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Is your feature request related to a problem? Please describe.
I'm always trying to squeeze more performance out of modded Minecraft and I love Pipez for what it can do. However I don't need the order of items inserted to be nearest-first, furthest-first or in any specific order: I just want it to shove items into the connected inventories as fast as It can until it runs out of places to put things or items to shove.
Describe the solution you'd like
I'd like a "As Seen" or "As Connected" distribution mode that visits the connected inventories in what ever order the Pipez internal logic has them stored (no sorting required).
Describe alternatives you've considered
N/A
Additional context
I downloaded Pipez locally and made this change with minimal effort. For the maintainers I think this would take 10~ minutes to implement if even that. For reference this is the icon I went with:
The text was updated successfully, but these errors were encountered:
@henkelmax Can this be re-opened per my comment above? The code shows that the 'as seen' would avoid the extra collection and sort call which is not cached.
Is your feature request related to a problem? Please describe.
I'm always trying to squeeze more performance out of modded Minecraft and I love Pipez for what it can do. However I don't need the order of items inserted to be nearest-first, furthest-first or in any specific order: I just want it to shove items into the connected inventories as fast as It can until it runs out of places to put things or items to shove.
Describe the solution you'd like
I'd like a "As Seen" or "As Connected" distribution mode that visits the connected inventories in what ever order the Pipez internal logic has them stored (no sorting required).
Describe alternatives you've considered
N/A
Additional context

I downloaded Pipez locally and made this change with minimal effort. For the maintainers I think this would take 10~ minutes to implement if even that. For reference this is the icon I went with:
The text was updated successfully, but these errors were encountered: