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AddSnakeAction.cpp
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#include "AddSnakeAction.h"
#include "Input.h"
#include "Output.h"
#include "Snake.h"
AddSnakeAction::AddSnakeAction(ApplicationManager* pApp) : Action(pApp)
{
// Initializes the pManager pointer of Action with the passed pointer
}
AddSnakeAction::~AddSnakeAction()
{
}
void AddSnakeAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// Read the startPos parameter
pOut->PrintMessage("New Snake: Click on its Start Cell ...");
startPos = pIn->GetCellClicked();
// Read the endPos parameter
pOut->PrintMessage("New Snake: Click on its End Cell ...");
endPos = pIn->GetCellClicked();
///TODO: Make the needed validations on the read parameters
if (endPos.HCell() != startPos.HCell())
{
pGrid->PrintErrorMessage("end cell and start cell are not in the same column");
}
if (endPos.VCell() <= startPos.VCell())
{
pGrid->PrintErrorMessage("end cell must be below start cell");
}
if (pGrid->GetLadderFromPosition(endPos) != NULL)
{
pGrid->PrintErrorMessage("End position can't be the start of a ladder");
}
// Clear messages
pOut->ClearStatusBar();
}
// Execute the action
void AddSnakeAction::Execute()
{
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
ReadActionParameters();
// Create a Snake object with the parameters read from the user
Snake* pSnake = new Snake(startPos, endPos);
Grid* pGrid = pManager->GetGrid(); // We get a pointer to the Grid from the ApplicationManager
// Add the card object to the GameObject of its Cell:
if (endPos.HCell() != startPos.HCell())
{
return;
}
if (startPos.VCell() == endPos.VCell())
{
return;
}
if (endPos.VCell() <= startPos.VCell())
{
return;
}
if (pGrid->GetLadderFromPosition(endPos) != NULL)
{
return;
}
if (pGrid->IsOverLapping(pSnake))
{
pGrid->PrintErrorMessage("Two Snakes cannot overlap");
return;
}
bool added = pGrid->AddObjectToCell(pSnake);
// if the GameObject cannot be added
if (!added)
{
// Print an appropriate message
pGrid->PrintErrorMessage("Error: Cell already has an object ! Click to continue ...");
}
// Here, the Snake is created and added to the GameObject of its Cell, so we finished executing the AddLadderAction
}