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Failed to load renderer_opengl2_x86_64 on Mac OSX #427

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expobrain opened this issue Oct 23, 2019 · 4 comments
Open

Failed to load renderer_opengl2_x86_64 on Mac OSX #427

expobrain opened this issue Oct 23, 2019 · 4 comments
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@expobrain
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On Mac OSX 10.14, compiling ioquake3 with:

./make-macosx.sh x86_64

when launching the binary it fails on loading the renderer_opengl2_x86_64.dylib:

----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dylib" from "."...
Loading "renderer_opengl2_x86_64.dylib" failed
failed:
"Failed loading ./renderer_opengl2_x86_64.dylib: dlopen(./renderer_opengl2_x86_64.dylib, 6): no suitable image found.  Did find:
	./renderer_opengl2_x86_64.dylib: open() failed"
Failed to load renderer
ERROR: couldn't open crashlog.txt```

Built using master checked out at `f717a839` commit.
@NuclearMonster
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NuclearMonster commented Oct 8, 2021

Apologies for not replying much sooner and sorry for reviving an old bug! but we have new help on macOS and new builds, if you feel like double checking things with our pre-compiled builds that would be helpful: https://ioquake3.org/ioquake3/legacy-and-m1-macos-ioquake3-support/

@expobrain
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Hi @NuclearMonster , still happening even with the latest Universal 2 binaries, tested under OS X 11.6:

----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dylib" from "./ioquake3.app/Contents/MacOS"...
Trying to load "renderer_opengl2_x86_64.dylib" from "."...
Loading "renderer_opengl2_x86_64.dylib" failed
failed:
"Failed loading ./renderer_opengl2_x86_64.dylib: dlopen(./renderer_opengl2_x86_64.dylib, 6): no suitable image found.  Did find:"
Failed to load renderer
tty]

@NuclearMonster
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NuclearMonster commented Dec 2, 2021

Can you tell us anything about the system that this is running on? Which Mac?

@expobrain
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expobrain commented Dec 5, 2021

Which informations do you need in particular?

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