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Then player 1 will never use the PalFX in its portrait and player 3 will always use it, regardless of their current position in the team. That is, player 3 may be using "player 1's lifebar" when they tag in, but they will still use p3.face.palfxshare.
This only affects Tag since players can change their positions in the lifebars.
Describe the bug
If for instance you set:
Then player 1 will never use the PalFX in its portrait and player 3 will always use it, regardless of their current position in the team. That is, player 3 may be using "player 1's lifebar" when they tag in, but they will still use
p3.face.palfxshare
.This only affects Tag since players can change their positions in the lifebars.
To Reproduce
1 - Add to default lifebars:
2 - Pick a tag team of 2 characters.
3 - See attached video.
Expected behavior
The currently active player should use the p1 parameter, second member use p3 parameter and so on.
Screenshots / Video
bandicam.2025-01-20.13-48-19-265.mp4
Engine Version (or source code date)
At least as far back as 0.99
Operating system
Windows
Extra context or search terms
No response
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