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+ <linker >
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+
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+ <!--
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+ link.xml for JsonFX compatibility to allow Unity stripping level "Strip Bytecode"
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+ - This file should be placed in the <project-name>/Assets/ folder
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+ - Use of micro mscorlib is not available as advanced components are not included
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+ - Include all of System.ComponentModel if by chance something needed is still missing
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+
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+ References:
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+ http://docs.unity3d.com/Documentation/Manual/iphone-playerSizeOptimization.html
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+ http://forum.unity3d.com/threads/79418-json-parsing-w-JsonFx
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+ -->
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+
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+ <assembly fullname =" System" >
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+
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+ <type fullname =" System.ComponentModel.CharConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.ByteConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.SByteConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.Int16Converter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.UInt16Converter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.Int32Converter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.UInt32Converter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.Int64Converter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.UInt64Converter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.DoubleConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.DecimalConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.SingleConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.StringConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.BooleanConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.ArrayConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.CollectionConverter" preserve =" all" />
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+ <type fullname =" System.ComponentModel.EnumConverter" preserve =" all" />
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+
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+ </assembly >
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+
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+ <!--
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+ <assembly fullname="System">
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+
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+ <namespace fullname="System.ComponentModel" preserve="all"/>
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+
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+ </assembly>
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+ -->
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+
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+ </linker >
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