0-a9092768c003
GPencil: Try again to fix compiler warnings The windows compiler is not as sensible to this warnings as Linux.
Blender v2.92.0-98db4cc6391d
Fix T84899: instance ids are not unique in common cases Ids stored in the `id` attribute cannot be assumed to be unique. While they might be unique in some cases, this is not something that can be guaranteed in general. For some use cases (e.g. generating "stable randomness" on points) uniqueness is not important. To support features like motion blur, unique ids are important though. This patch implements a simple algorithm that turns non-unique ids into unique ones. It might fail to do so under very unlikely circumstances, in which it returns non-unique ids instead of possibly going into an endless loop. Here are some requirements I set for the algorithm: * Ids that are unique already, must not be changed. * The same input should generate the same output. * Handle cases when all ids are different and when all ids are the same equally well (in expected linear time). * Small changes in the input id array should ideally only have a small impact on the output id array. The reported bug happened because cycles found multiple objects with the same id and thought that it was a single object that moved on every check. Differential Revision: https://developer.blender.org/D10402
Blender v2.92.0-314525b8cfae
Fix T85555: Geometry Nodes: Attribute Vector Math Wrap is broken This was just a copy and paste error / typo. The proper DNA variable wasn't used. Thanks @charlie for finding the issue.
Blender v2.92.0-2d252b6d26f9
Fix T85508: UV select overlap fails on identical faces The triangle overlap test failed for exactly overlapping triangles. When none of the segments intersect, testing a if a single corner is inside the other triangle fails when the triangles share UV coordinates. Resolve by comparing the triangle centers.
Blender v2.92.0-10f44a413573
Fix versioning code of previous commit