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| 1 | +using System.ComponentModel; |
| 2 | +using System.Linq; |
| 3 | + |
| 4 | +namespace TF2FrameworkInterface |
| 5 | +{ |
| 6 | + public class LobbyPlayer : INotifyPropertyChanged |
| 7 | + { |
| 8 | + public event PropertyChangedEventHandler PropertyChanged; |
| 9 | + public void ViewNotification(string propertyName) |
| 10 | + { |
| 11 | + PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); |
| 12 | + } |
| 13 | + |
| 14 | + private TF2DebugLobby lobbyInfo; |
| 15 | + private StatusCommandLogOutput status; |
| 16 | + public LobbyPlayer(TF2DebugLobby l, StatusCommandLogOutput status) |
| 17 | + { |
| 18 | + this.lobbyInfo = l; |
| 19 | + this.status = status; |
| 20 | + } |
| 21 | + |
| 22 | + private bool isMuted; |
| 23 | + public bool IsMuted |
| 24 | + { |
| 25 | + get => isMuted; |
| 26 | + set |
| 27 | + { |
| 28 | + isMuted = value; |
| 29 | + ViewNotification(nameof(TextIcon)); |
| 30 | + } |
| 31 | + } |
| 32 | + |
| 33 | + private bool isBanned; |
| 34 | + public bool IsBanned |
| 35 | + { |
| 36 | + get => isBanned; |
| 37 | + set |
| 38 | + { |
| 39 | + isBanned = value; |
| 40 | + ViewNotification(nameof(TextIcon)); |
| 41 | + } |
| 42 | + } |
| 43 | + private bool isUserBanned; |
| 44 | + public bool IsUserBanned |
| 45 | + { |
| 46 | + get => isUserBanned; |
| 47 | + set |
| 48 | + { |
| 49 | + isUserBanned = value; |
| 50 | + ViewNotification(nameof(TextIcon)); |
| 51 | + } |
| 52 | + } |
| 53 | + private bool isFriend; |
| 54 | + public bool IsFriend |
| 55 | + { |
| 56 | + get => isFriend; |
| 57 | + set |
| 58 | + { |
| 59 | + isFriend = value; |
| 60 | + ViewNotification(nameof(TextIcon)); |
| 61 | + } |
| 62 | + } |
| 63 | + private bool isMe; |
| 64 | + public bool IsMe |
| 65 | + { |
| 66 | + get => isMe; |
| 67 | + set |
| 68 | + { |
| 69 | + isMe = value; |
| 70 | + ViewNotification(nameof(TextIcon)); |
| 71 | + } |
| 72 | + } |
| 73 | + |
| 74 | + public string TextIcon |
| 75 | + => (IsMuted ? "🔇" : " ") |
| 76 | + + (IsUserBanned ? "👎" |
| 77 | + : IsBanned ? "☠" |
| 78 | + : IsMe ? "👉" |
| 79 | + : IsFriend ? "💚" |
| 80 | + : " "); |
| 81 | + |
| 82 | + public string TextTime |
| 83 | + => IsMissing ? "--" |
| 84 | + : StatusConnectedSeconds == 0 |
| 85 | + ? "" |
| 86 | + : new System.TimeSpan(0, 0, StatusConnectedSeconds).TotalMinutes.ToString("N0"); |
| 87 | + //ToString(@"hh\:mm\:ss"); |
| 88 | + |
| 89 | + private TF2Status _lastGoodStatus; |
| 90 | + |
| 91 | + private TF2Status StatusInfo |
| 92 | + { |
| 93 | + get |
| 94 | + { |
| 95 | + TF2Status liveStatus = status.LogStatus |
| 96 | + .FirstOrDefault(s => s.SteamUniqueID == lobbyInfo.SteamUniqueID); |
| 97 | + |
| 98 | + if (liveStatus != null && liveStatus.IsDifferent(_lastGoodStatus)) |
| 99 | + { |
| 100 | + _lastGoodStatus = liveStatus; |
| 101 | + NotifyStatusChanged(); |
| 102 | + } |
| 103 | + |
| 104 | + return _lastGoodStatus; |
| 105 | + } |
| 106 | + } |
| 107 | + |
| 108 | + public bool IsRED => lobbyInfo.Team == TF2DebugLobby.TF_GC_TEAM_DEFENDERS; |
| 109 | + public bool IsBLU => lobbyInfo.Team == TF2DebugLobby.TF_GC_TEAM_INVADERS; |
| 110 | + |
| 111 | + public string SteamID => lobbyInfo.SteamUniqueID; |
| 112 | + |
| 113 | + private void NotifyStatusChanged() |
| 114 | + { |
| 115 | + ViewNotification(nameof(HaveStatus)); |
| 116 | + ViewNotification(nameof(HaveKickInfo)); |
| 117 | + ViewNotification(nameof(StatusName)); |
| 118 | + ViewNotification(nameof(StatusConnectedSeconds)); |
| 119 | + ViewNotification(nameof(TextTime)); |
| 120 | + ViewNotification(nameof(StatusPing)); |
| 121 | + ViewNotification(nameof(StatusState)); |
| 122 | + } |
| 123 | + |
| 124 | + internal void Update(TF2DebugLobby updatedLobby) |
| 125 | + { |
| 126 | + lobbyInfo.Team = updatedLobby.Team; |
| 127 | + ViewNotification(nameof(IsRED)); |
| 128 | + ViewNotification(nameof(IsBLU)); |
| 129 | + //lobbyInfo.MemberNumber |
| 130 | + //lobbyInfo.PlayerType |
| 131 | + } |
| 132 | + |
| 133 | + public bool HaveStatus => StatusInfo != null; |
| 134 | + public bool HaveKickInfo => StatusInfo?.GameUserID != null; |
| 135 | + |
| 136 | + public string StatusName => StatusInfo?.UserName |
| 137 | + ?? " -❓" + lobbyInfo.SteamUniqueID + "❔- "; |
| 138 | + public int StatusConnectedSeconds => StatusInfo?.ConnectedSeconds |
| 139 | + ?? 0; |
| 140 | + public int StatusPing => StatusInfo?.Ping |
| 141 | + ?? 0; |
| 142 | + /// <summary> |
| 143 | + /// invalid, challenging, connecting, spawning, active |
| 144 | + /// </summary> |
| 145 | + public string StatusState |
| 146 | + => IsMissing ? "--" |
| 147 | + : StatusInfo?.UserState |
| 148 | + ?? ""; |
| 149 | + |
| 150 | + public bool IsMissing => RemoveCounter > 0; |
| 151 | + |
| 152 | + private int removeCounter; |
| 153 | + /// <summary> |
| 154 | + /// track how many times we tried to remove this player |
| 155 | + /// - they can accidentally show as removed for a while, |
| 156 | + /// also useful so they stick around a little while for marking after another player kicks them. |
| 157 | + /// </summary> |
| 158 | + public int RemoveCounter |
| 159 | + { |
| 160 | + get => removeCounter; |
| 161 | + internal set |
| 162 | + { |
| 163 | + removeCounter = value; |
| 164 | + ViewNotification(nameof(TextTime)); |
| 165 | + ViewNotification(nameof(StatusState)); |
| 166 | + ViewNotification(nameof(IsMissing)); |
| 167 | + } |
| 168 | + } |
| 169 | + } |
| 170 | +} |
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