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id0054.c
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// Licensed under the MIT License.
// Poker Hands
#include "../lib/euler.h"
enum HandType
{
HAND_TYPE_ROYAL_FLUSH = 0,
HAND_TYPE_STRAIGHT_FLUSH = 1,
HAND_TYPE_FOUR_OF_A_KIND = 2,
HAND_TYPE_FULL_HOUSE = 3,
HAND_TYPE_FLUSH = 4,
HAND_TYPE_STRAIGHT = 5,
HAND_TYPE_THREE_OF_A_KIND = 6,
HAND_TYPE_TWO_PAIRS = 7,
HAND_TYPE_ONE_PAIR = 8,
HAND_TYPE_HIGH_CARD = 9
};
enum Rank
{
RANK_ACE = 0,
RANK_KING = 1,
RANK_QUEEN = 2,
RANK_JACK = 3,
RANK_TEN = 4,
RANK_NINE = 5,
RANK_EIGHT = 6,
RANK_SEVEN = 7,
RANK_SIX = 8,
RANK_FIVE = 9,
RANK_FOUR = 10,
RANK_THREE = 11,
RANK_TWO = 12,
MAX_RANK = 13
};
enum Suit
{
SUIT_SPADES = 0,
SUIT_DIAMONDS = 1,
SUIT_CLUBS = 2,
SUIT_HEARTS = 3,
MAX_SUIT = 4
};
struct Card
{
enum Rank rank;
enum Suit suit;
};
struct Frequency
{
enum Rank rank;
int count;
};
struct Hand
{
struct Card cards[5];
enum HandType type;
enum Rank pairs[2];
};
typedef enum HandType HandType;
typedef enum Rank Rank;
typedef enum Suit Suit;
typedef struct Card* Card;
typedef struct Hand* Hand;
Rank rank_parse(char value)
{
switch (value)
{
case 'A': return RANK_ACE;
case 'K': return RANK_KING;
case 'Q': return RANK_QUEEN;
case 'J': return RANK_JACK;
case 'T': return RANK_TEN;
case '9': return RANK_NINE;
case '8': return RANK_EIGHT;
case '7': return RANK_SEVEN;
case '6': return RANK_SIX;
case '5': return RANK_FIVE;
case '4': return RANK_FOUR;
case '3': return RANK_THREE;
case '2': return RANK_TWO;
default: return MAX_RANK;
}
}
Suit suit_parse(char value)
{
switch (value)
{
case 'S': return SUIT_SPADES;
case 'D': return SUIT_DIAMONDS;
case 'C': return SUIT_CLUBS;
case 'H': return SUIT_HEARTS;
default: return MAX_SUIT;
}
}
int card_compare(const void* left, const void* right)
{
const struct Card* leftCard = (const struct Card*)left;
const struct Card* rightCard = (const struct Card*)right;
return leftCard->rank - rightCard->rank;
}
int frequency_compare(const void* left, const void* right)
{
const struct Frequency* leftFrequency = (const struct Frequency*)left;
const struct Frequency* rightFrequency = (const struct Frequency*)right;
return rightFrequency->count - leftFrequency->count;
}
static bool hand_is_flush(int suits[])
{
for (Suit i = 0; i < MAX_SUIT; i++)
{
if (suits[i] == 5)
{
return true;
}
}
return false;
}
static bool hand_is_straight(Hand instance)
{
if (instance->cards[0].rank == RANK_ACE &&
instance->cards[1].rank == RANK_FIVE &&
instance->cards[2].rank == RANK_FOUR &&
instance->cards[3].rank == RANK_THREE &&
instance->cards[4].rank == RANK_TWO)
{
return true;
}
Rank rank = instance->cards[0].rank;
for (int i = 1; i < 5; i++)
{
if (rank != instance->cards[i].rank - i)
{
return false;
}
}
return true;
}
void hand_classify(Hand instance)
{
struct Frequency ranks[MAX_RANK];
int suits[MAX_SUIT] = { 0 };
for (Rank i = 0; i < MAX_RANK; i++)
{
ranks[i].rank = i;
ranks[i].count = 0;
}
for (int i = 0; i < 5; i++)
{
ranks[instance->cards[i].rank].count++;
suits[instance->cards[i].suit]++;
}
bool flush = hand_is_flush(suits);
if (flush &&
ranks[RANK_ACE].count == 1 &&
ranks[RANK_KING].count == 1 &&
ranks[RANK_QUEEN].count == 1 &&
ranks[RANK_JACK].count == 1 &&
ranks[RANK_TEN].count == 1)
{
instance->type = HAND_TYPE_ROYAL_FLUSH;
instance->pairs[0] = MAX_RANK;
instance->pairs[1] = MAX_RANK;
return;
}
qsort(instance->cards, 5, sizeof * instance->cards, card_compare);
bool straight = hand_is_straight(instance);
if (straight && flush)
{
instance->type = HAND_TYPE_STRAIGHT_FLUSH;
instance->pairs[0] = MAX_RANK;
instance->pairs[1] = MAX_RANK;
return;
}
qsort(ranks, MAX_RANK, sizeof * ranks, frequency_compare);
if (ranks[0].count == 4)
{
instance->type = HAND_TYPE_FOUR_OF_A_KIND;
instance->pairs[0] = ranks[0].rank;
instance->pairs[1] = MAX_RANK;
return;
}
if (ranks[0].count == 3 && ranks[1].count == 2)
{
instance->type = HAND_TYPE_FULL_HOUSE;
instance->pairs[0] = ranks[0].rank;
instance->pairs[1] = ranks[1].rank;
return;
}
if (flush)
{
instance->type = HAND_TYPE_FLUSH;
instance->pairs[0] = MAX_RANK;
instance->pairs[1] = MAX_RANK;
return;
}
if (straight)
{
instance->type = HAND_TYPE_STRAIGHT;
instance->pairs[0] = MAX_RANK;
instance->pairs[1] = MAX_RANK;
return;
}
if (ranks[0].count == 3)
{
instance->type = HAND_TYPE_THREE_OF_A_KIND;
instance->pairs[0] = ranks[0].rank;
instance->pairs[1] = MAX_RANK;
return;
}
if (ranks[0].count == 2)
{
instance->pairs[0] = ranks[0].rank;
if (ranks[1].count == 2)
{
instance->type = HAND_TYPE_TWO_PAIRS;
instance->pairs[1] = ranks[1].rank;
return;
}
instance->type = HAND_TYPE_ONE_PAIR;
instance->pairs[1] = MAX_RANK;
return;
}
instance->type = HAND_TYPE_HIGH_CARD;
instance->pairs[0] = MAX_RANK;
instance->pairs[1] = MAX_RANK;
}
void hand_parse(Hand instance, String value)
{
for (int i = 0; i < 5; i++)
{
instance->cards[i].rank = rank_parse(value[i * 3]);
instance->cards[i].suit = suit_parse(value[i * 3 + 1]);
}
hand_classify(instance);
}
int hand_compare(Hand left, Hand right)
{
int result = left->type - right->type;
if (result)
{
return result;
}
for (int i = 0; i < 2; i++)
{
if (left->pairs[i] != MAX_RANK)
{
result = left->pairs[i] - right->pairs[i];
if (result)
{
return result;
}
}
}
for (int i = 0; i < 5; i++)
{
result = left->cards[i].rank - right->cards[i].rank;
if (result)
{
return result;
}
}
return 0;
}
int main(void)
{
int count = 0;
char buffer[64];
clock_t start = clock();
while (fgets(buffer, sizeof buffer, stdin))
{
struct Hand first;
struct Hand second;
hand_parse(&first, buffer);
hand_parse(&second, buffer + 15);
if (hand_compare(&first, &second) < 0)
{
count++;
}
}
return euler_submit(54, count, start);
}