Getting the value for the Rotation around Z from and Open3D Transformation Matrix #3327
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So I have a transformation matrix which I have got in Open3D after comparing Point Clouds but I want to find out from that matrix the exact value for rotation around the Z axis so I can use it else where. What would be the mathematical formula to work this out? |
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Answered by
germanros1987
Aug 15, 2023
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@Dalecn109 please, consider marking this question as answered.