New trigger showing group and index of sound currently playing. Expansion of possibilities for working with sound #1902
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Is your feature request related to a problem? Please describe.My character have several playsnd controllers, that playing voice in one state. If one contoller activated, then the second should not activate. On current moment I solve the problem using a variable:
When the value of a variable (var(1)) does not match the state number, the variable is reset. In principle, this method works perfectly. But a special trigger would be more convenient for this. Something like:
Where 340 is group number of the sound. 1 is the index of playing sound. Trigger And just ideas on what triggers can be added for working with sound:
Also, on current moment playsnd controller may have only 2 priorities: low or no priority. I suggest introducing a new parameter for playsnd. Something like sndpriority. Similiar to sprpriority, only for sounds. Sound with higher priority can interrupt sound with lower priority. And can't be interrupted by sound with lower priority. Describe the solution you'd likeNo response Additional contextNo response Search termssound, trigger |
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Replies: 3 comments
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Sound priority is available since 0.99 |
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implemented in #2273 |
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How about the ability to add an echo parameter to any sound, not only KO sound? |
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implemented in #2273