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CardEight.cpp
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#include "CardEight.h"
CardEight::CardEight(const CellPosition& pos) : Card(pos) // set the cell position of the card
{
cardNumber = 8; // set the inherited cardNumber data member with the card number
for (int i = 0;i < 4;i++)
{
playersMoving[i] = true;
}
}
CardEight::~CardEight(void)
{
}
void CardEight::ReadCardParameters(Grid* pGrid)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
// 1- Get a Pointer to the Input / Output Interfaces from the Grid
Input* pIn = pGrid->GetInput();
Output* pOut = pGrid->GetOutput();
// 2- Read an Integer from the user using the Input class and set the walletAmount parameter with it
// Don't forget to first print to a descriptive message to the user
pOut->PrintMessage("New CardEight: No rolling next turn");
// 3- Clear the status bar
pOut->ClearStatusBar();
}
void CardEight::convertion(int index)
{
if (playersMoving[index] == false)
{
playersMoving[index] == true;
}
else
{
playersMoving[index] == false;
}
}
bool CardEight::GetStatues(int index)
{
return playersMoving[index];
}
void CardEight::Apply(Grid* pGrid, Player* pPlayer)
{
///TODO: Implement this function as mentioned in the guideline steps (numbered below) below
// == Here are some guideline steps (numbered below) (numbered below) to implement this function ==
// 1- Call Apply() of the base class Card to print the message that you reached this card number
Card::Apply(pGrid, pPlayer);
// 2- makes the player not rolling next time
playersMoving[pPlayer->GetPlayerNum()] = false;
}
Card* CardEight::CopyParameters(CellPosition position)
{
Card* pCard = new CardEight(position);
pCard->SetCardNumber(cardNumber);
return pCard;
}
void CardEight::Save(ofstream& OutFile, int type)
{
if (type == 2)
{
Card::Save(OutFile, type);
OutFile << endl;
}
}