-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathcreate_geo.html
161 lines (142 loc) · 6.13 KB
/
create_geo.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
<script>
var renderer;
function initThree() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias : true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
}
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.x = 20;
camera.position.y = 20;
camera.position.z = 20;
camera.lookAt({
x: 0,
y: 0,
z: 0
})
scene.add(camera);
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.PointLight(0xffffff,0.5);
light.position.set(200,0,0);
scene.add(light);
}
var geometryObj;
function initGeometryObj () {
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
geometry.vertices.push( new THREE.Vector3( 5, 0, 0 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 0, 3 ) );
geometry.vertices.push( new THREE.Vector3( 5, 0, 3 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 7, 0 ) );
geometry.vertices.push( new THREE.Vector3( 5, 7, 0 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 5, 0, 0 ) );
geometry.vertices.push( new THREE.Vector3( 5, 0, 3 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 5, 7, 0 ) );
geometry.vertices.push( new THREE.Vector3( 5, 0, 3 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 5, 7, 0 ) );
geometry.vertices.push( new THREE.Vector3( 5, 0, 0 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
geometry.vertices.push( new THREE.Vector3( 0, 0, 3 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 0, 3 ) );
geometry.vertices.push( new THREE.Vector3( 0, 7, 0 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );var geometry = new THREE.Geometry();
geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
geometry.vertices.push( new THREE.Vector3( 0, 7, 0 ) );
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
scene.add( line );
var crosshair = new THREE.Mesh(new THREE.RingGeometry( 0.001, 0.04, 32 ),new THREE.MeshBasicMaterial( {
color: 0x000000,
opacity: 1,
transparent: true
}));
crosshair.position.z = -5;
camera.add( crosshair );
}
var cube;
function initObject() {
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(22, 0, -22));
geometry.vertices.push(new THREE.Vector3(22, 0, 22));
for (var i = 1; i <= 21; i++) {
var line = new THREE.Line(geometry, new THREE.LineBasicMaterial({color: 0x000000, opacity: 0.2}));
line.position.x = - i * 2;
scene.add(line);
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
line.position.z = i * 2;
line.rotation.y = 90 * Math.PI / 180;
scene.add( line );
}
}
function render() {
renderer.render(scene, camera);
}
function animation() {
requestAnimationFrame(animation);
render();
}
function threeStart() {
initThree(); //创建渲染器并设置渲染参数
initScene();
initCamera();
initGeometryObj();
animation();
var controls = new THREE.OrbitControls(camera); //camera control
controls.addEventListener('change', render);
}
</script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
</body>
</html>