[Feature] Juggle point trigger #939
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Is your feature request related to a problem? Please describe.
Describe the solution you'd like |
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Replies: 9 comments
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it seems it already exists, though it's not documented in the wiki: Lines 2545 to 2546 in b37927d Lines 2012 to 2013 in b37927d |
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From testing it 0.98.2, it returns the current amount of juggle points said attack is going to take away from the total rather than the total itself. |
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I think it's current implementation could be renamed |
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can't that be obtained by using |
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I've noticed a bug with the current implementation of the |
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I think a trigger like you're asking for would be better suited as a GetHitVar, since the juggle points are tracked by the character that is being juggled. So the usage would generally be something like "enemynear, gethitvar(juggleorsomething) > X". Edit: Then again I guess a GetHitVar should be pointing to something that happened in the last hit, so maybe a separate trigger would be better. Like how there's GetHitVar(damage) and also ReceivedDamage. My general message is that remaining juggle points should be read from the victim instead of the attacker. Edit 2: And come to think of it the way Mugen's juggling works you have each attacker tracking the juggle points of each target they have individually. So a player may run out of juggle points and have his partner continue the combo. A trigger for juggle points would be more complicated than I thought I guess. |
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The juggle points trigger is not working and it is already reported. Use the search function here in Github to check if there are other posts about the same feature/issue you want to talk about. |
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https://github.com/ikemen-engine/Ikemen-GO/wiki/Triggers-(new)#jugglepoints-nightly-build-only |
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https://github.com/ikemen-engine/Ikemen-GO/wiki/Triggers-(new)#jugglepoints-nightly-build-only