-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathload_js.html
105 lines (82 loc) · 2.61 KB
/
load_js.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>load js document</title>
<script src="js/three.js"></script>
<script src="js/OrbitControls.js"></script>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
<script type="text/javascript">
var renderer;
function initThree() {
width = document.getElementById('canvas-frame').clientWidth;
height = document.getElementById('canvas-frame').clientHeight;
renderer = new THREE.WebGLRenderer({
antialias : true
});
renderer.setSize(width, height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
}
var camera;
function initCamera() {
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.x = 0;
camera.position.y = 500;
camera.position.z = 0;
camera.lookAt({
x: 0,
y: 0,
z: 0
})
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
function initLight() {
scene.add(new THREE.AmbientLight(0xffffff));
}
//load .js document
var jsLoader;
function loaderjs() {
jsLoader = new THREE.JSONLoader();
jsLoader.load( 'convert_js/2032_2.js', function( geometry ,materials) {
var material = new THREE.MeshFaceMaterial(materials[0]);
var object = new THREE.Mesh(geometry, material);
object.scale.set(1, 1, 1);
object.position.set(100,0,0);
scene.add(object);
} );
}
function render () {
renderer.render(scene, camera);
}
function animation () {
requestAnimationFrame(animation);
render();
}
function threeStart() {
initThree(); //创建渲染器并设置渲染参数
initCamera();
initScene();
initLight();
loaderjs();
animation();
var controls = new THREE.OrbitControls(camera); //camera control
controls.addEventListener('change', render);
}
</script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
</body>
</html>