From e8962fc4b5efb327ea86ddc8074a8ef9209dd032 Mon Sep 17 00:00:00 2001 From: sashaknw Date: Mon, 20 Jan 2025 13:00:23 +0000 Subject: [PATCH] done --- src/viking.js | 94 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 90 insertions(+), 4 deletions(-) diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..4b4520b04 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,97 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + attack() { + return this.strength; + } + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else { + return `${this.name} has died in act of combat`; + } + } + battleCry() { + return 'Odin Owns You All!'; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier{ + receiveDamage(damage) { + this.health -= damage; + if (this.health > 0) { + return 'A Saxon has received ' + damage + ' points of damage'; + } else { + return 'A Saxon has died in combat'; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + + let viking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + let saxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + + const resultOfAttack = saxon.receiveDamage(viking.strength); + + if (saxon.health <= 0) { + this.saxonArmy.splice(this.saxonArmy.indexOf(saxon), 1); + + } + return resultOfAttack; + } + + saxonAttack() { + let viking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + let saxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const resultOfAttack = viking.receiveDamage(saxon.strength); + if (viking.health <= 0) { + this.vikingArmy.splice(this.vikingArmy.indexOf(viking), 1); + } + return resultOfAttack; + } + + showStatus() { + if (this.saxonArmy.length === 0) { + return "Vikings have won the war of the century!"; + } else if (this.vikingArmy.length === 0) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +} \ No newline at end of file