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con_Scale not working in ioquake 1.36 #475

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Animated-Flesh opened this issue Dec 1, 2020 · 10 comments
Open

con_Scale not working in ioquake 1.36 #475

Animated-Flesh opened this issue Dec 1, 2020 · 10 comments

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@Animated-Flesh
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Hi, I run ioquake 1.36 in Full-HD and now the console text is too tiny to read. I tried con_scale but though the values are accepted the font size remains tiny.

@Calinou
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Calinou commented Dec 1, 2020

1.36 was released in 2009 and is very out of date. You should build the latest master branch from source instead.

@timangus
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timangus commented Dec 2, 2020

Or just download from (e.g.) here: https://github.com/ioquake/ioq3/actions/runs/368677148

@ghost
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ghost commented Dec 5, 2020

I think there is no con_scale.

@Animated-Flesh
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Thank you for your help. Sorry for the late reply but I am somewhat busy at the moment :-/

Background: I installed ioquake from the ubuntu stable release 18.04. Only 1.36 was available. Now I upgraded to stable release 20.04 and now there is a version "1.36+u20191029.dc0c3e7~dfsg-1" available.

I have downloaded the zip-file @timangus has linked to. Can I simply replace the files in my installation and copy the other files to the appropriate drawer(s)?

@KuehnhammerTobias
As I understand in version 1.36 con_scale was not implemented. But when typing the command it is accepted but nothing changes. Calling the command without value gives back the last value.

@ghost
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ghost commented Dec 9, 2020

Hm, maybe you integrated some cvars into your config file from some other idtech3 engine that support con_scale? That would probably explain why calling the command without value gives back the last value.
Some modified idtech3 engines support(ed) con_scale if I remember correctly. OSP? QuakeLive?
Anyways, I think there is not much you can do without using such modified engines.
The Spearmint engine for Quake3 will allow you to adjust the size of the console font (you can also change the font to any font you want). The cvar is called cg_consoleFontSize there.
As far as vQ3a or ioquake3 is concerned, con_scale was never implemented as far as I know, correct me if I'm wrong.

@Animated-Flesh
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Unsure about this: #86

@Animated-Flesh
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@timangus
I have installed the version you linked to. Graphics seems improved a bit (while losing some 20 frames per second), but sound has gotten worse. Sounds dump/hollow. In game menu sound quality is set to high. Can I change it somewhere else?

@timangus
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It might be using OpenAL, which you can enable/disable via s_useOpenAL. Probably better to use https://discourse.ioquake.org/ for this sort of thing though. This is for reporting bugs.

@Animated-Flesh
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Animated-Flesh commented Dec 10, 2020

Thank you for the reply. I have switched back to the old version as everything was fine except the console text size.
Will surely try spearmint engine, thank you for the recommendation.

Ok, Spearmint is not compatible with Q3A-servers :-(

@livid
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livid commented Jun 27, 2023

Quake3e supports con_scale:

https://github.com/ec-/Quake3e

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