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So my ioquake3 server generates a huge amount of logs and runs for multiple days. Currently, I am running a cron job so that it would compress and save the logs every day. However, I feel like this could be implemented in the game (I can submit a pull request if you want), but I'm not sure what the stand is on changing barebones things like this.
Could compressed or daily logging work out for ioquake3?
The text was updated successfully, but these errors were encountered:
The 12-factor philosophy states that applications that run on a server shouldn't bother implementing fancy logging schemes, since the server should handle this nicely for them. This can happen automatically if you host an ioquake3 server as a systemd service, for instance.
Therefore, I wouldn't bother implementing logging rotation or compression in ioquake3.
So my ioquake3 server generates a huge amount of logs and runs for multiple days. Currently, I am running a cron job so that it would compress and save the logs every day. However, I feel like this could be implemented in the game (I can submit a pull request if you want), but I'm not sure what the stand is on changing barebones things like this.
Could compressed or daily logging work out for ioquake3?
The text was updated successfully, but these errors were encountered: