A helper with an attackdist of 0 eliminates the attackdist of the character itself. #2328
Labels
bug
Something isn't working
group: engine
Problem related to engine logic (triggers, sctrls, bytecode, etc.)
Describe the bug
The attackdist of a character with a helper whose movetype is A and whose attackdist is 0 is lost.
To Reproduce
1.Download the donald_zeta-mix of OLT-EDEN.
2.Play characters with donald_zeta-mix and AI present in WATCH mode.
(The enemy character should be a hard-guarded character.)
3.The enemy AI does not guard against non-flying attacks by donald_zeta-mix.
Expected behavior
No response
Screenshots / Video
Kung Fu Man on the 1P side of the following video produces a helper with a movetype of A and an attackdist of 0.
Note the number of the inguarddist in the lower left corner of the screen.
(If “inguarddist=1”, he is in the guarding position.)
M.U.G.E.N(WIN)
bag_guard_w.mp4
I.K.E.M.E.N GO
bag_guard_i.mp4
Engine Version (or source code date)
nightly build 2025/01/30
Operating system
Windows
Extra context or search terms
No response
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