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Velset problem #2291

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Nimpos12 opened this issue Jan 31, 2025 · 2 comments
Open

Velset problem #2291

Nimpos12 opened this issue Jan 31, 2025 · 2 comments
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bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.)

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@Nimpos12
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Describe the bug

The position of the velset advances in an unusual way with respect to the view of the sprite, in the following example we want a light beam to have as a scale the difference between point a and point b, when the speed is high it does not work as it should since the beam it reaches point b first than the sprite of said point, I have put the videos in slow motion apart from images for more clarity of the problem

To Reproduce

1.Use any velset but the higher the speed, the more marked the error will be,in this case i use vel x equal to 50.

Expected behavior

As in previous versions, in this case the position of the light beam should not change regardless of the speed at which point 2 moves

Screenshots / Video

bug screenshot:

Image

Expected result position:

Image

Code screenshoot:

Image

Bug video:

2025-01-31.01-20-35.mp4

Expected behavior:

2025-01-31.01-21-16.mp4

Engine Version (or source code date)

Version ikemen nightly january-29-2025

Operating system

None

Extra context or search terms

I tested several previous versions and it works correctly regardless of the speed at which point b moves.

Character use for the test

https://www.mediafire.com/file/7z8qucn590rxup4/Ten_chin_han.rar/file

@potsmugen
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What happens in Mugen 1.1?

@Nimpos12
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Nimpos12 commented Feb 1, 2025

What happens in Mugen 1.1?

Works perfectly and how it's supposed to

Image

Video mugen 1.1, Slow down, for more clarity

https://streamable.com/oc4va8

Same code in the last version ikemen

2025-02-01.13-17-14.mov

Image

@K4thos K4thos added bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.) labels Feb 8, 2025
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Labels
bug Something isn't working group: engine Problem related to engine logic (triggers, sctrls, bytecode, etc.)
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3 participants