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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="来抽学号!"
config/version="3.1.0.0"
run/main_scene="res://node_2d.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
run/low_processor_mode=true
boot_splash/bg_color=Color(1, 1, 1, 1)
boot_splash/image="res://icons/icon_128x128.png"
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icons/icon_256x256.png"
boot_splash/minimum_display_time=1000
run/width=128
run/height=720
[display]
window/size/viewport_width=350
window/size/viewport_height=450
window/size/borderless=true
window/size/always_on_top=true
window/size/transparent=true
window/size/extend_to_title=true
window/subwindows/embed_subwindows=false
window/stretch/mode="canvas_items"
window/stretch/scale_mode="integer"
window/per_pixel_transparency/allowed=true
window/handheld/orientation=6
[dotnet]
project/assembly_name="来抽学号!"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-sqlite/plugin.cfg")
[gui]
theme/custom_font="res://MiSans-Demibold.ttf"
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true