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I was playing a few days with no errors, then during the game it stuck and froze my macBook,
I did hard restart and now I can't run the game, a screen blinks a few times with a black color and I've got an error alert...
10856 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dylib" from "/Applications/ioquake3/ioquake3-1.36.app/Contents/MacOS"...
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "cocoa"
Initializing OpenGL display
Display aspect: 1.778
...setting mode -2: 1920 1080
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (-2)
Initializing OpenGL display
Display aspect: 1.778
...setting mode -2: 1920 1080
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (-2)
Setting r_mode -2 failed, falling back on r_mode 3
Initializing OpenGL display
Display aspect: 1.778
...setting mode 3: 640 480
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (3)
----- Client Shutdown (Client fatal crashed: GLimp_Init() - could not load OpenGL subsystem) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
GLimp_Init() - could not load OpenGL subsystem
`
The text was updated successfully, but these errors were encountered:
konstantin-mohin
changed the title
could not load OpenGL subsystem
macOS Catalina: could not load OpenGL subsystem
May 7, 2020
I was playing a few days with no errors, then during the game it stuck and froze my macBook,
I did hard restart and now I can't run the game, a screen blinks a few times with a black color and I've got an error alert...
crashlog
`tty console mode disabled
ioq3 1.36 macosx-x86_64 Oct 9 2019
SSE instruction set enabled
----- FS_Startup -----
We are looking in the current search path:
/Users/konstantin/Library/Application Support/Quake3/baseq3
/Users/konstantin/Library/Application Support/Quake3/baseq3/ztn3tourney1.pk3 (6 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/ztn3dm2.pk3 (6 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/ztn3dm1.pk3 (10 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/xcsv_bq3hi-res.pk3 (1204 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/unitooldm4.pk3 (32 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/uberkill.pk3 (11 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/spirit3t1.pk3 (20 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/quake3-live-soundpack.pk3 (761 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/ql_servitude.pk3 (72 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/q3wpak3.pk3 (447 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/q3wpak0.pk3 (287 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/q3w2.pk3 (168 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/q3shw14.pk3 (53 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/q3practice.pk3 (27 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pakxy01Tv5.pk3 (129 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak9hqq37test20181106.pk3 (465 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak8.pk3 (9 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak7.pk3 (4 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak6.pk3 (64 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak5.pk3 (7 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak4.pk3 (272 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak3.pk3 (4 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak2.pk3 (148 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak1.pk3 (26 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/pak0.pk3 (3539 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/p1rate-overek.pk3 (8 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/overkill.pk3 (8 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/overek.pk3 (8 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/mkbase.pk3 (90 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm90.pk3 (64 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm68.pk3 (57 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm54.pk3 (60 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm41.pk3 (30 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm19.pk3 (40 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm110.pk3 (71 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_oxodm100.pk3 (72 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf5.pk3 (16 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf3.pk3 (118 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf2.pk3 (57 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpmctf1.pk3 (45 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpma3.pk3 (10 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm9.pk3 (10 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm8.pk3 (13 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm7.pk3 (15 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm6.pk3 (41 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm5.pk3 (7 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm4a.pk3 (74 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm4.pk3 (7 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm3a.pk3 (79 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm3.pk3 (28 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm29.pk3 (78 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm28.pk3 (33 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm27.pk3 (95 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm26_cpmctf4.pk3 (100 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm25.pk3 (59 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm24.pk3 (44 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm23.pk3 (91 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm22.pk3 (60 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm21.pk3 (93 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm20.pk3 (82 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm2.pk3 (14 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm1a.pk3 (57 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm19.pk3 (58 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm18r.pk3 (79 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm18.pk3 (77 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm17.pk3 (71 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm16.pk3 (34 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm15.pk3 (28 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm14.pk3 (86 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm13.pk3 (72 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm12.pk3 (20 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm11a.pk3 (18 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm11.pk3 (15 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map_cpm10.pk3 (16 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map-reqdm5.pk3 (37 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/map-dishdm3.pk3 (55 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/m4.pk3 (20 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/jaxdm8.pk3 (42 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/fix1.pk3 (1 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/ctf1+.pk3 (16 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/coliseum.pk3 (20 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/chronic-nobots.pk3 (133 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/charon3dm12.pk3 (44 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/bubdm1.pk3 (15 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/bloodister-v2.pk3 (115 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/bloodcovenant.pk3 (123 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/agty1.pk3 (10 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/agorafobia.pk3 (8 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/6++.pk3 (9 files)
/Users/konstantin/Library/Application Support/Quake3/baseq3/16+.pk3 (29 files)
/Applications/ioquake3/ioquake3-1.36.app/Contents/MacOS/baseq3
/Applications/ioquake3/baseq3
10856 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dylib" from "/Applications/ioquake3/ioquake3-1.36.app/Contents/MacOS"...
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "cocoa"
Initializing OpenGL display
Display aspect: 1.778
...setting mode -2: 1920 1080
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (-2)
Initializing OpenGL display
Display aspect: 1.778
...setting mode -2: 1920 1080
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (-2)
Setting r_mode -2 failed, falling back on r_mode 3
Initializing OpenGL display
Display aspect: 1.778
...setting mode 3: 640 480
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext failed: Failed creating OpenGL pixel format
Reverting to default context
Couldn't get a visual
...WARNING: could not set the given mode (3)
----- Client Shutdown (Client fatal crashed: GLimp_Init() - could not load OpenGL subsystem) -----
RE_Shutdown( 1 )
Hunk_Clear: reset the hunk ok
GLimp_Init() - could not load OpenGL subsystem
`
The text was updated successfully, but these errors were encountered: