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Flen_D (Football Len) Ball Hitoverride/Helper issues #2262

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ShinySpiritSeer opened this issue Jan 18, 2025 · 2 comments
Open

Flen_D (Football Len) Ball Hitoverride/Helper issues #2262

ShinySpiritSeer opened this issue Jan 18, 2025 · 2 comments
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bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.)

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@ShinySpiritSeer
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Describe the bug

Football Len Is supposed to be able to hit the ball whilst not currently "with" her, she can hit the ball if she has it with her but if she tries to hit the ball while it's in the air or on the ground it does...nothing. I've tried changing the Hitoverride to a ReversalDef and changing other things about how it works but nothing seems to be fixing it.
Other characters that AREN'T her can hit her ball though!

To Reproduce

  1. https://ux.getuploader.com/mugennico/download/138/FLen_d.zip (Is password protected, password is mugen)
  2. Attempt to hit the Ball in air or on ground with a B input (Getting too close to the ball will "pick it up")

Expected behavior

She should be able to hit the ball, in which when she specifically hits the ball it does different things depending on the way she hits it

Screenshots / Video

2025-01-18.04-28-26.1.mp4

Engine Version (or source code date)

2025-01-12

Operating system

Windows

Extra context or search terms

No response

@potsmugen
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potsmugen commented Jan 18, 2025

It looks like in Mugen a ground.type = None attack can trigger a HitOverride, but in Ikemen it can't or something like that.

To play the character in Ikemen until it gets fixed you can comment out these lines:
ground.type = non

@ShinySpiritSeer
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I didn't think that could have been the issue! I'll do that, thanks!

@K4thos K4thos added bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.) labels Jan 18, 2025
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Labels
bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.)
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