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when launching the binary it fails on loading the renderer_opengl2_x86_64.dylib:
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dylib" from "."...
Loading "renderer_opengl2_x86_64.dylib" failed
failed:
"Failed loading ./renderer_opengl2_x86_64.dylib: dlopen(./renderer_opengl2_x86_64.dylib, 6): no suitable image found. Did find:
./renderer_opengl2_x86_64.dylib: open() failed"
Failed to load renderer
ERROR: couldn't open crashlog.txt```
Built using master checked out at `f717a839` commit.
The text was updated successfully, but these errors were encountered:
Apologies for not replying much sooner and sorry for reviving an old bug! but we have new help on macOS and new builds, if you feel like double checking things with our pre-compiled builds that would be helpful: https://ioquake3.org/ioquake3/legacy-and-m1-macos-ioquake3-support/
On Mac OSX 10.14, compiling ioquake3 with:
when launching the binary it fails on loading the
renderer_opengl2_x86_64.dylib
:The text was updated successfully, but these errors were encountered: