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The position of the velset advances in an unusual way with respect to the view of the sprite, in the following example we want a light beam to have as a scale the difference between point a and point b, when the speed is high it does not work as it should since the beam it reaches point b first than the sprite of said point, I have put the videos in slow motion apart from images for more clarity of the problem
To Reproduce
1.Use any velset but the higher the speed, the more marked the error will be,in this case i use vel x equal to 50.
Expected behavior
As in previous versions, in this case the position of the light beam should not change regardless of the speed at which point 2 moves
Screenshots / Video
bug screenshot:
Expected result position:
Code screenshoot:
Bug video:
2025-01-31.01-20-35.mp4
Expected behavior:
2025-01-31.01-21-16.mp4
Engine Version (or source code date)
Version ikemen nightly january-29-2025
Operating system
None
Extra context or search terms
I tested several previous versions and it works correctly regardless of the speed at which point b moves.
Describe the bug
The position of the velset advances in an unusual way with respect to the view of the sprite, in the following example we want a light beam to have as a scale the difference between point a and point b, when the speed is high it does not work as it should since the beam it reaches point b first than the sprite of said point, I have put the videos in slow motion apart from images for more clarity of the problem
To Reproduce
1.Use any velset but the higher the speed, the more marked the error will be,in this case i use vel x equal to 50.
Expected behavior
As in previous versions, in this case the position of the light beam should not change regardless of the speed at which point 2 moves
Screenshots / Video
bug screenshot:
Expected result position:
Code screenshoot:
Bug video:
2025-01-31.01-20-35.mp4
Expected behavior:
2025-01-31.01-21-16.mp4
Engine Version (or source code date)
Version ikemen nightly january-29-2025
Operating system
None
Extra context or search terms
I tested several previous versions and it works correctly regardless of the speed at which point b moves.
Character use for the test
https://www.mediafire.com/file/7z8qucn590rxup4/Ten_chin_han.rar/file
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