@@ -32,7 +32,7 @@ That's it! No scripts, no event handling, no code. Pure drag-and-drop! 🚀
3232
3333- ✅ Mobile-first responsive UI that works on all screen sizes
3434- ✅ Pre-styled social login buttons (Google red, Apple black, Facebook blue)
35- - ✅ Automatic panel switching (login → logged-in state)
35+ - ✅ Automatic panel switching (login → logged-in state)
3636- ✅ Status messages and user info display
3737- ✅ Zero code required - just configure and play!
3838
@@ -70,16 +70,16 @@ That's it! No scripts, no event handling, no code. Pure drag-and-drop! 🚀
7070
7171- ** Environment** : ` SANDBOX ` (default) or ` PRODUCTION `
7272- ** Auto Initialise** : Automatically initialise on Start (default: true)
73- - ** Auto Login** : Automatically attempt login after initialization (default: false)
73+ - ** Auto Login** : Automatically attempt login after initialisation (default: false)
7474- ** Direct Login Method** : Default login method for auto-login and generic login button (None, Google, Apple, Facebook)
7575- ** Default Marketing Consent** : Default consent status for marketing communications (Unsubscribed, OptedIn)
7676- ** Log Level** : Control debug output verbosity
7777
78- ### UI Customization (PassportManagerComplete)
78+ ### UI Customisation (PassportManagerComplete)
7979
8080The complete prefab creates UI at runtime, which means you can customise the appearance:
8181
82- ** Runtime Customization :**
82+ ** Runtime Customisation :**
8383
8484- The UI is built using Unity's default UI style
8585- All UI elements can be accessed and modified after creation
@@ -96,7 +96,7 @@ The complete prefab creates UI at runtime, which means you can customise the app
9696** Colour Scheme:**
9797
9898- Google Button: Red (#DB4437) with white text
99- - Apple Button: Black with white text
99+ - Apple Button: Black with white text
100100- Facebook Button: Blue (#4267B2) with white text
101101- Default Button: White with black text
102102- Background Panel: Semi-transparent dark (10% opacity)
@@ -107,7 +107,7 @@ Simply drag UI elements from your scene into these fields and they'll be automat
107107
108108- ** Login Button** : Triggers default login method
109109- ** Google Login Button** : Triggers Google-specific login
110- - ** Apple Login Button** : Triggers Apple-specific login
110+ - ** Apple Login Button** : Triggers Apple-specific login
111111- ** Facebook Login Button** : Triggers Facebook-specific login
112112- ** Logout Button** : Triggers logout
113113- ** Status Text** : Shows current authentication status (Legacy Text OR TextMeshPro)
@@ -119,10 +119,10 @@ Simply drag UI elements from your scene into these fields and they'll be automat
119119
120120The prefab exposes Unity Events that you can wire up in the Inspector:
121121
122- ### Initialization Events
122+ ### Initialisation Events
123123
124124- ` OnPassportInitialized ` : Fired when Passport is ready
125- - ` OnPassportError ` : Fired if initialization fails
125+ - ` OnPassportError ` : Fired if initialisation fails
126126
127127### Authentication Events
128128
@@ -145,7 +145,7 @@ if (manager.IsInitialized && manager.IsLoggedIn)
145145 // Access the underlying Passport instance
146146 var email = await manager .PassportInstance .GetEmail ();
147147 var accessToken = await manager .PassportInstance .GetAccessToken ();
148-
148+
149149 // Note: GetAddress() requires IMX connection via ConnectImx()
150150 // var address = await manager.PassportInstance.GetAddress();
151151 }
@@ -288,10 +288,10 @@ void Start() {
288288void RestoreInput () {
289289 // For FPS games:
290290 Cursor .lockState = CursorLockMode .Locked ;
291-
291+
292292 // For menu-driven games:
293293 Cursor .lockState = CursorLockMode .None ;
294-
294+
295295 // Ensure cursor is visible for UI
296296 Cursor .visible = true ;
297297}
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