chore: remove forked unity web broswer and make it optional #955
ui-tests.yml
on: pull_request
Matrix: build
Build & Test Unity 6 macOS 🛠️🧪
3m 35s
Build & Test Unity 6 Windows 🛠️🧪
4m 44s
Matrix: test
Annotations
5 errors and 4 warnings
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Build & Test Unity 6 macOS 🛠️🧪
Process completed with exit code 1.
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Build & Test Unity 6 Windows 🛠️🧪
Process completed with exit code 1.
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Build StandaloneWindows64 for AltTester 🛠️
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/623/merge exists
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Build StandaloneWindows64 for AltTester 🛠️
The operation was canceled.
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UI Tests 🧪
Canceling since a higher priority waiting request for UI Tests 🧪-refs/pull/623/merge exists
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Build StandaloneOSX for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Build StandaloneOSX for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Build StandaloneWindows64 for AltTester 🛠️
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
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Build StandaloneWindows64 for AltTester 🛠️
Unexpected input(s) 'artifactsPath', valid inputs are ['targetPlatform', 'unityVersion', 'customImage', 'projectPath', 'buildProfile', 'buildName', 'buildsPath', 'buildMethod', 'manualExit', 'enableGpu', 'customParameters', 'versioning', 'version', 'androidVersionCode', 'androidExportType', 'androidKeystoreName', 'androidKeystoreBase64', 'androidKeystorePass', 'androidKeyaliasName', 'androidKeyaliasPass', 'androidTargetSdkVersion', 'androidSymbolType', 'sshAgent', 'sshPublicKeysDirectoryPath', 'gitPrivateToken', 'githubOwner', 'runAsHostUser', 'chownFilesTo', 'dockerCpuLimit', 'dockerMemoryLimit', 'dockerIsolationMode', 'containerRegistryRepository', 'containerRegistryImageVersion', 'allowDirtyBuild', 'postBuildSteps', 'preBuildSteps', 'containerHookFiles', 'customHookFiles', 'customCommandHooks', 'customJob', 'awsStackName', 'providerStrategy', 'containerCpu', 'containerMemory', 'readInputFromOverrideList', 'readInputOverrideCommand', 'kubeConfig', 'kubeVolume', 'kubeStorageClass', 'kubeVolumeSize', 'cacheKey', 'watchToEnd', 'cacheUnityInstallationOnMac', 'unityHubVersionOnMac', 'unityLicensingServer', 'dockerWorkspacePath', 'skipActivation']
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Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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Build-StandaloneOSX
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61.2 MB |
sha256:b065bbcebe04721e63b6dff611173c03bc0324251be761b8a0dd509be7ea21f0
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Unity6-First-Build-Log
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256 KB |
sha256:10b4a2771fcb20dbdfbb9d39ffeaf6317ee722bc5cc49fc27d21a28bc8d99999
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Unity6-Windows-Build-Log
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84 KB |
sha256:ed2a623d0ef159e56f74be9fc8de17bcc8a5d4d46ff6260563f0566a94b3a8a7
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Unity6-macOS-Build-Log
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145 KB |
sha256:4f1a4e015be14e6028fa8ab36b9f59e476c1d634147fdab2f522a1ee1901fa23
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