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why is the blood sounds are not playing on the Mortal Kombat Characters on Ikemen Go #2297

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FanofEmGo opened this issue Feb 3, 2025 · 2 comments
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compatibility Engine differences group: audio Problem related to audio wontfix This will not be worked on

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@FanofEmGo
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Describe the bug

hi Why is the blood sounds on the Mortal Kombat Characters on Ikemen Go? I Wonder what causes that issue? 🤔

To Reproduce

https://mugenarchive.com/forums/downloads.php?do=file&id=55682-scorpion-krookodile-belmonth

Expected behavior

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Screenshots / Video

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Engine Version (or source code date)

Nightly

Operating system

Windows

Extra context or search terms

No response

@K4thos K4thos added the compatibility Engine differences label Feb 8, 2025
@K4thos
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K4thos commented Feb 8, 2025

[State 0, gotacae]
type = PlaySnd
triggerall = !root,fvar(4) && !time
trigger1 = root,var(22) = 5006 || prevstateno = 60775
trigger2 = root,var(22) != 5006 && prevstateno != 60775
trigger3 = prevstateno = 70464
value = ifelse(anim = 70972,5,(var(15)+4)),2
channel = -1
volume = -250

With the volume set to -250, the sound is not loud enough to hear. If you set your computer volume to the maximum, you would be able to hear it. I don’t recall any reports about this issue, so I assume that using such an extremely low volume override is uncommon.

If some dev wants to spend time replicating Mugen’s exact volume ranges, they’re welcome to, but personally, I think the difference is minor enough that we don’t need to bother with it.

@K4thos K4thos added wontfix This will not be worked on group: audio Problem related to audio labels Feb 8, 2025
@FanofEmGo
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It's sorted now and it worked it was the volume all along thanks for your help my friend you made me feel much better 😊🧡😁

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Labels
compatibility Engine differences group: audio Problem related to audio wontfix This will not be worked on
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