diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..ca21d8830 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,110 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength) + this.name = name; + } + + battleCry() { + return 'Odin Owns You All!' + } + + receiveDamage(damage) { + this.health -= damage + + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage` + + } else if (this.health <= 0) { + return `${this.name} has died in act of combat` + } + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage + + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage` + + } else if (this.health <= 0) { + return `A Saxon has died in combat` + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking) + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon) + } + + vikingAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + const randomViking = this.vikingArmy[randomVikingIndex]; + + const result = randomSaxon.receiveDamage(randomViking.strength); + + if (randomSaxon.health <= 0) { + this.saxonArmy.splice(randomSaxonIndex, 1); + } + + return result; + } + + saxonAttack() { + const randomSaxonIndex = Math.floor(Math.random() * this.saxonArmy.length); + const randomVikingIndex = Math.floor(Math.random() * this.vikingArmy.length); + const randomSaxon = this.saxonArmy[randomSaxonIndex]; + const randomViking = this.vikingArmy[randomVikingIndex]; + + const result = randomViking.receiveDamage(randomSaxon.strength); + + if (randomViking.health <= 0) { + this.vikingArmy.splice(randomVikingIndex, 1); + } + + return result; + } + + showStatus() { + if (this.vikingArmy.length === 0) { + return 'Saxons have fought for their lives and survived another day...' + + } else if (this.saxonArmy.length === 0) { + return 'Vikings have won the war of the century!' + + } else if (this.vikingArmy.length > 0 && this.saxonArmy.length > 0) { + return 'Vikings and Saxons are still in the thick of battle.' + } + } +}