+
+
+
+
+
+
diff --git a/write.js b/write.js
new file mode 100644
index 0000000..db98f16
--- /dev/null
+++ b/write.js
@@ -0,0 +1,2466 @@
+var Module = typeof Module !== 'undefined' ? Module : {};
+document.getElementById("cbutton").onclick = clication;
+// The Module object: Our interface to the outside world. We import
+// and export values on it. There are various ways Module can be used:
+// 1. Not defined. We create it here
+// 2. A function parameter, function(Module) { ..generated code.. }
+// 3. pre-run appended it, var Module = {}; ..generated code..
+// 4. External script tag defines var Module.
+// We need to check if Module already exists (e.g. case 3 above).
+// Substitution will be replaced with actual code on later stage of the build,
+// this way Closure Compiler will not mangle it (e.g. case 4. above).
+// Note that if you want to run closure, and also to use Module
+// after the generated code, you will need to define var Module = {};
+// before the code. Then that object will be used in the code, and you
+// can continue to use Module afterwards as well.
+
+
+
+// --pre-jses are emitted after the Module integration code, so that they can
+// refer to Module (if they choose; they can also define Module)
+// {{PRE_JSES}}
+
+// Sometimes an existing Module object exists with properties
+// meant to overwrite the default module functionality. Here
+// we collect those properties and reapply _after_ we configure
+// the current environment's defaults to avoid having to be so
+// defensive during initialization.
+var moduleOverrides = {};
+var key;
+for (key in Module) {
+ if (Module.hasOwnProperty(key)) {
+ moduleOverrides[key] = Module[key];
+ }
+}
+
+Module['arguments'] = [];
+console.log(Module['arguments']);
+Module['thisProgram'] = './this.program';
+Module['quit'] = function(status, toThrow) {
+ throw toThrow;
+};
+Module['preRun'] = [];
+Module['postRun'] = [];
+
+// The environment setup code below is customized to use Module.
+// *** Environment setup code ***
+var ENVIRONMENT_IS_WEB = false;
+var ENVIRONMENT_IS_WORKER = false;
+var ENVIRONMENT_IS_NODE = false;
+var ENVIRONMENT_IS_SHELL = false;
+
+// Three configurations we can be running in:
+// 1) We could be the application main() thread running in the main JS UI thread. (ENVIRONMENT_IS_WORKER == false and ENVIRONMENT_IS_PTHREAD == false)
+// 2) We could be the application main() thread proxied to worker. (with Emscripten -s PROXY_TO_WORKER=1) (ENVIRONMENT_IS_WORKER == true, ENVIRONMENT_IS_PTHREAD == false)
+// 3) We could be an application pthread running in a worker. (ENVIRONMENT_IS_WORKER == true and ENVIRONMENT_IS_PTHREAD == true)
+
+if (Module['ENVIRONMENT']) {
+ if (Module['ENVIRONMENT'] === 'WEB') {
+ ENVIRONMENT_IS_WEB = true;
+ } else if (Module['ENVIRONMENT'] === 'WORKER') {
+ ENVIRONMENT_IS_WORKER = true;
+ } else if (Module['ENVIRONMENT'] === 'NODE') {
+ ENVIRONMENT_IS_NODE = true;
+ } else if (Module['ENVIRONMENT'] === 'SHELL') {
+ ENVIRONMENT_IS_SHELL = true;
+ } else {
+ throw new Error('Module[\'ENVIRONMENT\'] value is not valid. must be one of: WEB|WORKER|NODE|SHELL.');
+ }
+} else {
+ ENVIRONMENT_IS_WEB = typeof window === 'object';
+ ENVIRONMENT_IS_WORKER = typeof importScripts === 'function';
+ ENVIRONMENT_IS_NODE = typeof process === 'object' && typeof require === 'function' && !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_WORKER;
+ ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
+}
+
+
+if (ENVIRONMENT_IS_NODE) {
+ // Expose functionality in the same simple way that the shells work
+ // Note that we pollute the global namespace here, otherwise we break in node
+ var nodeFS;
+ var nodePath;
+
+ Module['read'] = function shell_read(filename, binary) {
+ var ret;
+ if (!nodeFS) nodeFS = require('fs');
+ if (!nodePath) nodePath = require('path');
+ filename = nodePath['normalize'](filename);
+ ret = nodeFS['readFileSync'](filename);
+ return binary ? ret : ret.toString();
+ };
+
+ Module['readBinary'] = function readBinary(filename) {
+ var ret = Module['read'](filename, true);
+ if (!ret.buffer) {
+ ret = new Uint8Array(ret);
+ }
+ assert(ret.buffer);
+ return ret;
+ };
+
+ if (process['argv'].length > 1) {
+ Module['thisProgram'] = process['argv'][1].replace(/\\/g, '/');
+ }
+
+ Module['arguments'] = process['argv'].slice(2);
+
+ if (typeof module !== 'undefined') {
+ module['exports'] = Module;
+ }
+
+ process['on']('uncaughtException', function(ex) {
+ // suppress ExitStatus exceptions from showing an error
+ if (!(ex instanceof ExitStatus)) {
+ throw ex;
+ }
+ });
+ // Currently node will swallow unhandled rejections, but this behavior is
+ // deprecated, and in the future it will exit with error status.
+ process['on']('unhandledRejection', function(reason, p) {
+ Module['printErr']('node.js exiting due to unhandled promise rejection');
+ process['exit'](1);
+ });
+
+ Module['inspect'] = function () { return '[Emscripten Module object]'; };
+}
+else if (ENVIRONMENT_IS_SHELL) {
+ if (typeof read != 'undefined') {
+ Module['read'] = function shell_read(f) {
+ return read(f);
+ };
+ }
+
+ Module['readBinary'] = function readBinary(f) {
+ var data;
+ if (typeof readbuffer === 'function') {
+ return new Uint8Array(readbuffer(f));
+ }
+ data = read(f, 'binary');
+ assert(typeof data === 'object');
+ return data;
+ };
+
+ if (typeof scriptArgs != 'undefined') {
+ Module['arguments'] = scriptArgs;
+ } else if (typeof arguments != 'undefined') {
+ Module['arguments'] = arguments;
+ }
+
+ if (typeof quit === 'function') {
+ Module['quit'] = function(status, toThrow) {
+ quit(status);
+ }
+ }
+}
+else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
+ Module['read'] = function shell_read(url) {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, false);
+ xhr.send(null);
+ return xhr.responseText;
+ };
+
+ if (ENVIRONMENT_IS_WORKER) {
+ Module['readBinary'] = function readBinary(url) {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, false);
+ xhr.responseType = 'arraybuffer';
+ xhr.send(null);
+ return new Uint8Array(xhr.response);
+ };
+ }
+
+ Module['readAsync'] = function readAsync(url, onload, onerror) {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, true);
+ xhr.responseType = 'arraybuffer';
+ xhr.onload = function xhr_onload() {
+ if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
+ onload(xhr.response);
+ return;
+ }
+ onerror();
+ };
+ xhr.onerror = onerror;
+ xhr.send(null);
+ };
+
+ if (typeof arguments != 'undefined') {
+ Module['arguments'] = arguments;
+ }
+
+ Module['setWindowTitle'] = function(title) { document.title = title };
+}
+else {
+ // Unreachable because SHELL is dependent on the others
+ throw new Error('unknown runtime environment');
+}
+
+// console.log is checked first, as 'print' on the web will open a print dialogue
+// printErr is preferable to console.warn (works better in shells)
+// bind(console) is necessary to fix IE/Edge closed dev tools panel behavior.
+Module['print'] = typeof console !== 'undefined' ? console.log.bind(console) : (typeof print !== 'undefined' ? print : null);
+Module['printErr'] = typeof printErr !== 'undefined' ? printErr : ((typeof console !== 'undefined' && console.warn.bind(console)) || Module['print']);
+
+// *** Environment setup code ***
+
+// Closure helpers
+Module.print = Module['print'];
+Module.printErr = Module['printErr'];
+
+// Merge back in the overrides
+for (key in moduleOverrides) {
+ if (moduleOverrides.hasOwnProperty(key)) {
+ Module[key] = moduleOverrides[key];
+ }
+}
+// Free the object hierarchy contained in the overrides, this lets the GC
+// reclaim data used e.g. in memoryInitializerRequest, which is a large typed array.
+moduleOverrides = undefined;
+
+
+
+// {{PREAMBLE_ADDITIONS}}
+
+var STACK_ALIGN = 16;
+
+// stack management, and other functionality that is provided by the compiled code,
+// should not be used before it is ready
+stackSave = stackRestore = stackAlloc = setTempRet0 = getTempRet0 = function() {
+ abort('cannot use the stack before compiled code is ready to run, and has provided stack access');
+};
+
+function staticAlloc(size) {
+ assert(!staticSealed);
+ var ret = STATICTOP;
+ STATICTOP = (STATICTOP + size + 15) & -16;
+ return ret;
+}
+
+function dynamicAlloc(size) {
+ assert(DYNAMICTOP_PTR);
+ var ret = HEAP32[DYNAMICTOP_PTR>>2];
+ var end = (ret + size + 15) & -16;
+ HEAP32[DYNAMICTOP_PTR>>2] = end;
+ if (end >= TOTAL_MEMORY) {
+ var success = enlargeMemory();
+ if (!success) {
+ HEAP32[DYNAMICTOP_PTR>>2] = ret;
+ return 0;
+ }
+ }
+ return ret;
+}
+
+function alignMemory(size, factor) {
+ if (!factor) factor = STACK_ALIGN; // stack alignment (16-byte) by default
+ var ret = size = Math.ceil(size / factor) * factor;
+ return ret;
+}
+
+function getNativeTypeSize(type) {
+ switch (type) {
+ case 'i1': case 'i8': return 1;
+ case 'i16': return 2;
+ case 'i32': return 4;
+ case 'i64': return 8;
+ case 'float': return 4;
+ case 'double': return 8;
+ default: {
+ if (type[type.length-1] === '*') {
+ return 4; // A pointer
+ } else if (type[0] === 'i') {
+ var bits = parseInt(type.substr(1));
+ assert(bits % 8 === 0);
+ return bits / 8;
+ } else {
+ return 0;
+ }
+ }
+ }
+}
+
+function warnOnce(text) {
+ if (!warnOnce.shown) warnOnce.shown = {};
+ if (!warnOnce.shown[text]) {
+ warnOnce.shown[text] = 1;
+ Module.printErr(text);
+ }
+}
+
+
+
+var jsCallStartIndex = 1;
+var functionPointers = new Array(0);
+
+// 'sig' parameter is only used on LLVM wasm backend
+function addFunction(func, sig) {
+ if (typeof sig === 'undefined') {
+ Module.printErr('Warning: addFunction: Provide a wasm function signature ' +
+ 'string as a second argument');
+ }
+ var base = 0;
+ for (var i = base; i < base + 0; i++) {
+ if (!functionPointers[i]) {
+ functionPointers[i] = func;
+ return jsCallStartIndex + i;
+ }
+ }
+ throw 'Finished up all reserved function pointers. Use a higher value for RESERVED_FUNCTION_POINTERS.';
+}
+
+function removeFunction(index) {
+ functionPointers[index-jsCallStartIndex] = null;
+}
+
+var funcWrappers = {};
+
+function getFuncWrapper(func, sig) {
+ if (!func) return; // on null pointer, return undefined
+ assert(sig);
+ if (!funcWrappers[sig]) {
+ funcWrappers[sig] = {};
+ }
+ var sigCache = funcWrappers[sig];
+ if (!sigCache[func]) {
+ // optimize away arguments usage in common cases
+ if (sig.length === 1) {
+ sigCache[func] = function dynCall_wrapper() {
+ return dynCall(sig, func);
+ };
+ } else if (sig.length === 2) {
+ sigCache[func] = function dynCall_wrapper(arg) {
+ return dynCall(sig, func, [arg]);
+ };
+ } else {
+ // general case
+ sigCache[func] = function dynCall_wrapper() {
+ return dynCall(sig, func, Array.prototype.slice.call(arguments));
+ };
+ }
+ }
+ return sigCache[func];
+}
+
+
+function makeBigInt(low, high, unsigned) {
+ return unsigned ? ((+((low>>>0)))+((+((high>>>0)))*4294967296.0)) : ((+((low>>>0)))+((+((high|0)))*4294967296.0));
+}
+
+function dynCall(sig, ptr, args) {
+ if (args && args.length) {
+ assert(args.length == sig.length-1);
+ assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
+ return Module['dynCall_' + sig].apply(null, [ptr].concat(args));
+ } else {
+ assert(sig.length == 1);
+ assert(('dynCall_' + sig) in Module, 'bad function pointer type - no table for sig \'' + sig + '\'');
+ return Module['dynCall_' + sig].call(null, ptr);
+ }
+}
+
+
+function getCompilerSetting(name) {
+ throw 'You must build with -s RETAIN_COMPILER_SETTINGS=1 for getCompilerSetting or emscripten_get_compiler_setting to work';
+}
+
+var Runtime = {
+ // FIXME backwards compatibility layer for ports. Support some Runtime.*
+ // for now, fix it there, then remove it from here. That way we
+ // can minimize any period of breakage.
+ dynCall: dynCall, // for SDL2 port
+ // helpful errors
+ getTempRet0: function() { abort('getTempRet0() is now a top-level function, after removing the Runtime object. Remove "Runtime."') },
+ staticAlloc: function() { abort('staticAlloc() is now a top-level function, after removing the Runtime object. Remove "Runtime."') },
+ stackAlloc: function() { abort('stackAlloc() is now a top-level function, after removing the Runtime object. Remove "Runtime."') },
+};
+
+// The address globals begin at. Very low in memory, for code size and optimization opportunities.
+// Above 0 is static memory, starting with globals.
+// Then the stack.
+// Then 'dynamic' memory for sbrk.
+var GLOBAL_BASE = 1024;
+
+
+
+// === Preamble library stuff ===
+
+// Documentation for the public APIs defined in this file must be updated in:
+// site/source/docs/api_reference/preamble.js.rst
+// A prebuilt local version of the documentation is available at:
+// site/build/text/docs/api_reference/preamble.js.txt
+// You can also build docs locally as HTML or other formats in site/
+// An online HTML version (which may be of a different version of Emscripten)
+// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
+
+
+
+//========================================
+// Runtime essentials
+//========================================
+
+var ABORT = 0; // whether we are quitting the application. no code should run after this. set in exit() and abort()
+var EXITSTATUS = 0;
+
+/** @type {function(*, string=)} */
+function assert(condition, text) {
+ if (!condition) {
+ abort('Assertion failed: ' + text);
+ }
+}
+
+var globalScope = this;
+
+// Returns the C function with a specified identifier (for C++, you need to do manual name mangling)
+function getCFunc(ident) {
+ var func = Module['_' + ident]; // closure exported function
+ assert(func, 'Cannot call unknown function ' + ident + ', make sure it is exported');
+ return func;
+}
+
+var JSfuncs = {
+ // Helpers for cwrap -- it can't refer to Runtime directly because it might
+ // be renamed by closure, instead it calls JSfuncs['stackSave'].body to find
+ // out what the minified function name is.
+ 'stackSave': function() {
+ stackSave()
+ },
+ 'stackRestore': function() {
+ stackRestore()
+ },
+ // type conversion from js to c
+ 'arrayToC' : function(arr) {
+ var ret = stackAlloc(arr.length);
+ writeArrayToMemory(arr, ret);
+ return ret;
+ },
+ 'stringToC' : function(str) {
+ var ret = 0;
+ if (str !== null && str !== undefined && str !== 0) { // null string
+ // at most 4 bytes per UTF-8 code point, +1 for the trailing '\0'
+ var len = (str.length << 2) + 1;
+ ret = stackAlloc(len);
+ stringToUTF8(str, ret, len);
+ }
+ return ret;
+ }
+};
+// For fast lookup of conversion functions
+var toC = {'string' : JSfuncs['stringToC'], 'array' : JSfuncs['arrayToC']};
+
+// C calling interface.
+function ccall (ident, returnType, argTypes, args, opts) {
+ var func = getCFunc(ident);
+ var cArgs = [];
+ var stack = 0;
+ assert(returnType !== 'array', 'Return type should not be "array".');
+ if (args) {
+ for (var i = 0; i < args.length; i++) {
+ var converter = toC[argTypes[i]];
+ if (converter) {
+ if (stack === 0) stack = stackSave();
+ cArgs[i] = converter(args[i]);
+ } else {
+ cArgs[i] = args[i];
+ }
+ }
+ }
+ var ret = func.apply(null, cArgs);
+ if (returnType === 'string') ret = Pointer_stringify(ret);
+ if (stack !== 0) {
+ stackRestore(stack);
+ }
+ return ret;
+}
+
+function cwrap (ident, returnType, argTypes) {
+ argTypes = argTypes || [];
+ var cfunc = getCFunc(ident);
+ // When the function takes numbers and returns a number, we can just return
+ // the original function
+ var numericArgs = argTypes.every(function(type){ return type === 'number'});
+ var numericRet = returnType !== 'string';
+ if (numericRet && numericArgs) {
+ return cfunc;
+ }
+ return function() {
+ return ccall(ident, returnType, argTypes, arguments);
+ }
+}
+
+/** @type {function(number, number, string, boolean=)} */
+function setValue(ptr, value, type, noSafe) {
+ type = type || 'i8';
+ if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
+ switch(type) {
+ case 'i1': HEAP8[((ptr)>>0)]=value; break;
+ case 'i8': HEAP8[((ptr)>>0)]=value; break;
+ case 'i16': HEAP16[((ptr)>>1)]=value; break;
+ case 'i32': HEAP32[((ptr)>>2)]=value; break;
+ case 'i64': (tempI64 = [value>>>0,(tempDouble=value,(+(Math_abs(tempDouble))) >= 1.0 ? (tempDouble > 0.0 ? ((Math_min((+(Math_floor((tempDouble)/4294967296.0))), 4294967295.0))|0)>>>0 : (~~((+(Math_ceil((tempDouble - +(((~~(tempDouble)))>>>0))/4294967296.0)))))>>>0) : 0)],HEAP32[((ptr)>>2)]=tempI64[0],HEAP32[(((ptr)+(4))>>2)]=tempI64[1]); break;
+ case 'float': HEAPF32[((ptr)>>2)]=value; break;
+ case 'double': HEAPF64[((ptr)>>3)]=value; break;
+ default: abort('invalid type for setValue: ' + type);
+ }
+}
+
+/** @type {function(number, string, boolean=)} */
+function getValue(ptr, type, noSafe) {
+ type = type || 'i8';
+ if (type.charAt(type.length-1) === '*') type = 'i32'; // pointers are 32-bit
+ switch(type) {
+ case 'i1': return HEAP8[((ptr)>>0)];
+ case 'i8': return HEAP8[((ptr)>>0)];
+ case 'i16': return HEAP16[((ptr)>>1)];
+ case 'i32': return HEAP32[((ptr)>>2)];
+ case 'i64': return HEAP32[((ptr)>>2)];
+ case 'float': return HEAPF32[((ptr)>>2)];
+ case 'double': return HEAPF64[((ptr)>>3)];
+ default: abort('invalid type for getValue: ' + type);
+ }
+ return null;
+}
+
+var ALLOC_NORMAL = 0; // Tries to use _malloc()
+var ALLOC_STACK = 1; // Lives for the duration of the current function call
+var ALLOC_STATIC = 2; // Cannot be freed
+var ALLOC_DYNAMIC = 3; // Cannot be freed except through sbrk
+var ALLOC_NONE = 4; // Do not allocate
+
+// allocate(): This is for internal use. You can use it yourself as well, but the interface
+// is a little tricky (see docs right below). The reason is that it is optimized
+// for multiple syntaxes to save space in generated code. So you should
+// normally not use allocate(), and instead allocate memory using _malloc(),
+// initialize it with setValue(), and so forth.
+// @slab: An array of data, or a number. If a number, then the size of the block to allocate,
+// in *bytes* (note that this is sometimes confusing: the next parameter does not
+// affect this!)
+// @types: Either an array of types, one for each byte (or 0 if no type at that position),
+// or a single type which is used for the entire block. This only matters if there
+// is initial data - if @slab is a number, then this does not matter at all and is
+// ignored.
+// @allocator: How to allocate memory, see ALLOC_*
+/** @type {function((TypedArray|Array|number), string, number, number=)} */
+function allocate(slab, types, allocator, ptr) {
+ var zeroinit, size;
+ if (typeof slab === 'number') {
+ zeroinit = true;
+ size = slab;
+ } else {
+ zeroinit = false;
+ size = slab.length;
+ }
+
+ var singleType = typeof types === 'string' ? types : null;
+
+ var ret;
+ if (allocator == ALLOC_NONE) {
+ ret = ptr;
+ } else {
+ ret = [typeof _malloc === 'function' ? _malloc : staticAlloc, stackAlloc, staticAlloc, dynamicAlloc][allocator === undefined ? ALLOC_STATIC : allocator](Math.max(size, singleType ? 1 : types.length));
+ }
+
+ if (zeroinit) {
+ var stop;
+ ptr = ret;
+ assert((ret & 3) == 0);
+ stop = ret + (size & ~3);
+ for (; ptr < stop; ptr += 4) {
+ HEAP32[((ptr)>>2)]=0;
+ }
+ stop = ret + size;
+ while (ptr < stop) {
+ HEAP8[((ptr++)>>0)]=0;
+ }
+ return ret;
+ }
+
+ if (singleType === 'i8') {
+ if (slab.subarray || slab.slice) {
+ HEAPU8.set(/** @type {!Uint8Array} */ (slab), ret);
+ } else {
+ HEAPU8.set(new Uint8Array(slab), ret);
+ }
+ return ret;
+ }
+
+ var i = 0, type, typeSize, previousType;
+ while (i < size) {
+ var curr = slab[i];
+
+ type = singleType || types[i];
+ if (type === 0) {
+ i++;
+ continue;
+ }
+ assert(type, 'Must know what type to store in allocate!');
+
+ if (type == 'i64') type = 'i32'; // special case: we have one i32 here, and one i32 later
+
+ setValue(ret+i, curr, type);
+
+ // no need to look up size unless type changes, so cache it
+ if (previousType !== type) {
+ typeSize = getNativeTypeSize(type);
+ previousType = type;
+ }
+ i += typeSize;
+ }
+
+ return ret;
+}
+
+// Allocate memory during any stage of startup - static memory early on, dynamic memory later, malloc when ready
+function getMemory(size) {
+ if (!staticSealed) return staticAlloc(size);
+ if (!runtimeInitialized) return dynamicAlloc(size);
+ return _malloc(size);
+}
+
+/** @type {function(number, number=)} */
+function Pointer_stringify(ptr, length) {
+ if (length === 0 || !ptr) return '';
+ // TODO: use TextDecoder
+ // Find the length, and check for UTF while doing so
+ var hasUtf = 0;
+ var t;
+ var i = 0;
+ while (1) {
+ assert(ptr + i < TOTAL_MEMORY);
+ t = HEAPU8[(((ptr)+(i))>>0)];
+ hasUtf |= t;
+ if (t == 0 && !length) break;
+ i++;
+ if (length && i == length) break;
+ }
+ if (!length) length = i;
+
+ var ret = '';
+
+ if (hasUtf < 128) {
+ var MAX_CHUNK = 1024; // split up into chunks, because .apply on a huge string can overflow the stack
+ var curr;
+ while (length > 0) {
+ curr = String.fromCharCode.apply(String, HEAPU8.subarray(ptr, ptr + Math.min(length, MAX_CHUNK)));
+ ret = ret ? ret + curr : curr;
+ ptr += MAX_CHUNK;
+ length -= MAX_CHUNK;
+ }
+ return ret;
+ }
+ return UTF8ToString(ptr);
+}
+
+// Given a pointer 'ptr' to a null-terminated ASCII-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+function AsciiToString(ptr) {
+ var str = '';
+ while (1) {
+ var ch = HEAP8[((ptr++)>>0)];
+ if (!ch) return str;
+ str += String.fromCharCode(ch);
+ }
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in ASCII form. The copy will require at most str.length+1 bytes of space in the HEAP.
+
+function stringToAscii(str, outPtr) {
+ return writeAsciiToMemory(str, outPtr, false);
+}
+
+// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the given array that contains uint8 values, returns
+// a copy of that string as a Javascript String object.
+
+var UTF8Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf8') : undefined;
+function UTF8ArrayToString(u8Array, idx) {
+ var endPtr = idx;
+ // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
+ // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
+ while (u8Array[endPtr]) ++endPtr;
+
+ if (endPtr - idx > 16 && u8Array.subarray && UTF8Decoder) {
+ return UTF8Decoder.decode(u8Array.subarray(idx, endPtr));
+ } else {
+ var u0, u1, u2, u3, u4, u5;
+
+ var str = '';
+ while (1) {
+ // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
+ u0 = u8Array[idx++];
+ if (!u0) return str;
+ if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
+ u1 = u8Array[idx++] & 63;
+ if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
+ u2 = u8Array[idx++] & 63;
+ if ((u0 & 0xF0) == 0xE0) {
+ u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
+ } else {
+ u3 = u8Array[idx++] & 63;
+ if ((u0 & 0xF8) == 0xF0) {
+ u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | u3;
+ } else {
+ u4 = u8Array[idx++] & 63;
+ if ((u0 & 0xFC) == 0xF8) {
+ u0 = ((u0 & 3) << 24) | (u1 << 18) | (u2 << 12) | (u3 << 6) | u4;
+ } else {
+ u5 = u8Array[idx++] & 63;
+ u0 = ((u0 & 1) << 30) | (u1 << 24) | (u2 << 18) | (u3 << 12) | (u4 << 6) | u5;
+ }
+ }
+ }
+ if (u0 < 0x10000) {
+ str += String.fromCharCode(u0);
+ } else {
+ var ch = u0 - 0x10000;
+ str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+ }
+ }
+ }
+}
+
+// Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+function UTF8ToString(ptr) {
+ return UTF8ArrayToString(HEAPU8,ptr);
+}
+
+// Copies the given Javascript String object 'str' to the given byte array at address 'outIdx',
+// encoded in UTF8 form and null-terminated. The copy will require at most str.length*4+1 bytes of space in the HEAP.
+// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+// str: the Javascript string to copy.
+// outU8Array: the array to copy to. Each index in this array is assumed to be one 8-byte element.
+// outIdx: The starting offset in the array to begin the copying.
+// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+// terminator, i.e. if maxBytesToWrite=1, only the null terminator will be written and nothing else.
+// maxBytesToWrite=0 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF8Array(str, outU8Array, outIdx, maxBytesToWrite) {
+ if (!(maxBytesToWrite > 0)) // Parameter maxBytesToWrite is not optional. Negative values, 0, null, undefined and false each don't write out any bytes.
+ return 0;
+
+ var startIdx = outIdx;
+ var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description and https://www.ietf.org/rfc/rfc2279.txt and https://tools.ietf.org/html/rfc3629
+ var u = str.charCodeAt(i); // possibly a lead surrogate
+ if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
+ if (u <= 0x7F) {
+ if (outIdx >= endIdx) break;
+ outU8Array[outIdx++] = u;
+ } else if (u <= 0x7FF) {
+ if (outIdx + 1 >= endIdx) break;
+ outU8Array[outIdx++] = 0xC0 | (u >> 6);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0xFFFF) {
+ if (outIdx + 2 >= endIdx) break;
+ outU8Array[outIdx++] = 0xE0 | (u >> 12);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0x1FFFFF) {
+ if (outIdx + 3 >= endIdx) break;
+ outU8Array[outIdx++] = 0xF0 | (u >> 18);
+ outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0x3FFFFFF) {
+ if (outIdx + 4 >= endIdx) break;
+ outU8Array[outIdx++] = 0xF8 | (u >> 24);
+ outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ } else {
+ if (outIdx + 5 >= endIdx) break;
+ outU8Array[outIdx++] = 0xFC | (u >> 30);
+ outU8Array[outIdx++] = 0x80 | ((u >> 24) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 18) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 12) & 63);
+ outU8Array[outIdx++] = 0x80 | ((u >> 6) & 63);
+ outU8Array[outIdx++] = 0x80 | (u & 63);
+ }
+ }
+ // Null-terminate the pointer to the buffer.
+ outU8Array[outIdx] = 0;
+ return outIdx - startIdx;
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF8 form. The copy will require at most str.length*4+1 bytes of space in the HEAP.
+// Use the function lengthBytesUTF8 to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF8(str, outPtr, maxBytesToWrite) {
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ return stringToUTF8Array(str, HEAPU8,outPtr, maxBytesToWrite);
+}
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF8 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF8(str) {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! So decode UTF16->UTF32->UTF8.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var u = str.charCodeAt(i); // possibly a lead surrogate
+ if (u >= 0xD800 && u <= 0xDFFF) u = 0x10000 + ((u & 0x3FF) << 10) | (str.charCodeAt(++i) & 0x3FF);
+ if (u <= 0x7F) {
+ ++len;
+ } else if (u <= 0x7FF) {
+ len += 2;
+ } else if (u <= 0xFFFF) {
+ len += 3;
+ } else if (u <= 0x1FFFFF) {
+ len += 4;
+ } else if (u <= 0x3FFFFFF) {
+ len += 5;
+ } else {
+ len += 6;
+ }
+ }
+ return len;
+}
+
+// Given a pointer 'ptr' to a null-terminated UTF16LE-encoded string in the emscripten HEAP, returns
+// a copy of that string as a Javascript String object.
+
+var UTF16Decoder = typeof TextDecoder !== 'undefined' ? new TextDecoder('utf-16le') : undefined;
+function UTF16ToString(ptr) {
+ assert(ptr % 2 == 0, 'Pointer passed to UTF16ToString must be aligned to two bytes!');
+ var endPtr = ptr;
+ // TextDecoder needs to know the byte length in advance, it doesn't stop on null terminator by itself.
+ // Also, use the length info to avoid running tiny strings through TextDecoder, since .subarray() allocates garbage.
+ var idx = endPtr >> 1;
+ while (HEAP16[idx]) ++idx;
+ endPtr = idx << 1;
+
+ if (endPtr - ptr > 32 && UTF16Decoder) {
+ return UTF16Decoder.decode(HEAPU8.subarray(ptr, endPtr));
+ } else {
+ var i = 0;
+
+ var str = '';
+ while (1) {
+ var codeUnit = HEAP16[(((ptr)+(i*2))>>1)];
+ if (codeUnit == 0) return str;
+ ++i;
+ // fromCharCode constructs a character from a UTF-16 code unit, so we can pass the UTF16 string right through.
+ str += String.fromCharCode(codeUnit);
+ }
+ }
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF16 form. The copy will require at most str.length*4+2 bytes of space in the HEAP.
+// Use the function lengthBytesUTF16() to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+// str: the Javascript string to copy.
+// outPtr: Byte address in Emscripten HEAP where to write the string to.
+// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+// terminator, i.e. if maxBytesToWrite=2, only the null terminator will be written and nothing else.
+// maxBytesToWrite<2 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF16(str, outPtr, maxBytesToWrite) {
+ assert(outPtr % 2 == 0, 'Pointer passed to stringToUTF16 must be aligned to two bytes!');
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF16(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
+ if (maxBytesToWrite === undefined) {
+ maxBytesToWrite = 0x7FFFFFFF;
+ }
+ if (maxBytesToWrite < 2) return 0;
+ maxBytesToWrite -= 2; // Null terminator.
+ var startPtr = outPtr;
+ var numCharsToWrite = (maxBytesToWrite < str.length*2) ? (maxBytesToWrite / 2) : str.length;
+ for (var i = 0; i < numCharsToWrite; ++i) {
+ // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
+ var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
+ HEAP16[((outPtr)>>1)]=codeUnit;
+ outPtr += 2;
+ }
+ // Null-terminate the pointer to the HEAP.
+ HEAP16[((outPtr)>>1)]=0;
+ return outPtr - startPtr;
+}
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF16(str) {
+ return str.length*2;
+}
+
+function UTF32ToString(ptr) {
+ assert(ptr % 4 == 0, 'Pointer passed to UTF32ToString must be aligned to four bytes!');
+ var i = 0;
+
+ var str = '';
+ while (1) {
+ var utf32 = HEAP32[(((ptr)+(i*4))>>2)];
+ if (utf32 == 0)
+ return str;
+ ++i;
+ // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ if (utf32 >= 0x10000) {
+ var ch = utf32 - 0x10000;
+ str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+ } else {
+ str += String.fromCharCode(utf32);
+ }
+ }
+}
+
+// Copies the given Javascript String object 'str' to the emscripten HEAP at address 'outPtr',
+// null-terminated and encoded in UTF32 form. The copy will require at most str.length*4+4 bytes of space in the HEAP.
+// Use the function lengthBytesUTF32() to compute the exact number of bytes (excluding null terminator) that this function will write.
+// Parameters:
+// str: the Javascript string to copy.
+// outPtr: Byte address in Emscripten HEAP where to write the string to.
+// maxBytesToWrite: The maximum number of bytes this function can write to the array. This count should include the null
+// terminator, i.e. if maxBytesToWrite=4, only the null terminator will be written and nothing else.
+// maxBytesToWrite<4 does not write any bytes to the output, not even the null terminator.
+// Returns the number of bytes written, EXCLUDING the null terminator.
+
+function stringToUTF32(str, outPtr, maxBytesToWrite) {
+ assert(outPtr % 4 == 0, 'Pointer passed to stringToUTF32 must be aligned to four bytes!');
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF32(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
+ if (maxBytesToWrite === undefined) {
+ maxBytesToWrite = 0x7FFFFFFF;
+ }
+ if (maxBytesToWrite < 4) return 0;
+ var startPtr = outPtr;
+ var endPtr = startPtr + maxBytesToWrite - 4;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var codeUnit = str.charCodeAt(i); // possibly a lead surrogate
+ if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) {
+ var trailSurrogate = str.charCodeAt(++i);
+ codeUnit = 0x10000 + ((codeUnit & 0x3FF) << 10) | (trailSurrogate & 0x3FF);
+ }
+ HEAP32[((outPtr)>>2)]=codeUnit;
+ outPtr += 4;
+ if (outPtr + 4 > endPtr) break;
+ }
+ // Null-terminate the pointer to the HEAP.
+ HEAP32[((outPtr)>>2)]=0;
+ return outPtr - startPtr;
+}
+
+// Returns the number of bytes the given Javascript string takes if encoded as a UTF16 byte array, EXCLUDING the null terminator byte.
+
+function lengthBytesUTF32(str) {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var codeUnit = str.charCodeAt(i);
+ if (codeUnit >= 0xD800 && codeUnit <= 0xDFFF) ++i; // possibly a lead surrogate, so skip over the tail surrogate.
+ len += 4;
+ }
+
+ return len;
+}
+
+// Allocate heap space for a JS string, and write it there.
+// It is the responsibility of the caller to free() that memory.
+function allocateUTF8(str) {
+ var size = lengthBytesUTF8(str) + 1;
+ var ret = _malloc(size);
+ if (ret) stringToUTF8Array(str, HEAP8, ret, size);
+ return ret;
+}
+
+// Allocate stack space for a JS string, and write it there.
+function allocateUTF8OnStack(str) {
+ var size = lengthBytesUTF8(str) + 1;
+ var ret = stackAlloc(size);
+ stringToUTF8Array(str, HEAP8, ret, size);
+ return ret;
+}
+
+function demangle(func) {
+ warnOnce('warning: build with -s DEMANGLE_SUPPORT=1 to link in libcxxabi demangling');
+ return func;
+}
+
+function demangleAll(text) {
+ var regex =
+ /__Z[\w\d_]+/g;
+ return text.replace(regex,
+ function(x) {
+ var y = demangle(x);
+ return x === y ? x : (x + ' [' + y + ']');
+ });
+}
+
+function jsStackTrace() {
+ var err = new Error();
+ if (!err.stack) {
+ // IE10+ special cases: It does have callstack info, but it is only populated if an Error object is thrown,
+ // so try that as a special-case.
+ try {
+ throw new Error(0);
+ } catch(e) {
+ err = e;
+ }
+ if (!err.stack) {
+ return '(no stack trace available)';
+ }
+ }
+ return err.stack.toString();
+}
+
+function stackTrace() {
+ var js = jsStackTrace();
+ if (Module['extraStackTrace']) js += '\n' + Module['extraStackTrace']();
+ return demangleAll(js);
+}
+
+// Memory management
+
+var PAGE_SIZE = 16384;
+var WASM_PAGE_SIZE = 65536;
+var ASMJS_PAGE_SIZE = 16777216;
+var MIN_TOTAL_MEMORY = 16777216;
+
+function alignUp(x, multiple) {
+ if (x % multiple > 0) {
+ x += multiple - (x % multiple);
+ }
+ return x;
+}
+
+var HEAP,
+/** @type {ArrayBuffer} */
+ buffer,
+/** @type {Int8Array} */
+ HEAP8,
+/** @type {Uint8Array} */
+ HEAPU8,
+/** @type {Int16Array} */
+ HEAP16,
+/** @type {Uint16Array} */
+ HEAPU16,
+/** @type {Int32Array} */
+ HEAP32,
+/** @type {Uint32Array} */
+ HEAPU32,
+/** @type {Float32Array} */
+ HEAPF32,
+/** @type {Float64Array} */
+ HEAPF64;
+
+function updateGlobalBuffer(buf) {
+ Module['buffer'] = buffer = buf;
+}
+
+function updateGlobalBufferViews() {
+ Module['HEAP8'] = HEAP8 = new Int8Array(buffer);
+ Module['HEAP16'] = HEAP16 = new Int16Array(buffer);
+ Module['HEAP32'] = HEAP32 = new Int32Array(buffer);
+ Module['HEAPU8'] = HEAPU8 = new Uint8Array(buffer);
+ Module['HEAPU16'] = HEAPU16 = new Uint16Array(buffer);
+ Module['HEAPU32'] = HEAPU32 = new Uint32Array(buffer);
+ Module['HEAPF32'] = HEAPF32 = new Float32Array(buffer);
+ Module['HEAPF64'] = HEAPF64 = new Float64Array(buffer);
+}
+
+var STATIC_BASE, STATICTOP, staticSealed; // static area
+var STACK_BASE, STACKTOP, STACK_MAX; // stack area
+var DYNAMIC_BASE, DYNAMICTOP_PTR; // dynamic area handled by sbrk
+
+ STATIC_BASE = STATICTOP = STACK_BASE = STACKTOP = STACK_MAX = DYNAMIC_BASE = DYNAMICTOP_PTR = 0;
+ staticSealed = false;
+
+
+// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
+function writeStackCookie() {
+ assert((STACK_MAX & 3) == 0);
+ HEAPU32[(STACK_MAX >> 2)-1] = 0x02135467;
+ HEAPU32[(STACK_MAX >> 2)-2] = 0x89BACDFE;
+}
+
+function checkStackCookie() {
+ if (HEAPU32[(STACK_MAX >> 2)-1] != 0x02135467 || HEAPU32[(STACK_MAX >> 2)-2] != 0x89BACDFE) {
+ abort('Stack overflow! Stack cookie has been overwritten, expected hex dwords 0x89BACDFE and 0x02135467, but received 0x' + HEAPU32[(STACK_MAX >> 2)-2].toString(16) + ' ' + HEAPU32[(STACK_MAX >> 2)-1].toString(16));
+ }
+ // Also test the global address 0 for integrity. This check is not compatible with SAFE_SPLIT_MEMORY though, since that mode already tests all address 0 accesses on its own.
+ if (HEAP32[0] !== 0x63736d65 /* 'emsc' */) throw 'Runtime error: The application has corrupted its heap memory area (address zero)!';
+}
+
+function abortStackOverflow(allocSize) {
+ abort('Stack overflow! Attempted to allocate ' + allocSize + ' bytes on the stack, but stack has only ' + (STACK_MAX - stackSave() + allocSize) + ' bytes available!');
+}
+
+function abortOnCannotGrowMemory() {
+ abort('Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value ' + TOTAL_MEMORY + ', (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 ');
+}
+
+
+function enlargeMemory() {
+ abortOnCannotGrowMemory();
+}
+
+
+var TOTAL_STACK = Module['TOTAL_STACK'] || 5242880;
+var TOTAL_MEMORY = Module['TOTAL_MEMORY'] || 16777216;
+if (TOTAL_MEMORY < TOTAL_STACK) Module.printErr('TOTAL_MEMORY should be larger than TOTAL_STACK, was ' + TOTAL_MEMORY + '! (TOTAL_STACK=' + TOTAL_STACK + ')');
+
+// Initialize the runtime's memory
+// check for full engine support (use string 'subarray' to avoid closure compiler confusion)
+assert(typeof Int32Array !== 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray !== undefined && Int32Array.prototype.set !== undefined,
+ 'JS engine does not provide full typed array support');
+
+
+
+// Use a provided buffer, if there is one, or else allocate a new one
+if (Module['buffer']) {
+ buffer = Module['buffer'];
+ assert(buffer.byteLength === TOTAL_MEMORY, 'provided buffer should be ' + TOTAL_MEMORY + ' bytes, but it is ' + buffer.byteLength);
+} else {
+ // Use a WebAssembly memory where available
+ if (typeof WebAssembly === 'object' && typeof WebAssembly.Memory === 'function') {
+ assert(TOTAL_MEMORY % WASM_PAGE_SIZE === 0);
+ Module['wasmMemory'] = new WebAssembly.Memory({ 'initial': TOTAL_MEMORY / WASM_PAGE_SIZE, 'maximum': TOTAL_MEMORY / WASM_PAGE_SIZE });
+ buffer = Module['wasmMemory'].buffer;
+ } else
+ {
+ buffer = new ArrayBuffer(TOTAL_MEMORY);
+ }
+ assert(buffer.byteLength === TOTAL_MEMORY);
+ Module['buffer'] = buffer;
+}
+updateGlobalBufferViews();
+
+
+function getTotalMemory() {
+ return TOTAL_MEMORY;
+}
+
+// Endianness check (note: assumes compiler arch was little-endian)
+ HEAP32[0] = 0x63736d65; /* 'emsc' */
+HEAP16[1] = 0x6373;
+if (HEAPU8[2] !== 0x73 || HEAPU8[3] !== 0x63) throw 'Runtime error: expected the system to be little-endian!';
+
+function callRuntimeCallbacks(callbacks) {
+ while(callbacks.length > 0) {
+ var callback = callbacks.shift();
+ if (typeof callback == 'function') {
+ callback();
+ continue;
+ }
+ var func = callback.func;
+ if (typeof func === 'number') {
+ if (callback.arg === undefined) {
+ Module['dynCall_v'](func);
+ } else {
+ Module['dynCall_vi'](func, callback.arg);
+ }
+ } else {
+ func(callback.arg === undefined ? null : callback.arg);
+ }
+ }
+}
+
+var __ATPRERUN__ = []; // functions called before the runtime is initialized
+var __ATINIT__ = []; // functions called during startup
+var __ATMAIN__ = []; // functions called when main() is to be run
+var __ATEXIT__ = []; // functions called during shutdown
+var __ATPOSTRUN__ = []; // functions called after the runtime has exited
+
+var runtimeInitialized = false;
+var runtimeExited = false;
+
+
+function preRun() {
+ // compatibility - merge in anything from Module['preRun'] at this time
+ if (Module['preRun']) {
+ if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
+ while (Module['preRun'].length) {
+ addOnPreRun(Module['preRun'].shift());
+ }
+ }
+ callRuntimeCallbacks(__ATPRERUN__);
+}
+
+function ensureInitRuntime() {
+ checkStackCookie();
+ if (runtimeInitialized) return;
+ runtimeInitialized = true;
+ callRuntimeCallbacks(__ATINIT__);
+}
+
+function preMain() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATMAIN__);
+}
+
+function exitRuntime() {
+ checkStackCookie();
+ callRuntimeCallbacks(__ATEXIT__);
+ runtimeExited = true;
+}
+
+function postRun() {
+ checkStackCookie();
+ // compatibility - merge in anything from Module['postRun'] at this time
+ if (Module['postRun']) {
+ if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
+ while (Module['postRun'].length) {
+ addOnPostRun(Module['postRun'].shift());
+ }
+ }
+ callRuntimeCallbacks(__ATPOSTRUN__);
+}
+
+function addOnPreRun(cb) {
+ __ATPRERUN__.unshift(cb);
+}
+
+function addOnInit(cb) {
+ __ATINIT__.unshift(cb);
+}
+
+function addOnPreMain(cb) {
+ __ATMAIN__.unshift(cb);
+}
+
+function addOnExit(cb) {
+ __ATEXIT__.unshift(cb);
+}
+
+function addOnPostRun(cb) {
+ __ATPOSTRUN__.unshift(cb);
+}
+
+// Deprecated: This function should not be called because it is unsafe and does not provide
+// a maximum length limit of how many bytes it is allowed to write. Prefer calling the
+// function stringToUTF8Array() instead, which takes in a maximum length that can be used
+// to be secure from out of bounds writes.
+/** @deprecated */
+function writeStringToMemory(string, buffer, dontAddNull) {
+ warnOnce('writeStringToMemory is deprecated and should not be called! Use stringToUTF8() instead!');
+
+ var /** @type {number} */ lastChar, /** @type {number} */ end;
+ if (dontAddNull) {
+ // stringToUTF8Array always appends null. If we don't want to do that, remember the
+ // character that existed at the location where the null will be placed, and restore
+ // that after the write (below).
+ end = buffer + lengthBytesUTF8(string);
+ lastChar = HEAP8[end];
+ }
+ stringToUTF8(string, buffer, Infinity);
+ if (dontAddNull) HEAP8[end] = lastChar; // Restore the value under the null character.
+}
+
+function writeArrayToMemory(array, buffer) {
+ assert(array.length >= 0, 'writeArrayToMemory array must have a length (should be an array or typed array)')
+ HEAP8.set(array, buffer);
+}
+
+function writeAsciiToMemory(str, buffer, dontAddNull) {
+ for (var i = 0; i < str.length; ++i) {
+ assert(str.charCodeAt(i) === str.charCodeAt(i)&0xff);
+ HEAP8[((buffer++)>>0)]=str.charCodeAt(i);
+ }
+ // Null-terminate the pointer to the HEAP.
+ if (!dontAddNull) HEAP8[((buffer)>>0)]=0;
+}
+
+function unSign(value, bits, ignore) {
+ if (value >= 0) {
+ return value;
+ }
+ return bits <= 32 ? 2*Math.abs(1 << (bits-1)) + value // Need some trickery, since if bits == 32, we are right at the limit of the bits JS uses in bitshifts
+ : Math.pow(2, bits) + value;
+}
+function reSign(value, bits, ignore) {
+ if (value <= 0) {
+ return value;
+ }
+ var half = bits <= 32 ? Math.abs(1 << (bits-1)) // abs is needed if bits == 32
+ : Math.pow(2, bits-1);
+ if (value >= half && (bits <= 32 || value > half)) { // for huge values, we can hit the precision limit and always get true here. so don't do that
+ // but, in general there is no perfect solution here. With 64-bit ints, we get rounding and errors
+ // TODO: In i64 mode 1, resign the two parts separately and safely
+ value = -2*half + value; // Cannot bitshift half, as it may be at the limit of the bits JS uses in bitshifts
+ }
+ return value;
+}
+
+assert(Math['imul'] && Math['fround'] && Math['clz32'] && Math['trunc'], 'this is a legacy browser, build with LEGACY_VM_SUPPORT');
+
+var Math_abs = Math.abs;
+var Math_cos = Math.cos;
+var Math_sin = Math.sin;
+var Math_tan = Math.tan;
+var Math_acos = Math.acos;
+var Math_asin = Math.asin;
+var Math_atan = Math.atan;
+var Math_atan2 = Math.atan2;
+var Math_exp = Math.exp;
+var Math_log = Math.log;
+var Math_sqrt = Math.sqrt;
+var Math_ceil = Math.ceil;
+var Math_floor = Math.floor;
+var Math_pow = Math.pow;
+var Math_imul = Math.imul;
+var Math_fround = Math.fround;
+var Math_round = Math.round;
+var Math_min = Math.min;
+var Math_max = Math.max;
+var Math_clz32 = Math.clz32;
+var Math_trunc = Math.trunc;
+
+// A counter of dependencies for calling run(). If we need to
+// do asynchronous work before running, increment this and
+// decrement it. Incrementing must happen in a place like
+// PRE_RUN_ADDITIONS (used by emcc to add file preloading).
+// Note that you can add dependencies in preRun, even though
+// it happens right before run - run will be postponed until
+// the dependencies are met.
+var runDependencies = 0;
+var runDependencyWatcher = null;
+var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
+var runDependencyTracking = {};
+
+function getUniqueRunDependency(id) {
+ var orig = id;
+ while (1) {
+ if (!runDependencyTracking[id]) return id;
+ id = orig + Math.random();
+ }
+ return id;
+}
+
+function addRunDependency(id) {
+ runDependencies++;
+ if (Module['monitorRunDependencies']) {
+ Module['monitorRunDependencies'](runDependencies);
+ }
+ if (id) {
+ assert(!runDependencyTracking[id]);
+ runDependencyTracking[id] = 1;
+ if (runDependencyWatcher === null && typeof setInterval !== 'undefined') {
+ // Check for missing dependencies every few seconds
+ runDependencyWatcher = setInterval(function() {
+ if (ABORT) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ return;
+ }
+ var shown = false;
+ for (var dep in runDependencyTracking) {
+ if (!shown) {
+ shown = true;
+ Module.printErr('still waiting on run dependencies:');
+ }
+ Module.printErr('dependency: ' + dep);
+ }
+ if (shown) {
+ Module.printErr('(end of list)');
+ }
+ }, 10000);
+ }
+ } else {
+ Module.printErr('warning: run dependency added without ID');
+ }
+}
+
+function removeRunDependency(id) {
+ runDependencies--;
+ if (Module['monitorRunDependencies']) {
+ Module['monitorRunDependencies'](runDependencies);
+ }
+ if (id) {
+ assert(runDependencyTracking[id]);
+ delete runDependencyTracking[id];
+ } else {
+ Module.printErr('warning: run dependency removed without ID');
+ }
+ if (runDependencies == 0) {
+ if (runDependencyWatcher !== null) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ }
+ if (dependenciesFulfilled) {
+ var callback = dependenciesFulfilled;
+ dependenciesFulfilled = null;
+ callback(); // can add another dependenciesFulfilled
+ }
+ }
+}
+
+Module["preloadedImages"] = {}; // maps url to image data
+Module["preloadedAudios"] = {}; // maps url to audio data
+
+
+
+var memoryInitializer = null;
+
+
+
+var /* show errors on likely calls to FS when it was not included */ FS = {
+ error: function() {
+ abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -s FORCE_FILESYSTEM=1');
+ },
+ init: function() { FS.error() },
+ createDataFile: function() { FS.error() },
+ createPreloadedFile: function() { FS.error() },
+ createLazyFile: function() { FS.error() },
+ open: function() { FS.error() },
+ mkdev: function() { FS.error() },
+ registerDevice: function() { FS.error() },
+ analyzePath: function() { FS.error() },
+ loadFilesFromDB: function() { FS.error() },
+
+ ErrnoError: function ErrnoError() { FS.error() },
+};
+Module['FS_createDataFile'] = FS.createDataFile;
+Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
+
+
+
+// Prefix of data URIs emitted by SINGLE_FILE and related options.
+var dataURIPrefix = 'data:application/octet-stream;base64,';
+
+// Indicates whether filename is a base64 data URI.
+function isDataURI(filename) {
+ return String.prototype.startsWith ?
+ filename.startsWith(dataURIPrefix) :
+ filename.indexOf(dataURIPrefix) === 0;
+}
+
+
+
+
+function integrateWasmJS() {
+ // wasm.js has several methods for creating the compiled code module here:
+ // * 'native-wasm' : use native WebAssembly support in the browser
+ // * 'interpret-s-expr': load s-expression code from a .wast and interpret
+ // * 'interpret-binary': load binary wasm and interpret
+ // * 'interpret-asm2wasm': load asm.js code, translate to wasm, and interpret
+ // * 'asmjs': no wasm, just load the asm.js code and use that (good for testing)
+ // The method is set at compile time (BINARYEN_METHOD)
+ // The method can be a comma-separated list, in which case, we will try the
+ // options one by one. Some of them can fail gracefully, and then we can try
+ // the next.
+
+ // inputs
+
+ var method = 'native-wasm';
+
+ var wasmTextFile = 'write.wast';
+ var wasmBinaryFile = 'write.wasm';
+ var asmjsCodeFile = 'write.temp.asm.js';
+
+ if (typeof Module['locateFile'] === 'function') {
+ if (!isDataURI(wasmTextFile)) {
+ wasmTextFile = Module['locateFile'](wasmTextFile);
+ }
+ if (!isDataURI(wasmBinaryFile)) {
+ wasmBinaryFile = Module['locateFile'](wasmBinaryFile);
+ }
+ if (!isDataURI(asmjsCodeFile)) {
+ asmjsCodeFile = Module['locateFile'](asmjsCodeFile);
+ }
+ }
+
+ // utilities
+
+ var wasmPageSize = 64*1024;
+
+ var info = {
+ 'global': null,
+ 'env': null,
+ 'asm2wasm': { // special asm2wasm imports
+ "f64-rem": function(x, y) {
+ return x % y;
+ },
+ "debugger": function() {
+ debugger;
+ }
+ },
+ 'parent': Module // Module inside wasm-js.cpp refers to wasm-js.cpp; this allows access to the outside program.
+ };
+
+ var exports = null;
+
+
+ function mergeMemory(newBuffer) {
+ // The wasm instance creates its memory. But static init code might have written to
+ // buffer already, including the mem init file, and we must copy it over in a proper merge.
+ // TODO: avoid this copy, by avoiding such static init writes
+ // TODO: in shorter term, just copy up to the last static init write
+ var oldBuffer = Module['buffer'];
+ if (newBuffer.byteLength < oldBuffer.byteLength) {
+ Module['printErr']('the new buffer in mergeMemory is smaller than the previous one. in native wasm, we should grow memory here');
+ }
+ var oldView = new Int8Array(oldBuffer);
+ var newView = new Int8Array(newBuffer);
+
+
+ newView.set(oldView);
+ updateGlobalBuffer(newBuffer);
+ updateGlobalBufferViews();
+ }
+
+ function fixImports(imports) {
+ return imports;
+ }
+
+ function getBinary() {
+ try {
+ if (Module['wasmBinary']) {
+ return new Uint8Array(Module['wasmBinary']);
+ }
+ if (Module['readBinary']) {
+ return Module['readBinary'](wasmBinaryFile);
+ } else {
+ throw "on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)";
+ }
+ }
+ catch (err) {
+ abort(err);
+ }
+ }
+
+ function getBinaryPromise() {
+ // if we don't have the binary yet, and have the Fetch api, use that
+ // in some environments, like Electron's render process, Fetch api may be present, but have a different context than expected, let's only use it on the Web
+ if (!Module['wasmBinary'] && (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) && typeof fetch === 'function') {
+ return fetch(wasmBinaryFile, { credentials: 'same-origin' }).then(function(response) {
+ if (!response['ok']) {
+ throw "failed to load wasm binary file at '" + wasmBinaryFile + "'";
+ }
+ return response['arrayBuffer']();
+ }).catch(function () {
+ return getBinary();
+ });
+ }
+ // Otherwise, getBinary should be able to get it synchronously
+ return new Promise(function(resolve, reject) {
+ resolve(getBinary());
+ });
+ }
+
+ // do-method functions
+
+
+ function doNativeWasm(global, env, providedBuffer) {
+ if (typeof WebAssembly !== 'object') {
+ Module['printErr']('no native wasm support detected');
+ return false;
+ }
+ // prepare memory import
+ if (!(Module['wasmMemory'] instanceof WebAssembly.Memory)) {
+ Module['printErr']('no native wasm Memory in use');
+ return false;
+ }
+ env['memory'] = Module['wasmMemory'];
+ // Load the wasm module and create an instance of using native support in the JS engine.
+ info['global'] = {
+ 'NaN': NaN,
+ 'Infinity': Infinity
+ };
+ info['global.Math'] = Math;
+ info['env'] = env;
+ // handle a generated wasm instance, receiving its exports and
+ // performing other necessary setup
+ function receiveInstance(instance, module) {
+ exports = instance.exports;
+ if (exports.memory) mergeMemory(exports.memory);
+ Module['asm'] = exports;
+ Module["usingWasm"] = true;
+ removeRunDependency('wasm-instantiate');
+ }
+ addRunDependency('wasm-instantiate');
+
+ // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
+ // to manually instantiate the Wasm module themselves. This allows pages to run the instantiation parallel
+ // to any other async startup actions they are performing.
+ if (Module['instantiateWasm']) {
+ try {
+ return Module['instantiateWasm'](info, receiveInstance);
+ } catch(e) {
+ Module['printErr']('Module.instantiateWasm callback failed with error: ' + e);
+ return false;
+ }
+ }
+
+ // Async compilation can be confusing when an error on the page overwrites Module
+ // (for example, if the order of elements is wrong, and the one defining Module is
+ // later), so we save Module and check it later.
+ var trueModule = Module;
+ function receiveInstantiatedSource(output) {
+ // 'output' is a WebAssemblyInstantiatedSource object which has both the module and instance.
+ // receiveInstance() will swap in the exports (to Module.asm) so they can be called
+ assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
+ trueModule = null;
+ receiveInstance(output['instance'], output['module']);
+ }
+ function instantiateArrayBuffer(receiver) {
+ getBinaryPromise().then(function(binary) {
+ return WebAssembly.instantiate(binary, info);
+ }).then(receiver).catch(function(reason) {
+ Module['printErr']('failed to asynchronously prepare wasm: ' + reason);
+ abort(reason);
+ });
+ }
+ // Prefer streaming instantiation if available.
+ if (!Module['wasmBinary'] &&
+ typeof WebAssembly.instantiateStreaming === 'function' &&
+ !isDataURI(wasmBinaryFile) &&
+ typeof fetch === 'function') {
+ WebAssembly.instantiateStreaming(fetch(wasmBinaryFile, { credentials: 'same-origin' }), info)
+ .then(receiveInstantiatedSource)
+ .catch(function(reason) {
+ // We expect the most common failure cause to be a bad MIME type for the binary,
+ // in which case falling back to ArrayBuffer instantiation should work.
+ Module['printErr']('wasm streaming compile failed: ' + reason);
+ Module['printErr']('falling back to ArrayBuffer instantiation');
+ instantiateArrayBuffer(receiveInstantiatedSource);
+ });
+ } else {
+ instantiateArrayBuffer(receiveInstantiatedSource);
+ }
+ return {}; // no exports yet; we'll fill them in later
+ }
+
+
+ // We may have a preloaded value in Module.asm, save it
+ Module['asmPreload'] = Module['asm'];
+
+ // Memory growth integration code
+
+ var asmjsReallocBuffer = Module['reallocBuffer'];
+
+ var wasmReallocBuffer = function(size) {
+ var PAGE_MULTIPLE = Module["usingWasm"] ? WASM_PAGE_SIZE : ASMJS_PAGE_SIZE; // In wasm, heap size must be a multiple of 64KB. In asm.js, they need to be multiples of 16MB.
+ size = alignUp(size, PAGE_MULTIPLE); // round up to wasm page size
+ var old = Module['buffer'];
+ var oldSize = old.byteLength;
+ if (Module["usingWasm"]) {
+ // native wasm support
+ try {
+ var result = Module['wasmMemory'].grow((size - oldSize) / wasmPageSize); // .grow() takes a delta compared to the previous size
+ if (result !== (-1 | 0)) {
+ // success in native wasm memory growth, get the buffer from the memory
+ return Module['buffer'] = Module['wasmMemory'].buffer;
+ } else {
+ return null;
+ }
+ } catch(e) {
+ console.error('Module.reallocBuffer: Attempted to grow from ' + oldSize + ' bytes to ' + size + ' bytes, but got error: ' + e);
+ return null;
+ }
+ }
+ };
+
+ Module['reallocBuffer'] = function(size) {
+ if (finalMethod === 'asmjs') {
+ return asmjsReallocBuffer(size);
+ } else {
+ return wasmReallocBuffer(size);
+ }
+ };
+
+ // we may try more than one; this is the final one, that worked and we are using
+ var finalMethod = '';
+
+ // Provide an "asm.js function" for the application, called to "link" the asm.js module. We instantiate
+ // the wasm module at that time, and it receives imports and provides exports and so forth, the app
+ // doesn't need to care that it is wasm or olyfilled wasm or asm.js.
+
+ Module['asm'] = function(global, env, providedBuffer) {
+ env = fixImports(env);
+
+ // import table
+ if (!env['table']) {
+ var TABLE_SIZE = Module['wasmTableSize'];
+ if (TABLE_SIZE === undefined) TABLE_SIZE = 1024; // works in binaryen interpreter at least
+ var MAX_TABLE_SIZE = Module['wasmMaxTableSize'];
+ if (typeof WebAssembly === 'object' && typeof WebAssembly.Table === 'function') {
+ if (MAX_TABLE_SIZE !== undefined) {
+ env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, 'maximum': MAX_TABLE_SIZE, 'element': 'anyfunc' });
+ } else {
+ env['table'] = new WebAssembly.Table({ 'initial': TABLE_SIZE, element: 'anyfunc' });
+ }
+ } else {
+ env['table'] = new Array(TABLE_SIZE); // works in binaryen interpreter at least
+ }
+ Module['wasmTable'] = env['table'];
+ }
+
+ if (!env['memoryBase']) {
+ env['memoryBase'] = Module['STATIC_BASE']; // tell the memory segments where to place themselves
+ }
+ if (!env['tableBase']) {
+ env['tableBase'] = 0; // table starts at 0 by default, in dynamic linking this will change
+ }
+
+ // try the methods. each should return the exports if it succeeded
+
+ var exports;
+ exports = doNativeWasm(global, env, providedBuffer);
+
+ if (!exports) abort('no binaryen method succeeded. consider enabling more options, like interpreting, if you want that: https://github.com/kripken/emscripten/wiki/WebAssembly#binaryen-methods');
+
+
+ return exports;
+ };
+
+ var methodHandler = Module['asm']; // note our method handler, as we may modify Module['asm'] later
+}
+
+integrateWasmJS();
+
+// === Body ===
+
+var ASM_CONSTS = [];
+
+
+
+
+STATIC_BASE = GLOBAL_BASE;
+
+STATICTOP = STATIC_BASE + 5440;
+/* global initializers */ __ATINIT__.push();
+
+
+
+
+
+
+
+var STATIC_BUMP = 5440;
+Module["STATIC_BASE"] = STATIC_BASE;
+Module["STATIC_BUMP"] = STATIC_BUMP;
+
+/* no memory initializer */
+var tempDoublePtr = STATICTOP; STATICTOP += 16;
+
+assert(tempDoublePtr % 8 == 0);
+
+function copyTempFloat(ptr) { // functions, because inlining this code increases code size too much
+
+ HEAP8[tempDoublePtr] = HEAP8[ptr];
+
+ HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
+
+ HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
+
+ HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
+
+}
+
+function copyTempDouble(ptr) {
+
+ HEAP8[tempDoublePtr] = HEAP8[ptr];
+
+ HEAP8[tempDoublePtr+1] = HEAP8[ptr+1];
+
+ HEAP8[tempDoublePtr+2] = HEAP8[ptr+2];
+
+ HEAP8[tempDoublePtr+3] = HEAP8[ptr+3];
+
+ HEAP8[tempDoublePtr+4] = HEAP8[ptr+4];
+
+ HEAP8[tempDoublePtr+5] = HEAP8[ptr+5];
+
+ HEAP8[tempDoublePtr+6] = HEAP8[ptr+6];
+
+ HEAP8[tempDoublePtr+7] = HEAP8[ptr+7];
+
+}
+
+// {{PRE_LIBRARY}}
+
+
+ function ___lock() {}
+
+
+ var SYSCALLS={varargs:0,get:function (varargs) {
+ SYSCALLS.varargs += 4;
+ var ret = HEAP32[(((SYSCALLS.varargs)-(4))>>2)];
+ return ret;
+ },getStr:function () {
+ var ret = Pointer_stringify(SYSCALLS.get());
+ return ret;
+ },get64:function () {
+ var low = SYSCALLS.get(), high = SYSCALLS.get();
+ if (low >= 0) assert(high === 0);
+ else assert(high === -1);
+ return low;
+ },getZero:function () {
+ assert(SYSCALLS.get() === 0);
+ }};function ___syscall140(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // llseek
+ var stream = SYSCALLS.getStreamFromFD(), offset_high = SYSCALLS.get(), offset_low = SYSCALLS.get(), result = SYSCALLS.get(), whence = SYSCALLS.get();
+ // NOTE: offset_high is unused - Emscripten's off_t is 32-bit
+ var offset = offset_low;
+ FS.llseek(stream, offset, whence);
+ HEAP32[((result)>>2)]=stream.position;
+ if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
+ return 0;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+
+ function flush_NO_FILESYSTEM() {
+ // flush anything remaining in the buffers during shutdown
+ var fflush = Module["_fflush"];
+ if (fflush) fflush(0);
+ var printChar = ___syscall146.printChar;
+ if (!printChar) return;
+ var buffers = ___syscall146.buffers;
+ if (buffers[1].length) printChar(1, 10);
+ if (buffers[2].length) printChar(2, 10);
+ }function ___syscall146(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // writev
+ // hack to support printf in NO_FILESYSTEM
+ var stream = SYSCALLS.get(), iov = SYSCALLS.get(), iovcnt = SYSCALLS.get();
+ var ret = 0;
+ if (!___syscall146.buffers) {
+ ___syscall146.buffers = [null, [], []]; // 1 => stdout, 2 => stderr
+ ___syscall146.printChar = function(stream, curr) {
+ var buffer = ___syscall146.buffers[stream];
+ assert(buffer);
+ if (curr === 0 || curr === 10) {
+ (stream === 1 ? Module['print'] : Module['printErr'])(UTF8ArrayToString(buffer, 0));
+ buffer.length = 0;
+ } else {
+ buffer.push(curr);
+ }
+ };
+ }
+ for (var i = 0; i < iovcnt; i++) {
+ var ptr = HEAP32[(((iov)+(i*8))>>2)];
+ var len = HEAP32[(((iov)+(i*8 + 4))>>2)];
+ for (var j = 0; j < len; j++) {
+ ___syscall146.printChar(stream, HEAPU8[ptr+j]);
+ }
+ ret += len;
+ }
+ return ret;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+ function ___syscall54(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // ioctl
+ return 0;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+ function ___syscall6(which, varargs) {SYSCALLS.varargs = varargs;
+ try {
+ // close
+ var stream = SYSCALLS.getStreamFromFD();
+ FS.close(stream);
+ return 0;
+ } catch (e) {
+ if (typeof FS === 'undefined' || !(e instanceof FS.ErrnoError)) abort(e);
+ return -e.errno;
+ }
+ }
+
+ function ___unlock() {}
+
+
+
+
+ function _emscripten_memcpy_big(dest, src, num) {
+ HEAPU8.set(HEAPU8.subarray(src, src+num), dest);
+ return dest;
+ }
+
+
+
+
+ function ___setErrNo(value) {
+ if (Module['___errno_location']) HEAP32[((Module['___errno_location']())>>2)]=value;
+ else Module.printErr('failed to set errno from JS');
+ return value;
+ }
+DYNAMICTOP_PTR = staticAlloc(4);
+
+STACK_BASE = STACKTOP = alignMemory(STATICTOP);
+
+STACK_MAX = STACK_BASE + TOTAL_STACK;
+
+DYNAMIC_BASE = alignMemory(STACK_MAX);
+
+HEAP32[DYNAMICTOP_PTR>>2] = DYNAMIC_BASE;
+
+staticSealed = true; // seal the static portion of memory
+
+assert(DYNAMIC_BASE < TOTAL_MEMORY, "TOTAL_MEMORY not big enough for stack");
+
+var ASSERTIONS = true;
+
+/** @type {function(string, boolean=, number=)} */
+function intArrayFromString(stringy, dontAddNull, length) {
+ var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
+ var u8array = new Array(len);
+ var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
+ if (dontAddNull) u8array.length = numBytesWritten;
+ return u8array;
+}
+
+function intArrayToString(array) {
+ var ret = [];
+ for (var i = 0; i < array.length; i++) {
+ var chr = array[i];
+ if (chr > 0xFF) {
+ if (ASSERTIONS) {
+ assert(false, 'Character code ' + chr + ' (' + String.fromCharCode(chr) + ') at offset ' + i + ' not in 0x00-0xFF.');
+ }
+ chr &= 0xFF;
+ }
+ ret.push(String.fromCharCode(chr));
+ }
+ return ret.join('');
+}
+
+
+
+function nullFunc_ii(x) { Module["printErr"]("Invalid function pointer called with signature 'ii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+function nullFunc_iiii(x) { Module["printErr"]("Invalid function pointer called with signature 'iiii'. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this)"); Module["printErr"]("Build with ASSERTIONS=2 for more info.");abort(x) }
+
+Module['wasmTableSize'] = 10;
+
+Module['wasmMaxTableSize'] = 10;
+
+function invoke_ii(index,a1) {
+ try {
+ return Module["dynCall_ii"](index,a1);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+function invoke_iiii(index,a1,a2,a3) {
+ try {
+ return Module["dynCall_iiii"](index,a1,a2,a3);
+ } catch(e) {
+ if (typeof e !== 'number' && e !== 'longjmp') throw e;
+ Module["setThrew"](1, 0);
+ }
+}
+
+Module.asmGlobalArg = {};
+
+Module.asmLibraryArg = { "abort": abort, "assert": assert, "enlargeMemory": enlargeMemory, "getTotalMemory": getTotalMemory, "abortOnCannotGrowMemory": abortOnCannotGrowMemory, "abortStackOverflow": abortStackOverflow, "nullFunc_ii": nullFunc_ii, "nullFunc_iiii": nullFunc_iiii, "invoke_ii": invoke_ii, "invoke_iiii": invoke_iiii, "___lock": ___lock, "___setErrNo": ___setErrNo, "___syscall140": ___syscall140, "___syscall146": ___syscall146, "___syscall54": ___syscall54, "___syscall6": ___syscall6, "___unlock": ___unlock, "_emscripten_memcpy_big": _emscripten_memcpy_big, "flush_NO_FILESYSTEM": flush_NO_FILESYSTEM, "DYNAMICTOP_PTR": DYNAMICTOP_PTR, "tempDoublePtr": tempDoublePtr, "ABORT": ABORT, "STACKTOP": STACKTOP, "STACK_MAX": STACK_MAX };
+// EMSCRIPTEN_START_ASM
+var asm =Module["asm"]// EMSCRIPTEN_END_ASM
+(Module.asmGlobalArg, Module.asmLibraryArg, buffer);
+
+var real____errno_location = asm["___errno_location"]; asm["___errno_location"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real____errno_location.apply(null, arguments);
+};
+
+var real__fflush = asm["_fflush"]; asm["_fflush"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real__fflush.apply(null, arguments);
+};
+
+var real__free = asm["_free"]; asm["_free"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real__free.apply(null, arguments);
+};
+
+var real__llvm_bswap_i32 = asm["_llvm_bswap_i32"]; asm["_llvm_bswap_i32"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real__llvm_bswap_i32.apply(null, arguments);
+};
+
+var real__main = asm["_main"]; asm["_main"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real__main.apply(null, arguments);
+};
+
+var real__malloc = asm["_malloc"]; asm["_malloc"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real__malloc.apply(null, arguments);
+};
+
+var real__sbrk = asm["_sbrk"]; asm["_sbrk"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real__sbrk.apply(null, arguments);
+};
+
+var real_establishStackSpace = asm["establishStackSpace"]; asm["establishStackSpace"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real_establishStackSpace.apply(null, arguments);
+};
+
+var real_getTempRet0 = asm["getTempRet0"]; asm["getTempRet0"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real_getTempRet0.apply(null, arguments);
+};
+
+var real_setTempRet0 = asm["setTempRet0"]; asm["setTempRet0"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real_setTempRet0.apply(null, arguments);
+};
+
+var real_setThrew = asm["setThrew"]; asm["setThrew"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real_setThrew.apply(null, arguments);
+};
+
+var real_stackAlloc = asm["stackAlloc"]; asm["stackAlloc"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real_stackAlloc.apply(null, arguments);
+};
+
+var real_stackRestore = asm["stackRestore"]; asm["stackRestore"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real_stackRestore.apply(null, arguments);
+};
+
+var real_stackSave = asm["stackSave"]; asm["stackSave"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return real_stackSave.apply(null, arguments);
+};
+Module["asm"] = asm;
+var ___errno_location = Module["___errno_location"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["___errno_location"].apply(null, arguments) };
+var _fflush = Module["_fflush"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_fflush"].apply(null, arguments) };
+var _free = Module["_free"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_free"].apply(null, arguments) };
+var _llvm_bswap_i32 = Module["_llvm_bswap_i32"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_llvm_bswap_i32"].apply(null, arguments) };
+var _main = Module["_main"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_main"].apply(null, arguments) };
+var _malloc = Module["_malloc"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_malloc"].apply(null, arguments) };
+var _memcpy = Module["_memcpy"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_memcpy"].apply(null, arguments) };
+var _memset = Module["_memset"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_memset"].apply(null, arguments) };
+var _sbrk = Module["_sbrk"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["_sbrk"].apply(null, arguments) };
+var establishStackSpace = Module["establishStackSpace"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["establishStackSpace"].apply(null, arguments) };
+var getTempRet0 = Module["getTempRet0"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["getTempRet0"].apply(null, arguments) };
+var runPostSets = Module["runPostSets"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["runPostSets"].apply(null, arguments) };
+var setTempRet0 = Module["setTempRet0"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["setTempRet0"].apply(null, arguments) };
+var setThrew = Module["setThrew"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["setThrew"].apply(null, arguments) };
+var stackAlloc = Module["stackAlloc"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["stackAlloc"].apply(null, arguments) };
+var stackRestore = Module["stackRestore"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["stackRestore"].apply(null, arguments) };
+var stackSave = Module["stackSave"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["stackSave"].apply(null, arguments) };
+var dynCall_ii = Module["dynCall_ii"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["dynCall_ii"].apply(null, arguments) };
+var dynCall_iiii = Module["dynCall_iiii"] = function() {
+ assert(runtimeInitialized, 'you need to wait for the runtime to be ready (e.g. wait for main() to be called)');
+ assert(!runtimeExited, 'the runtime was exited (use NO_EXIT_RUNTIME to keep it alive after main() exits)');
+ return Module["asm"]["dynCall_iiii"].apply(null, arguments) };
+;
+
+
+
+// === Auto-generated postamble setup entry stuff ===
+
+Module['asm'] = asm;
+
+if (!Module["intArrayFromString"]) Module["intArrayFromString"] = function() { abort("'intArrayFromString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["intArrayToString"]) Module["intArrayToString"] = function() { abort("'intArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["ccall"]) Module["ccall"] = function() { abort("'ccall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["cwrap"]) Module["cwrap"] = function() { abort("'cwrap' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["setValue"]) Module["setValue"] = function() { abort("'setValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["getValue"]) Module["getValue"] = function() { abort("'getValue' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["allocate"]) Module["allocate"] = function() { abort("'allocate' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["getMemory"]) Module["getMemory"] = function() { abort("'getMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["Pointer_stringify"]) Module["Pointer_stringify"] = function() { abort("'Pointer_stringify' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["AsciiToString"]) Module["AsciiToString"] = function() { abort("'AsciiToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["stringToAscii"]) Module["stringToAscii"] = function() { abort("'stringToAscii' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["UTF8ArrayToString"]) Module["UTF8ArrayToString"] = function() { abort("'UTF8ArrayToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["UTF8ToString"]) Module["UTF8ToString"] = function() { abort("'UTF8ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["stringToUTF8Array"]) Module["stringToUTF8Array"] = function() { abort("'stringToUTF8Array' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["stringToUTF8"]) Module["stringToUTF8"] = function() { abort("'stringToUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["lengthBytesUTF8"]) Module["lengthBytesUTF8"] = function() { abort("'lengthBytesUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["UTF16ToString"]) Module["UTF16ToString"] = function() { abort("'UTF16ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["stringToUTF16"]) Module["stringToUTF16"] = function() { abort("'stringToUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["lengthBytesUTF16"]) Module["lengthBytesUTF16"] = function() { abort("'lengthBytesUTF16' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["UTF32ToString"]) Module["UTF32ToString"] = function() { abort("'UTF32ToString' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["stringToUTF32"]) Module["stringToUTF32"] = function() { abort("'stringToUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["lengthBytesUTF32"]) Module["lengthBytesUTF32"] = function() { abort("'lengthBytesUTF32' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["allocateUTF8"]) Module["allocateUTF8"] = function() { abort("'allocateUTF8' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["stackTrace"]) Module["stackTrace"] = function() { abort("'stackTrace' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["addOnPreRun"]) Module["addOnPreRun"] = function() { abort("'addOnPreRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["addOnInit"]) Module["addOnInit"] = function() { abort("'addOnInit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["addOnPreMain"]) Module["addOnPreMain"] = function() { abort("'addOnPreMain' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["addOnExit"]) Module["addOnExit"] = function() { abort("'addOnExit' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["addOnPostRun"]) Module["addOnPostRun"] = function() { abort("'addOnPostRun' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["writeStringToMemory"]) Module["writeStringToMemory"] = function() { abort("'writeStringToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["writeArrayToMemory"]) Module["writeArrayToMemory"] = function() { abort("'writeArrayToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["writeAsciiToMemory"]) Module["writeAsciiToMemory"] = function() { abort("'writeAsciiToMemory' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["addRunDependency"]) Module["addRunDependency"] = function() { abort("'addRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["removeRunDependency"]) Module["removeRunDependency"] = function() { abort("'removeRunDependency' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS"]) Module["FS"] = function() { abort("'FS' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["FS_createFolder"]) Module["FS_createFolder"] = function() { abort("'FS_createFolder' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS_createPath"]) Module["FS_createPath"] = function() { abort("'FS_createPath' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS_createDataFile"]) Module["FS_createDataFile"] = function() { abort("'FS_createDataFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS_createPreloadedFile"]) Module["FS_createPreloadedFile"] = function() { abort("'FS_createPreloadedFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS_createLazyFile"]) Module["FS_createLazyFile"] = function() { abort("'FS_createLazyFile' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS_createLink"]) Module["FS_createLink"] = function() { abort("'FS_createLink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS_createDevice"]) Module["FS_createDevice"] = function() { abort("'FS_createDevice' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["FS_unlink"]) Module["FS_unlink"] = function() { abort("'FS_unlink' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ). Alternatively, forcing filesystem support (-s FORCE_FILESYSTEM=1) can export this for you") };
+if (!Module["GL"]) Module["GL"] = function() { abort("'GL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["staticAlloc"]) Module["staticAlloc"] = function() { abort("'staticAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["dynamicAlloc"]) Module["dynamicAlloc"] = function() { abort("'dynamicAlloc' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["warnOnce"]) Module["warnOnce"] = function() { abort("'warnOnce' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["loadDynamicLibrary"]) Module["loadDynamicLibrary"] = function() { abort("'loadDynamicLibrary' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["loadWebAssemblyModule"]) Module["loadWebAssemblyModule"] = function() { abort("'loadWebAssemblyModule' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["getLEB"]) Module["getLEB"] = function() { abort("'getLEB' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["getFunctionTables"]) Module["getFunctionTables"] = function() { abort("'getFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["alignFunctionTables"]) Module["alignFunctionTables"] = function() { abort("'alignFunctionTables' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["registerFunctions"]) Module["registerFunctions"] = function() { abort("'registerFunctions' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["addFunction"]) Module["addFunction"] = function() { abort("'addFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["removeFunction"]) Module["removeFunction"] = function() { abort("'removeFunction' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["getFuncWrapper"]) Module["getFuncWrapper"] = function() { abort("'getFuncWrapper' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["prettyPrint"]) Module["prettyPrint"] = function() { abort("'prettyPrint' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["makeBigInt"]) Module["makeBigInt"] = function() { abort("'makeBigInt' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["dynCall"]) Module["dynCall"] = function() { abort("'dynCall' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };
+if (!Module["getCompilerSetting"]) Module["getCompilerSetting"] = function() { abort("'getCompilerSetting' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") };if (!Module["ALLOC_NORMAL"]) Object.defineProperty(Module, "ALLOC_NORMAL", { get: function() { abort("'ALLOC_NORMAL' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
+if (!Module["ALLOC_STACK"]) Object.defineProperty(Module, "ALLOC_STACK", { get: function() { abort("'ALLOC_STACK' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
+if (!Module["ALLOC_STATIC"]) Object.defineProperty(Module, "ALLOC_STATIC", { get: function() { abort("'ALLOC_STATIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
+if (!Module["ALLOC_DYNAMIC"]) Object.defineProperty(Module, "ALLOC_DYNAMIC", { get: function() { abort("'ALLOC_DYNAMIC' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
+if (!Module["ALLOC_NONE"]) Object.defineProperty(Module, "ALLOC_NONE", { get: function() { abort("'ALLOC_NONE' was not exported. add it to EXTRA_EXPORTED_RUNTIME_METHODS (see the FAQ)") } });
+
+
+
+
+/**
+ * @constructor
+ * @extends {Error}
+ * @this {ExitStatus}
+ */
+function ExitStatus(status) {
+ this.name = "ExitStatus";
+ this.message = "Program terminated with exit(" + status + ")";
+ this.status = status;
+};
+ExitStatus.prototype = new Error();
+ExitStatus.prototype.constructor = ExitStatus;
+
+var initialStackTop;
+var calledMain = false;
+
+dependenciesFulfilled = function runCaller() {
+ // If run has never been called, and we should call run (INVOKE_RUN is true, and Module.noInitialRun is not false)
+ if (!Module['calledRun']) run();
+ if (!Module['calledRun']) dependenciesFulfilled = runCaller; // try this again later, after new deps are fulfilled
+}
+
+Module['callMain'] = function callMain(args) {
+ assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on __ATMAIN__)');
+ assert(__ATPRERUN__.length == 0, 'cannot call main when preRun functions remain to be called');
+
+ args = args || [];
+
+ ensureInitRuntime();
+
+ var argc = args.length+1;
+ var argv = stackAlloc((argc + 1) * 4);
+ HEAP32[argv >> 2] = allocateUTF8OnStack(Module['thisProgram']);
+ for (var i = 1; i < argc; i++) {
+ HEAP32[(argv >> 2) + i] = allocateUTF8OnStack(args[i - 1]);
+ }
+ HEAP32[(argv >> 2) + argc] = 0;
+
+
+ try {
+
+ var ret = Module['_main'](argc, argv, 0);
+
+
+ // if we're not running an evented main loop, it's time to exit
+ exit(ret, /* implicit = */ true);
+ }
+ catch(e) {
+ if (e instanceof ExitStatus) {
+ // exit() throws this once it's done to make sure execution
+ // has been stopped completely
+ return;
+ } else if (e == 'SimulateInfiniteLoop') {
+ // running an evented main loop, don't immediately exit
+ Module['noExitRuntime'] = true;
+ return;
+ } else {
+ var toLog = e;
+ if (e && typeof e === 'object' && e.stack) {
+ toLog = [e, e.stack];
+ }
+ Module.printErr('exception thrown: ' + toLog);
+ Module['quit'](1, e);
+ }
+ } finally {
+ calledMain = true;
+ }
+}
+
+
+
+/** @type {function(Array=)} */
+function run(args) {
+ console.log('I run ran run')
+ var newinput = document.querySelector("#cinput").value + "\n";
+ Module['arguments'].push(newinput);
+ console.log(Module['arguments'])
+ args = args || Module['arguments'];
+
+ if (runDependencies > 0) {
+ return;
+ }
+
+ writeStackCookie();
+
+ preRun();
+
+ if (runDependencies > 0) return; // a preRun added a dependency, run will be called later
+ if (Module['calledRun']) return; // run may have just been called through dependencies being fulfilled just in this very frame
+
+ function doRun() {
+ if (Module['calledRun']) return; // run may have just been called while the async setStatus time below was happening
+ Module['calledRun'] = true;
+
+ if (ABORT) return;
+
+ ensureInitRuntime();
+
+ preMain();
+
+ if (Module['onRuntimeInitialized']) Module['onRuntimeInitialized']();
+
+ if (Module['_main'] && shouldRunNow) Module['callMain'](args);
+
+ //postRun();
+ Module['arguments'].shift();
+ }
+ if (Module['setStatus']) {
+ Module['setStatus']('Running...');
+ setTimeout(function() {
+ setTimeout(function() {
+ Module['setStatus']('');
+ }, 1);
+ doRun();
+ }, 1);
+ } else {
+ doRun();
+ }
+ checkStackCookie();
+}
+Module['run'] = run;
+
+function checkUnflushedContent() {
+ // Compiler settings do not allow exiting the runtime, so flushing
+ // the streams is not possible. but in ASSERTIONS mode we check
+ // if there was something to flush, and if so tell the user they
+ // should request that the runtime be exitable.
+ // Normally we would not even include flush() at all, but in ASSERTIONS
+ // builds we do so just for this check, and here we see if there is any
+ // content to flush, that is, we check if there would have been
+ // something a non-ASSERTIONS build would have not seen.
+ // How we flush the streams depends on whether we are in NO_FILESYSTEM
+ // mode (which has its own special function for this; otherwise, all
+ // the code is inside libc)
+ var print = Module['print'];
+ var printErr = Module['printErr'];
+ var has = false;
+ Module['print'] = Module['printErr'] = function(x) {
+ has = true;
+ }
+ try { // it doesn't matter if it fails
+ var flush = flush_NO_FILESYSTEM;
+ if (flush) flush(0);
+ } catch(e) {}
+ Module['print'] = print;
+ Module['printErr'] = printErr;
+ if (has) {
+ warnOnce('stdio streams had content in them that was not flushed. you should set NO_EXIT_RUNTIME to 0 (see the FAQ), or make sure to emit a newline when you printf etc.');
+ }
+}
+
+function exit(status, implicit) {
+ checkUnflushedContent();
+
+ // if this is just main exit-ing implicitly, and the status is 0, then we
+ // don't need to do anything here and can just leave. if the status is
+ // non-zero, though, then we need to report it.
+ // (we may have warned about this earlier, if a situation justifies doing so)
+ if (implicit && Module['noExitRuntime'] && status === 0) {
+ return;
+ }
+
+ if (Module['noExitRuntime']) {
+ // if exit() was called, we may warn the user if the runtime isn't actually being shut down
+ if (!implicit) {
+ Module.printErr('exit(' + status + ') called, but NO_EXIT_RUNTIME is set, so halting execution but not exiting the runtime or preventing further async execution (build with NO_EXIT_RUNTIME=0, if you want a true shutdown)');
+ }
+ } else {
+
+ ABORT = true;
+ EXITSTATUS = status;
+ STACKTOP = initialStackTop;
+
+ exitRuntime();
+
+ if (Module['onExit']) Module['onExit'](status);
+ }
+
+ if (ENVIRONMENT_IS_NODE) {
+ process['exit'](status);
+ }
+ Module['quit'](status, new ExitStatus(status));
+}
+Module['exit'] = exit;
+
+var abortDecorators = [];
+
+function abort(what) {
+ if (Module['onAbort']) {
+ Module['onAbort'](what);
+ }
+
+ if (what !== undefined) {
+ Module.print(what);
+ Module.printErr(what);
+ what = JSON.stringify(what)
+ } else {
+ what = '';
+ }
+
+ ABORT = true;
+ EXITSTATUS = 1;
+
+ var extra = '';
+ var output = 'abort(' + what + ') at ' + stackTrace() + extra;
+ if (abortDecorators) {
+ abortDecorators.forEach(function(decorator) {
+ output = decorator(output, what);
+ });
+ }
+ throw output;
+}
+Module['abort'] = abort;
+
+// {{PRE_RUN_ADDITIONS}}
+
+if (Module['preInit']) {
+ if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
+ while (Module['preInit'].length > 0) {
+ Module['preInit'].pop()();
+ }
+}
+
+// shouldRunNow refers to calling main(), not run().
+var shouldRunNow = true;
+if (Module['noInitialRun']) {
+ shouldRunNow = true;
+}
+
+Module["noExitRuntime"] = true;
+
+//run();
+
+// {{POST_RUN_ADDITIONS}}
+
+
+
+
+
+// {{MODULE_ADDITIONS}}
+
+
+function clication(){
+ console.log('click click click');
+ var newinput = document.querySelector("#cinput").value + "\n";
+ Module['arguments'].push(newinput);
+ console.log(Module['arguments'])
+ var args = Module['arguments'];
+ Module['callMain'](args);
+}
+
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