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I've been working on this game for a Mod for 2 weeks now. Although the mod works as expected, I've found several anomalies in how Vigilante 8 (1 & 2) works in PCSX-Redux.
Mainly my mod is aimed at Vigilante 8 Second Offense. I've noticed that there is a glitch or bug that causes the game to freeze when the camera is oriented towards a point in the stage, it happens in almost all maps. This freeze happens in at least 2 points of the stage, giving an example:
In Route 66 (Meteor Crater) if you orient the camera where the Policeman is at the beginning of the game, or towards his counterpart in "V" the game will freeze printing this message in the console:
The freeze happens for about 4 or 5 seconds and tries to resume (the music or sounds are not affected), if you leave the freeze point or move the camera where the error does not occur, it disappears.
For Vigilante 8 (The first version) the same thing happens as I mentioned above.
GPU timeout:que=0,stat=14022295,chcr=00000401,madr=00ffffff
The background music also sounds like someone is trying to play it through a broken speaker.
Expected behavior
The emulation should be normal and the errors I mentioned above should not occur.
The game has some debug commands that can be enabled by placing a 0x01 at address 80065560 (4bytes), this activates some print commands
Steps to reproduce the bug
Start a level, rotate the camera or play the music
Describe the bug
I've been working on this game for a Mod for 2 weeks now. Although the mod works as expected, I've found several anomalies in how Vigilante 8 (1 & 2) works in PCSX-Redux.
Mainly my mod is aimed at Vigilante 8 Second Offense. I've noticed that there is a glitch or bug that causes the game to freeze when the camera is oriented towards a point in the stage, it happens in almost all maps. This freeze happens in at least 2 points of the stage, giving an example:
In Route 66 (Meteor Crater) if you orient the camera where the Policeman is at the beginning of the game, or towards his counterpart in "V" the game will freeze printing this message in the console:
GPU timeout:que=0,stat=94022288,chcr=00000401,madr=00ffffff
The freeze happens for about 4 or 5 seconds and tries to resume (the music or sounds are not affected), if you leave the freeze point or move the camera where the error does not occur, it disappears.
For Vigilante 8 (The first version) the same thing happens as I mentioned above.
GPU timeout:que=0,stat=14022295,chcr=00000401,madr=00ffffff
The background music also sounds like someone is trying to play it through a broken speaker.
Expected behavior
The emulation should be normal and the errors I mentioned above should not occur.
The game has some debug commands that can be enabled by placing a 0x01 at address 80065560 (4bytes), this activates some print commands
Steps to reproduce the bug
Start a level, rotate the camera or play the music
Operating System
Windows 11
PCSX-Redux version
Version: 21899.20250311.2.x64
Build: 220
Changeset: 2b06c4c
Date & time: 2025-03-10 21:12:03
CPU model
Xeon 12 Cores
GPU model & Drivers
Saphire Plus 4GB
BIOS version
OpenBios
Options
Iso checks
Logs
No response
Additional information
No response
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