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day07b.c
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// Licensed under the MIT License.
// Camel Cards Part 2
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define BUFFER_SIZE 16
#define DELIMITERS " "
#define EXCEPTION_FORMAT "Error: Format.\n"
#define B_PLAYER_LIST_CAPACITY 1024
#define HAND_SIZE 5
enum BCard
{
B_CARD_JOKER,
B_CARD_TWO,
B_CARD_THREE,
B_CARD_FOUR,
B_CARD_FIVE,
B_CARD_SIX,
B_CARD_SEVEN,
B_CARD_EIGHT,
B_CARD_NINE,
B_CARD_TEN,
B_CARD_QUEEN,
B_CARD_KING,
B_CARD_ACE,
B_CARD_NONE
};
struct BHand
{
int count;
int frequencies[B_CARD_NONE];
};
enum HandType
{
HAND_TYPE_HIGH_CARD,
HAND_TYPE_ONE_PAIR,
HAND_TYPE_TWO_PAIR,
HAND_TYPE_THREE_OF_A_KIND,
HAND_TYPE_FULL_HOUSE,
HAND_TYPE_FOUR_OF_A_KIND,
HAND_TYPE_FIVE_OF_A_KIND,
HAND_TYPE_NONE
};
struct BPlayer
{
enum BCard cards[HAND_SIZE];
enum HandType handType;
int bid;
};
struct BPlayerList
{
struct BPlayer items[B_PLAYER_LIST_CAPACITY];
int count;
};
typedef const void* Object;
typedef char* String;
typedef enum BCard BCard;
typedef enum HandType HandType;
typedef struct BHand* BHand;
typedef struct BPlayer* BPlayer;
typedef struct BPlayerList* BPlayerList;
BCard b_card(char symbol)
{
if (symbol >= '2' && symbol <= '9')
{
return symbol - '1';
}
switch (symbol)
{
case 'J': return B_CARD_JOKER;
case 'T': return B_CARD_TEN;
case 'Q': return B_CARD_QUEEN;
case 'K': return B_CARD_KING;
case 'A': return B_CARD_ACE;
}
return B_CARD_NONE;
}
void b_hand_add(BHand instance, BCard item)
{
int frequency = instance->frequencies[item];
if (!frequency)
{
instance->count++;
}
frequency++;
instance->frequencies[item] = frequency;
}
HandType b_hand_get_type(BHand instance)
{
BCard mode = B_CARD_TWO;
for (BCard card = B_CARD_THREE; card < B_CARD_NONE; card++)
{
if (instance->frequencies[card] > instance->frequencies[mode])
{
mode = card;
}
}
int jokers = instance->frequencies[B_CARD_JOKER];
if (jokers && jokers < HAND_SIZE)
{
instance->count--;
instance->frequencies[B_CARD_JOKER] = 0;
instance->frequencies[mode] += jokers;
}
switch (instance->count)
{
case 1: return HAND_TYPE_FIVE_OF_A_KIND;
case 2:
switch (instance->frequencies[mode])
{
case 3: return HAND_TYPE_FULL_HOUSE;
case 4: return HAND_TYPE_FOUR_OF_A_KIND;
}
break;
case 3:
switch (instance->frequencies[mode])
{
case 2: return HAND_TYPE_TWO_PAIR;
case 3: return HAND_TYPE_THREE_OF_A_KIND;
}
break;
case 4: return HAND_TYPE_ONE_PAIR;
case 5: return HAND_TYPE_HIGH_CARD;
}
return HAND_TYPE_NONE;
}
int b_player_compare(Object left, Object right)
{
if (!left && !right)
{
return 0;
}
if (!left)
{
return -1;
}
if (!right)
{
return 1;
}
const struct BPlayer* leftPlayer = left;
const struct BPlayer* rightPlayer = right;
int handDifference = rightPlayer->handType - leftPlayer->handType;
if (handDifference)
{
return handDifference;
}
for (int i = 0; i < HAND_SIZE; i++)
{
int cardDifference = rightPlayer->cards[i] - leftPlayer->cards[i];
if (cardDifference)
{
return cardDifference;
}
}
return 0;
}
void b_player_list(BPlayerList instance)
{
instance->count = 0;
}
BPlayer b_player_list_new_player(BPlayerList instance)
{
BPlayer result = instance->items + instance->count;
instance->count++;
return result;
}
void b_player_list_sort(BPlayerList instance)
{
qsort(
instance->items,
instance->count,
sizeof * instance->items,
b_player_compare);
}
int main(void)
{
struct BPlayerList players;
char buffer[BUFFER_SIZE];
clock_t start = clock();
b_player_list(&players);
while (fgets(buffer, sizeof buffer, stdin))
{
String token = strtok(buffer, DELIMITERS);
if (!token)
{
fprintf(stderr, EXCEPTION_FORMAT);
return 1;
}
struct BHand current = { 0 };
BPlayer player = b_player_list_new_player(&players);
for (int i = 0; i < HAND_SIZE; i++)
{
BCard drawn = b_card(token[i]);
if (drawn == B_CARD_NONE)
{
fprintf(stderr, EXCEPTION_FORMAT);
return 1;
}
b_hand_add(¤t, drawn);
player->cards[i] = drawn;
}
HandType handType = b_hand_get_type(¤t);
token = strtok(NULL, DELIMITERS);
if (!token || handType == HAND_TYPE_NONE)
{
fprintf(stderr, EXCEPTION_FORMAT);
return 1;
}
player->handType = handType;
player->bid = atoi(token);
}
b_player_list_sort(&players);
long sum = 0;
for (int i = 0; i < players.count; i++)
{
sum += (players.count - i) * players.items[i].bid;
}
printf("07b %ld %lf\n", sum, (double)(clock() - start) / CLOCKS_PER_SEC);
return 0;
}