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paddle.go
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package main
import (
"github.com/gdamore/tcell/v2"
"strings"
)
type Paddle struct {
Width int
Height int
X int
Y int
SpeedX int
Active bool
}
func (paddle Paddle) GetX() int{
return paddle.X
}
func (paddle Paddle) GetActiveState() bool{
return paddle.Active
}
func (paddle Paddle) GetY() int{
return paddle.Y
}
func (paddle Paddle) GetHeight() int{
return paddle.Height
}
func (paddle Paddle) GetWidth() int{
return paddle.Width
}
func (paddle Paddle) Display(engine *Engine) {
shape := strings.Repeat(" ", paddle.Width)
paddleStyle := tcell.StyleDefault.Background(tcell.ColorPurple).Foreground(tcell.ColorPurple)
renderGameObject(
engine.Screen,
paddle.GetX(),
paddle.GetY(),
paddle.GetX() + paddle.Width,
paddle.GetY() + paddle.Height,
paddleStyle,
shape,
)
}
func (paddle *Paddle) Update(engine Engine){
select {
case msg := <-PaddleMoveMessages:
switch msg {
case "paddle-move-left":
paddle.X += paddle.SpeedX *-1
case "paddle-move-right":
paddle.X += paddle.SpeedX
default:
}
default:
}
}
func (paddle *Paddle) CheckEdges(screenWidth int, screenHeight int){
if (paddle.X <= 0){
paddle.X = 0
//wrap around
//paddle.X = (screenWidth - paddle.Width ) - 1
}
if(paddle.X + paddle.Width >= screenWidth ){
//wrap around
//paddle.X = (paddle.X + paddle.Width) - screenWidth
paddle.X = (screenWidth - paddle.Width)
}
}
func (paddle *Paddle) CheckCollision(gameObject GameObject){
}
func (paddle *Paddle) Move(movementType string){
if (movementType == "a"){
// move left
paddle.X += paddle.SpeedX *-1
}else{
// move right
paddle.X += paddle.SpeedX
}
}