-
Notifications
You must be signed in to change notification settings - Fork 95
Expand file tree
/
Copy pathCMakeLists.txt
More file actions
1217 lines (1118 loc) · 45.2 KB
/
Copy pathCMakeLists.txt
File metadata and controls
1217 lines (1118 loc) · 45.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
cmake_minimum_required(VERSION 3.25...4.0 FATAL_ERROR)
project(isle LANGUAGES CXX C VERSION 0.1)
if (IOS)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
add_compile_definitions(IOS)
endif()
if (WINDOWS_STORE)
add_compile_definitions(WINDOWS_STORE)
endif()
if (EMSCRIPTEN)
add_compile_options(-pthread -gsource-map)
add_link_options(-sUSE_WEBGL2=1 -sMIN_WEBGL_VERSION=2 -sALLOW_MEMORY_GROWTH=1 -sINITIAL_MEMORY=128mb -sMAXIMUM_MEMORY=2gb -sUSE_PTHREADS=1 -sPROXY_TO_PTHREAD=1 -sOFFSCREENCANVAS_SUPPORT=1 -sPTHREAD_POOL_SIZE_STRICT=0 -sFORCE_FILESYSTEM=1 -sWASMFS=1 -sEXIT_RUNTIME=1 -sABORT_ON_WASM_EXCEPTIONS=1 -gsource-map)
set(SDL_PTHREADS ON CACHE BOOL "Enable SDL pthreads" FORCE)
find_program(LLVM_OBJCOPY_BIN NAMES llvm-objcopy HINTS "${EMSCRIPTEN_ROOT_PATH}/../bin" REQUIRED)
set(ISLE_EMSCRIPTEN_VERSION_DIR "${CMAKE_BINARY_DIR}/generated")
# Resolve git HEAD to find file dependencies for change detection.
# .git/HEAD changes on branch switch; the ref file it points to changes on commit.
set(_git_head "${CMAKE_SOURCE_DIR}/.git/HEAD")
set(_git_deps)
if(EXISTS "${_git_head}")
list(APPEND _git_deps "${_git_head}")
file(READ "${_git_head}" _head_ref)
string(STRIP "${_head_ref}" _head_ref)
if(_head_ref MATCHES "^ref: (.+)$")
set(_git_ref "${CMAKE_SOURCE_DIR}/.git/${CMAKE_MATCH_1}")
if(EXISTS "${_git_ref}")
list(APPEND _git_deps "${_git_ref}")
endif()
endif()
endif()
add_custom_command(
OUTPUT ${ISLE_EMSCRIPTEN_VERSION_DIR}/version.js ${ISLE_EMSCRIPTEN_VERSION_DIR}/sourceMappingURL
COMMAND ${CMAKE_COMMAND} -DSOURCE_DIR=${CMAKE_SOURCE_DIR} -DOUTPUT_DIR=${ISLE_EMSCRIPTEN_VERSION_DIR}
-P ${CMAKE_SOURCE_DIR}/CMake/EmscriptenVersion.cmake
DEPENDS ${_git_deps}
COMMENT "Generating emscripten version files"
)
add_custom_target(emscripten_version DEPENDS
${ISLE_EMSCRIPTEN_VERSION_DIR}/version.js
${ISLE_EMSCRIPTEN_VERSION_DIR}/sourceMappingURL
)
endif()
if (NINTENDO_SWITCH)
set(CMAKE_TOOLCHAIN_FILE "${DEVKITPRO}/cmake/Switch.cmake" CACHE PATH "toolchain file")
add_compile_definitions(__SWITCH__)
add_compile_definitions(SDL_PLATFORM_SWITCH)
add_compile_definitions(SDL_VIDEO_DRIVER_SWITCH)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
include(CheckCXXSourceCompiles)
include(CMakeDependentOption)
include(CMakePushCheckState)
include(CMake/detectcpu.cmake)
DetectTargetCPUArchitectures(ISLE_CPUS)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
if (NOT MINGW)
set(NOT_MINGW ON)
else()
set(NOT_MINGW OFF)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static -static-libgcc -static-libstdc++")
endif()
find_program(SDL_SHADERCROSS_BIN NAMES "shadercross")
find_package(Python3 3.12 COMPONENTS Interpreter)
option(ISLE_BUILD_APP "Build isle application" ON)
option(ISLE_BUILD_ASSETS "Build assets from the /assets directory" OFF)
option(ISLE_ASAN "Enable Address Sanitizer" OFF)
option(ISLE_UBSAN "Enable Undefined Behavior Sanitizer" OFF)
option(ISLE_WERROR "Treat warnings as errors" OFF)
cmake_dependent_option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" "${NOT_MINGW}" "WIN32;CMAKE_SIZEOF_VOID_P EQUAL 4" OFF)
cmake_dependent_option(ISLE_MINIWIN "Use miniwin" ON "NOT ISLE_USE_DX5" OFF)
cmake_dependent_option(ISLE_EXTENSIONS "Use extensions" ON "NOT ISLE_USE_DX5;NOT WINDOWS_STORE" OFF)
cmake_dependent_option(ISLE_USE_LWS "Use libwebsockets for native multiplayer" ON "ISLE_EXTENSIONS;NOT DOS;NOT EMSCRIPTEN;NOT NINTENDO_3DS;NOT NINTENDO_SWITCH;NOT VITA" OFF)
cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "MSVC OR ISLE_MINIWIN;NOT DOS;NOT NINTENDO_3DS;NOT NINTENDO_SWITCH;NOT WINDOWS_STORE;NOT VITA" OFF)
cmake_dependent_option(ISLE_COMPILE_SHADERS "Compile shaders" ON "SDL_SHADERCROSS_BIN;TARGET Python3::Interpreter" OFF)
cmake_dependent_option(CMAKE_POSITION_INDEPENDENT_CODE "Build with -fPIC" ON "NOT DOS;NOT VITA" OFF)
cmake_dependent_option(ISLE_USE_GLIDE "Build with 3dfx Glide support (Voodoo)" ON "DOS" OFF)
option(ENABLE_CLANG_TIDY "Enable clang-tidy")
option(DOWNLOAD_DEPENDENCIES "Download dependencies" ON)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" CACHE PATH "Directory where to put executables and dll")
set(ISLE_EMSCRIPTEN_HOST "" CACHE STRING "Host URL for Emscripten streaming (e.g., https://test.com)")
cmake_dependent_option(BUILD_SHARED_LIBS "Build lego1 as a shared library" ON "NOT DOS;NOT EMSCRIPTEN;NOT VITA" OFF)
if(DOS)
# DJGPP targets i386 by default. We use i486 rather than i586 because i586
# enables cmpxchg8b which GCC uses for 64-bit atomics (lock cmpxchg8b) —
# an instruction DOSBox does not support. The missing __atomic_*_8 helpers
# (normally in libatomic, which DJGPP doesn't ship) are provided as simple
# non-atomic stubs in 3rdparty/djgpp_atomic64.c since DOS is single-threaded.
add_compile_options(-march=i486)
if(ISLE_USE_GLIDE)
# 3dfx Glide support for Voodoo cards.
# See: https://federicotech.wordpress.com/2024/12/19/compiling-3dfx-glide-2-and-3-in-ms-dos-with-djgpp/
set(GLIDE_VERSION "3" CACHE STRING "Glide API version: 2 or 3")
set_property(CACHE GLIDE_VERSION PROPERTY STRINGS 2 3)
set(GLIDE_HW "sst1" CACHE STRING "Target Glide hardware: sst1 (Voodoo1), sst96 (Rush), cvg (Voodoo2), h3 (Banshee), h5 (Voodoo3/4/5)")
set_property(CACHE GLIDE_HW PROPERTY STRINGS sst1 sst96 cvg h3 h5)
include(FetchContent)
FetchContent_Declare(
glide
GIT_REPOSITORY "https://github.com/sezero/glide.git"
GIT_TAG "glide-devel-sezero"
)
FetchContent_MakeAvailable(glide)
set(GLIDE_SRC_DIR "${glide_SOURCE_DIR}")
if(GLIDE_VERSION STREQUAL "3")
set(GLIDE_ROOT "${GLIDE_SRC_DIR}/glide3x")
else()
set(GLIDE_ROOT "${GLIDE_SRC_DIR}/glide2x")
endif()
# Copy swlibs into glide dir (required by the build system)
if(NOT EXISTS "${GLIDE_ROOT}/swlibs")
file(COPY "${GLIDE_SRC_DIR}/swlibs" DESTINATION "${GLIDE_ROOT}")
endif()
# Patch fxglide.h for h3/h5 builds: the P6 fence inline asm check
# fails when HOST_CC is x86_64 gcc (no __i386__ defined).
foreach(_glide_hw_dir h3 h5)
set(_fxglide "${GLIDE_ROOT}/${_glide_hw_dir}/glide/src/fxglide.h")
if(EXISTS "${_fxglide}")
file(READ "${_fxglide}" _fxglide_content)
string(FIND "${_fxglide_content}" "defined(__x86_64__)" _already_patched)
if(_already_patched EQUAL -1)
string(REPLACE
"defined(__GNUC__) && defined(__i386__)"
"defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))"
_fxglide_content "${_fxglide_content}")
file(WRITE "${_fxglide}" "${_fxglide_content}")
endif()
endif()
endforeach()
# Determine include and lib paths based on hardware target
set(_glide_subdir "glide")
if(GLIDE_VERSION STREQUAL "3")
set(_glide_subdir "glide3")
endif()
if(GLIDE_HW STREQUAL "sst1" OR GLIDE_HW STREQUAL "sst96")
set(GLIDE_INCLUDE_DIR
"${GLIDE_ROOT}/swlibs/fxmisc"
"${GLIDE_ROOT}/sst1/${_glide_subdir}/src"
"${GLIDE_ROOT}/sst1/init"
)
set(GLIDE_LIB_DIR "${GLIDE_ROOT}/sst1/lib/${GLIDE_HW}")
elseif(GLIDE_HW STREQUAL "cvg")
set(GLIDE_INCLUDE_DIR
"${GLIDE_ROOT}/swlibs/fxmisc"
"${GLIDE_ROOT}/cvg/${_glide_subdir}/src"
"${GLIDE_ROOT}/cvg/incsrc"
)
set(GLIDE_LIB_DIR "${GLIDE_ROOT}/cvg/lib")
elseif(GLIDE_HW STREQUAL "h3")
set(GLIDE_INCLUDE_DIR
"${GLIDE_ROOT}/swlibs/fxmisc"
"${GLIDE_ROOT}/h3/${_glide_subdir}/src"
"${GLIDE_ROOT}/h3/incsrc"
)
set(GLIDE_LIB_DIR "${GLIDE_ROOT}/h3/lib")
elseif(GLIDE_HW STREQUAL "h5")
set(GLIDE_INCLUDE_DIR
"${GLIDE_ROOT}/swlibs/fxmisc"
"${GLIDE_ROOT}/h5/${_glide_subdir}/src"
"${GLIDE_ROOT}/h5/incsrc"
)
set(GLIDE_LIB_DIR "${GLIDE_ROOT}/h5/lib")
endif()
# Build Glide using its native DJGPP Makefile.
# We pass CC and AR from the CMake toolchain so it uses the correct cross-compiler.
if(GLIDE_VERSION STREQUAL "3")
set(_glide_lib_name "libgld3x.a")
set(_glide_lib_var "GLIDE_LIB=libgld3x.a")
set(_glide_imp_var "GLIDE_IMP=libgld3i.a")
else()
set(_glide_lib_name "libgld2x.a")
set(_glide_lib_var "GLIDE_LIB=libgld2x.a")
set(_glide_imp_var "GLIDE_IMP=libgld2i.a")
endif()
set(GLIDE_LIB_FILE "${GLIDE_LIB_DIR}/${_glide_lib_name}")
if(NOT EXISTS "${GLIDE_LIB_FILE}")
message(STATUS "Building 3dfx Glide ${GLIDE_VERSION}.x for ${GLIDE_HW}...")
execute_process(
COMMAND make
${_glide_lib_var}
${_glide_imp_var}
FX_GLIDE_HW=${GLIDE_HW}
CC=${CMAKE_C_COMPILER}
AR=${CMAKE_AR}
HOST_CC=gcc
-f Makefile.DJ
WORKING_DIRECTORY "${GLIDE_ROOT}"
RESULT_VARIABLE GLIDE_BUILD_RESULT
)
if(NOT GLIDE_BUILD_RESULT EQUAL 0)
message(FATAL_ERROR "Failed to build Glide library. "
"You may need to build manually: cd ${GLIDE_ROOT} && make ${_glide_lib_var} FX_GLIDE_HW=${GLIDE_HW} CC=${CMAKE_C_COMPILER} AR=${CMAKE_AR} -f Makefile.DJ")
endif()
endif()
if(NOT EXISTS "${GLIDE_LIB_FILE}")
message(FATAL_ERROR "Glide library not found at ${GLIDE_LIB_FILE} after build.")
endif()
set(GLIDE_LIBRARY "${GLIDE_LIB_FILE}")
message(STATUS "3dfx Glide: ${GLIDE_HW} (${GLIDE_LIBRARY})")
endif()
endif()
message(STATUS "Isle app: ${ISLE_BUILD_APP}")
message(STATUS "Config app: ${ISLE_BUILD_CONFIG}")
message(STATUS "Internal DirectX5 SDK: ${ISLE_USE_DX5}")
message(STATUS "Internal miniwin: ${ISLE_MINIWIN}")
message(STATUS "Isle extensions: ${ISLE_EXTENSIONS}")
message(STATUS "Compile shaders: ${ISLE_COMPILE_SHADERS}")
add_library(Isle::iniparser INTERFACE IMPORTED)
if (DOWNLOAD_DEPENDENCIES)
# FetchContent downloads and configures dependencies
message(STATUS "Fetching SDL3 and iniparser. This might take a while...")
include(FetchContent)
if(ANDROID)
# Built by Gradle
find_package(SDL3 REQUIRED CONFIG COMPONENTS Shared)
else()
if (WINDOWS_STORE)
FetchContent_Declare(
SDL3
GIT_REPOSITORY "https://github.com/Helloyunho/SDL3-uwp.git"
GIT_TAG "main"
EXCLUDE_FROM_ALL
)
elseif (NINTENDO_SWITCH)
FetchContent_Declare(
SDL3
# Official repo missing Threads support?
#GIT_REPOSITORY "https://github.com/devkitPro/SDL.git"
#GIT_TAG "switch-sdl-3.2"
#GIT_REPOSITORY "https://github.com/vs49688/SDL.git"
GIT_REPOSITORY "https://github.com/SnepOMatic/SDL3-Switch.git"
GIT_TAG "switch-sdl-3.2.14"
EXCLUDE_FROM_ALL
)
set(CMAKE_DISABLE_PRECOMPILE_HEADERS ON CACHE BOOL "Disable PCH globally" FORCE)
else()
set(ISLE_SDL3_GIT_REPO "https://github.com/libsdl-org/SDL.git" CACHE STRING "The SDL3 git repo")
set(ISLE_SDL3_GIT_TAG "main" CACHE STRING "The SDL3 git tag")
FetchContent_Declare(
SDL3
GIT_REPOSITORY "${ISLE_SDL3_GIT_REPO}"
GIT_TAG "${ISLE_SDL3_GIT_TAG}"
UPDATE_DISCONNECTED TRUE
EXCLUDE_FROM_ALL
)
endif()
FetchContent_MakeAvailable(SDL3)
endif()
FetchContent_Declare(
iniparser
GIT_REPOSITORY "https://gitlab.com/iniparser/iniparser.git"
GIT_TAG "main"
UPDATE_DISCONNECTED TRUE
EXCLUDE_FROM_ALL
)
block()
set(BUILD_DOCS off)
set(BUILD_SHARED_LIBS off)
FetchContent_MakeAvailable(iniparser)
target_link_libraries(Isle::iniparser INTERFACE iniparser-static)
endblock()
else()
# find_package looks for already-installed system packages.
# Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"`
# to add search paths.
find_package(SDL3 CONFIG REQUIRED)
find_package(iniparser REQUIRED CONFIG)
if(TARGET iniparser-shared)
target_link_libraries(Isle::iniparser INTERFACE iniparser-shared)
elseif(TARGET iniparser-static)
target_link_libraries(Isle::iniparser INTERFACE iniparser-static)
endif()
find_package(libweaver REQUIRED)
endif()
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (ENABLE_CLANG_TIDY)
find_program(CLANG_TIDY_BIN NAMES "clang-tidy" ENV "LLVM_ROOT" REQUIRED)
set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_BIN}")
set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_BIN}")
endif()
if (ISLE_ASAN)
add_compile_options(-fsanitize=address -fno-omit-frame-pointer)
add_link_options(-fsanitize=address)
endif()
if (ISLE_UBSAN)
add_compile_options(-fsanitize=undefined -fno-sanitize-recover=undefined)
add_link_options(-fsanitize=undefined)
endif()
add_subdirectory(miniwin EXCLUDE_FROM_ALL)
set(isle_targets)
function(add_cxx_warning WARNING)
if (ISLE_WERROR)
set(compiler_option "-Werror=${WARNING}")
else()
set(compiler_option "-W${WARNING}")
endif()
string(MAKE_C_IDENTIFIER "COMPILER_SUPPORTS${compiler_option}" varname)
cmake_push_check_state(RESET)
set(CMAKE_REQUIRED_FLAGS "${compiler_option} ")
if (MSVC)
string(APPEND CMAKE_REQUIRED_FLAGS "/WX")
else()
string(APPEND CMAKE_REQUIRED_FLAGS "-Werror")
endif()
check_cxx_source_compiles("int main() { return 0; }" ${varname})
cmake_pop_check_state()
if (${varname})
add_compile_options(${compiler_option})
endif()
endfunction()
add_subdirectory(3rdparty EXCLUDE_FROM_ALL SYSTEM)
add_cxx_warning(parentheses)
add_library(DirectX5::DirectX5 INTERFACE IMPORTED)
target_include_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc")
target_link_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib")
add_library(Vec::Vec INTERFACE IMPORTED)
target_include_directories(Vec::Vec INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/vec")
add_library(lego1
LEGO1/main.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
target_precompile_headers(lego1 PRIVATE "<lego1_pch.h>")
set_property(TARGET lego1 PROPERTY DEFINE_SYMBOL "LEGO1_DLL")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/util>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/extensions/include>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/omni/include>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/sources>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include>")
target_include_directories(lego1 PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions>")
target_link_libraries(lego1 PRIVATE SDL3::SDL3)
target_link_libraries(lego1 PUBLIC SDL3::Headers)
target_link_libraries(lego1 PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
# Allow unconditional include of miniwin/miniwind3d.h
target_link_libraries(lego1 PRIVATE miniwin-headers)
if(WIN32)
set_property(TARGET lego1 PROPERTY PREFIX "")
endif()
target_compile_definitions(lego1 PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DIRECTX5_SDK>)
list(APPEND isle_targets lego1)
# tglrl sources
target_sources(lego1 PRIVATE
LEGO1/tgl/d3drm/camera.cpp
LEGO1/tgl/d3drm/device.cpp
LEGO1/tgl/d3drm/group.cpp
LEGO1/tgl/d3drm/light.cpp
LEGO1/tgl/d3drm/mesh.cpp
LEGO1/tgl/d3drm/meshbuilder.cpp
LEGO1/tgl/d3drm/renderer.cpp
LEGO1/tgl/d3drm/texture.cpp
LEGO1/tgl/d3drm/view.cpp
)
target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1")
# realtime sources
target_sources(lego1 PRIVATE
LEGO1/realtime/orientableroi.cpp
LEGO1/realtime/realtime.cpp
LEGO1/realtime/realtimeview.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
target_link_libraries(lego1 PRIVATE Vec::Vec)
# viewmanager sources
target_sources(lego1 PRIVATE
LEGO1/viewmanager/viewlod.cpp
LEGO1/viewmanager/viewlodlist.cpp
LEGO1/viewmanager/viewmanager.cpp
LEGO1/viewmanager/viewroi.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
target_link_libraries(lego1 PRIVATE Vec::Vec)
# mxdirectx sources
target_sources(lego1 PRIVATE
LEGO1/mxdirectx/mxdirect3d.cpp
LEGO1/mxdirectx/mxdirectdraw.cpp
LEGO1/mxdirectx/mxdirectxinfo.cpp
LEGO1/mxdirectx/legodxinfo.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
if (WIN32)
target_link_libraries(lego1 PRIVATE ddraw)
endif()
# roi sources
target_sources(lego1 PRIVATE
LEGO1/lego/sources/roi/legolod.cpp
LEGO1/lego/sources/roi/legoroi.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
target_link_libraries(lego1 PRIVATE Vec::Vec)
# geom sources
target_sources(lego1 PRIVATE
LEGO1/lego/sources/geom/legoedge.cpp
LEGO1/lego/sources/geom/legoorientededge.cpp
LEGO1/lego/sources/geom/legoweedge.cpp
LEGO1/lego/sources/geom/legowegedge.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
# shape sources
target_sources(lego1 PRIVATE
LEGO1/lego/sources/shape/legocolor.cpp
LEGO1/lego/sources/shape/legobox.cpp
LEGO1/lego/sources/shape/legomesh.cpp
LEGO1/lego/sources/shape/legosphere.cpp
LEGO1/lego/sources/shape/legovertex.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
# anim sources
target_sources(lego1 PRIVATE
LEGO1/lego/sources/anim/legoanim.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
# misc sources
target_sources(lego1 PRIVATE
LEGO1/lego/sources/misc/legocontainer.cpp
LEGO1/lego/sources/misc/legoimage.cpp
LEGO1/lego/sources/misc/legostorage.cpp
LEGO1/lego/sources/misc/legotexture.cpp
LEGO1/lego/sources/misc/legotree.cpp
LEGO1/lego/sources/misc/legospline.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
# 3dmanager sources
target_sources(lego1 PRIVATE
LEGO1/lego/sources/3dmanager/lego3dmanager.cpp
LEGO1/lego/sources/3dmanager/lego3dview.cpp
LEGO1/lego/sources/3dmanager/legoview1.cpp
LEGO1/lego/sources/3dmanager/tglsurface.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1")
target_link_libraries(lego1 PRIVATE Vec::Vec)
# omni sources
target_sources(lego1 PRIVATE
LEGO1/omni/src/action/mxdsaction.cpp
LEGO1/omni/src/action/mxdsanim.cpp
LEGO1/omni/src/action/mxdsevent.cpp
LEGO1/omni/src/action/mxdsmediaaction.cpp
LEGO1/omni/src/action/mxdsmultiaction.cpp
LEGO1/omni/src/action/mxdsobjectaction.cpp
LEGO1/omni/src/action/mxdsobject.cpp
LEGO1/omni/src/action/mxdsparallelaction.cpp
LEGO1/omni/src/action/mxdsselectaction.cpp
LEGO1/omni/src/action/mxdsserialaction.cpp
LEGO1/omni/src/action/mxdssound.cpp
LEGO1/omni/src/action/mxdsstill.cpp
LEGO1/omni/src/action/mxdsstreamingaction.cpp
LEGO1/omni/src/audio/mxaudiomanager.cpp
LEGO1/omni/src/audio/mxaudiopresenter.cpp
LEGO1/omni/src/audio/mxsoundmanager.cpp
LEGO1/omni/src/audio/mxsoundpresenter.cpp
LEGO1/omni/src/audio/mxwavepresenter.cpp
LEGO1/omni/src/common/mxatom.cpp
LEGO1/omni/src/common/mxcompositepresenter.cpp
LEGO1/omni/src/common/mxcore.cpp
LEGO1/omni/src/common/mxdebug.cpp
LEGO1/omni/src/common/mxmediapresenter.cpp
LEGO1/omni/src/common/mxmisc.cpp
LEGO1/omni/src/common/mxobjectfactory.cpp
LEGO1/omni/src/common/mxpresentationmanager.cpp
LEGO1/omni/src/common/mxpresenter.cpp
LEGO1/omni/src/common/mxstring.cpp
LEGO1/omni/src/common/mxticklemanager.cpp
LEGO1/omni/src/common/mxtimer.cpp
LEGO1/omni/src/common/mxutilities.cpp
LEGO1/omni/src/common/mxvariable.cpp
LEGO1/omni/src/common/mxvariabletable.cpp
LEGO1/omni/src/entity/mxentity.cpp
LEGO1/omni/src/event/mxeventmanager.cpp
LEGO1/omni/src/event/mxeventpresenter.cpp
LEGO1/omni/src/main/mxmain.cpp
LEGO1/omni/src/main/mxomnicreateflags.cpp
LEGO1/omni/src/main/mxomnicreateparam.cpp
LEGO1/omni/src/notify/mxactionnotificationparam.cpp
LEGO1/omni/src/notify/mxnotificationmanager.cpp
LEGO1/omni/src/notify/mxnotificationparam.cpp
LEGO1/omni/src/stream/mxdiskstreamcontroller.cpp
LEGO1/omni/src/stream/mxdiskstreamprovider.cpp
LEGO1/omni/src/stream/mxdsbuffer.cpp
LEGO1/omni/src/stream/mxdschunk.cpp
LEGO1/omni/src/stream/mxdsfile.cpp
LEGO1/omni/src/stream/mxdssubscriber.cpp
LEGO1/omni/src/stream/mxio.cpp
LEGO1/omni/src/stream/mxramstreamcontroller.cpp
LEGO1/omni/src/stream/mxramstreamprovider.cpp
LEGO1/omni/src/stream/mxstreamchunk.cpp
LEGO1/omni/src/stream/mxstreamcontroller.cpp
LEGO1/omni/src/stream/mxstreamer.cpp
LEGO1/omni/src/system/mxautolock.cpp
LEGO1/omni/src/system/mxcriticalsection.cpp
LEGO1/omni/src/system/mxscheduler.cpp
LEGO1/omni/src/system/mxsemaphore.cpp
LEGO1/omni/src/system/mxthread.cpp
LEGO1/omni/src/system/mxticklethread.cpp
LEGO1/omni/src/video/flic.cpp
LEGO1/omni/src/video/mxbitmap.cpp
LEGO1/omni/src/video/mxdisplaysurface.cpp
LEGO1/omni/src/video/mxflcpresenter.cpp
LEGO1/omni/src/video/mxloopingflcpresenter.cpp
LEGO1/omni/src/video/mxloopingsmkpresenter.cpp
LEGO1/omni/src/video/mxpalette.cpp
LEGO1/omni/src/video/mxregion.cpp
LEGO1/omni/src/video/mxsmk.cpp
LEGO1/omni/src/video/mxsmkpresenter.cpp
LEGO1/omni/src/video/mxstillpresenter.cpp
LEGO1/omni/src/video/mxvideomanager.cpp
LEGO1/omni/src/video/mxvideoparam.cpp
LEGO1/omni/src/video/mxvideoparamflags.cpp
LEGO1/omni/src/video/mxvideopresenter.cpp
)
target_include_directories(lego1 PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1")
if (WIN32)
target_link_libraries(lego1 INTERFACE winmm)
endif()
target_link_libraries(lego1 PRIVATE libsmacker miniaudio)
target_include_directories(lego1 PUBLIC $<BUILD_INTERFACE:$<TARGET_PROPERTY:miniaudio,INTERFACE_INCLUDE_DIRECTORIES>>)
# lego1_impl sources
target_sources(lego1 PRIVATE
LEGO1/define.cpp
LEGO1/lego/legoomni/src/actors/act2actor.cpp
LEGO1/lego/legoomni/src/actors/act2genactor.cpp
LEGO1/lego/legoomni/src/actors/act3actors.cpp
LEGO1/lego/legoomni/src/actors/act3ammo.cpp
LEGO1/lego/legoomni/src/actors/ambulance.cpp
LEGO1/lego/legoomni/src/actors/bike.cpp
LEGO1/lego/legoomni/src/actors/buildingentity.cpp
LEGO1/lego/legoomni/src/actors/buildings.cpp
LEGO1/lego/legoomni/src/actors/bumpbouy.cpp
LEGO1/lego/legoomni/src/actors/doors.cpp
LEGO1/lego/legoomni/src/actors/dunebuggy.cpp
LEGO1/lego/legoomni/src/actors/helicopter.cpp
LEGO1/lego/legoomni/src/actors/isleactor.cpp
LEGO1/lego/legoomni/src/actors/islepathactor.cpp
LEGO1/lego/legoomni/src/actors/jetski.cpp
LEGO1/lego/legoomni/src/actors/jukeboxentity.cpp
LEGO1/lego/legoomni/src/actors/motorcycle.cpp
LEGO1/lego/legoomni/src/actors/pizza.cpp
LEGO1/lego/legoomni/src/actors/pizzeria.cpp
LEGO1/lego/legoomni/src/actors/racecar.cpp
LEGO1/lego/legoomni/src/actors/radio.cpp
LEGO1/lego/legoomni/src/actors/skateboard.cpp
LEGO1/lego/legoomni/src/actors/towtrack.cpp
LEGO1/lego/legoomni/src/audio/lego3dsound.cpp
LEGO1/lego/legoomni/src/audio/lego3dwavepresenter.cpp
LEGO1/lego/legoomni/src/audio/legocachsound.cpp
LEGO1/lego/legoomni/src/audio/legocachesoundmanager.cpp
LEGO1/lego/legoomni/src/audio/legoloadcachesoundpresenter.cpp
LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp
LEGO1/lego/legoomni/src/audio/mxbackgroundaudiomanager.cpp
LEGO1/lego/legoomni/src/build/legocarbuild.cpp
LEGO1/lego/legoomni/src/build/legocarbuildpresenter.cpp
LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp
LEGO1/lego/legoomni/src/common/legoactors.cpp
LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp
LEGO1/lego/legoomni/src/common/legoanimmmpresenter.cpp
LEGO1/lego/legoomni/src/common/legobuildingmanager.cpp
LEGO1/lego/legoomni/src/common/legocharactermanager.cpp
LEGO1/lego/legoomni/src/common/legogamestate.cpp
LEGO1/lego/legoomni/src/common/legoobjectfactory.cpp
LEGO1/lego/legoomni/src/common/legophoneme.cpp
LEGO1/lego/legoomni/src/common/legoplantmanager.cpp
LEGO1/lego/legoomni/src/common/legoplants.cpp
LEGO1/lego/legoomni/src/common/legostate.cpp
LEGO1/lego/legoomni/src/common/legotextureinfo.cpp
LEGO1/lego/legoomni/src/common/legoutils.cpp
LEGO1/lego/legoomni/src/common/legovariables.cpp
LEGO1/lego/legoomni/src/common/misc.cpp
LEGO1/lego/legoomni/src/common/mxcompositemediapresenter.cpp
LEGO1/lego/legoomni/src/common/mxcontrolpresenter.cpp
LEGO1/lego/legoomni/src/common/mxtransitionmanager.cpp
LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp
LEGO1/lego/legoomni/src/control/legometerpresenter.cpp
LEGO1/lego/legoomni/src/entity/act2brick.cpp
LEGO1/lego/legoomni/src/entity/act2policestation.cpp
LEGO1/lego/legoomni/src/entity/legoactor.cpp
LEGO1/lego/legoomni/src/entity/legoactorpresenter.cpp
LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp
LEGO1/lego/legoomni/src/entity/legoentity.cpp
LEGO1/lego/legoomni/src/entity/legoentitypresenter.cpp
LEGO1/lego/legoomni/src/entity/legolocations.cpp
LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp
LEGO1/lego/legoomni/src/entity/legopovcontroller.cpp
LEGO1/lego/legoomni/src/entity/legoworld.cpp
LEGO1/lego/legoomni/src/entity/legoworldpresenter.cpp
LEGO1/lego/legoomni/src/input/legoinputmanager.cpp
LEGO1/lego/legoomni/src/main/legomain.cpp
LEGO1/lego/legoomni/src/main/scripts.cpp
LEGO1/lego/legoomni/src/paths/legoanimactor.cpp
LEGO1/lego/legoomni/src/paths/legoextraactor.cpp
LEGO1/lego/legoomni/src/paths/legopathactor.cpp
LEGO1/lego/legoomni/src/paths/legopathboundary.cpp
LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp
LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp
LEGO1/lego/legoomni/src/paths/legopathstruct.cpp
LEGO1/lego/legoomni/src/race/carrace.cpp
LEGO1/lego/legoomni/src/race/jetskirace.cpp
LEGO1/lego/legoomni/src/race/legorace.cpp
LEGO1/lego/legoomni/src/race/legoraceactor.cpp
LEGO1/lego/legoomni/src/race/legoracemap.cpp
LEGO1/lego/legoomni/src/race/legoracers.cpp
LEGO1/lego/legoomni/src/race/legoracespecial.cpp
LEGO1/lego/legoomni/src/race/raceskel.cpp
LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp
LEGO1/lego/legoomni/src/video/legoflctexturepresenter.cpp
LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp
LEGO1/lego/legoomni/src/video/legopalettepresenter.cpp
LEGO1/lego/legoomni/src/video/legopartpresenter.cpp
LEGO1/lego/legoomni/src/video/legophonemepresenter.cpp
LEGO1/lego/legoomni/src/video/legotexturepresenter.cpp
LEGO1/lego/legoomni/src/video/legovideomanager.cpp
LEGO1/lego/legoomni/src/worlds/act3.cpp
LEGO1/lego/legoomni/src/worlds/elevatorbottom.cpp
LEGO1/lego/legoomni/src/worlds/gasstation.cpp
LEGO1/lego/legoomni/src/worlds/historybook.cpp
LEGO1/lego/legoomni/src/worlds/hospital.cpp
LEGO1/lego/legoomni/src/worlds/infocenter.cpp
LEGO1/lego/legoomni/src/worlds/infocenterdoor.cpp
LEGO1/lego/legoomni/src/worlds/isle.cpp
LEGO1/lego/legoomni/src/worlds/jukebox.cpp
LEGO1/lego/legoomni/src/worlds/legoact2.cpp
LEGO1/lego/legoomni/src/worlds/police.cpp
LEGO1/lego/legoomni/src/worlds/registrationbook.cpp
LEGO1/lego/legoomni/src/worlds/score.cpp
LEGO1/modeldb/modeldb.cpp
)
target_link_libraries(lego1 PRIVATE Vec::Vec)
if (NOT ISLE_MINIWIN)
target_link_libraries(lego1 PRIVATE d3drm dxguid)
target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500)
endif()
if (ISLE_EXTENSIONS)
target_link_libraries(lego1 PRIVATE libweaver::libweaver)
target_compile_definitions(lego1 PUBLIC EXTENSIONS)
target_sources(lego1 PRIVATE
extensions/src/extensions.cpp
extensions/src/siloader.cpp
extensions/src/textureloader.cpp
# Common shared code
extensions/src/common/charactertables.cpp
extensions/src/common/animutils.cpp
extensions/src/common/characteranimator.cpp
extensions/src/common/charactercloner.cpp
extensions/src/common/charactercustomizer.cpp
extensions/src/common/customizestate.cpp
extensions/src/common/pathutils.cpp
# Third person camera extension
extensions/src/thirdpersoncamera.cpp
extensions/src/thirdpersoncamera/controller.cpp
extensions/src/thirdpersoncamera/displayactor.cpp
extensions/src/thirdpersoncamera/inputhandler.cpp
extensions/src/thirdpersoncamera/orbitcamera.cpp
# Multiplayer extension
extensions/src/multiplayer.cpp
extensions/src/multiplayer/animation/audioplayer.cpp
extensions/src/multiplayer/animation/catalog.cpp
extensions/src/multiplayer/animation/coordinator.cpp
extensions/src/multiplayer/animation/loader.cpp
extensions/src/multiplayer/animation/locationproximity.cpp
extensions/src/multiplayer/animation/phonemeplayer.cpp
extensions/src/multiplayer/animation/sceneplayer.cpp
extensions/src/multiplayer/animation/sessionhost.cpp
extensions/src/multiplayer/emoteanimhandler.cpp
extensions/src/multiplayer/mputils.cpp
extensions/src/multiplayer/namebubblerenderer.cpp
extensions/src/multiplayer/networkmanager.cpp
extensions/src/multiplayer/protocol.cpp
extensions/src/multiplayer/remoteplayer.cpp
extensions/src/multiplayer/sireader.cpp
extensions/src/multiplayer/worldstatesync.cpp
)
if(EMSCRIPTEN)
target_sources(lego1 PRIVATE
extensions/src/multiplayer/platforms/emscripten/callbacks.cpp
extensions/src/multiplayer/platforms/emscripten/websockettransport.cpp
)
elseif(ISLE_USE_LWS)
target_sources(lego1 PRIVATE
extensions/src/multiplayer/platforms/native/lwstransport.cpp
extensions/src/multiplayer/platforms/native/nativecallbacks.cpp
)
# Skip precompiled headers for native transport files to avoid miniwin/windows.h conflicts
set_source_files_properties(
extensions/src/multiplayer/platforms/native/lwstransport.cpp
extensions/src/multiplayer/platforms/native/nativecallbacks.cpp
PROPERTIES SKIP_PRECOMPILE_HEADERS ON
)
target_compile_definitions(lego1 PRIVATE ISLE_USE_LWS)
target_link_libraries(lego1 PRIVATE websockets)
endif()
endif()
if (ISLE_BUILD_APP)
if (ANDROID)
function(add_executable TARGET PLATFORM)
add_library(${TARGET} SHARED ${ARGN})
endfunction()
endif()
add_executable(isle WIN32
ISLE/res/isle.rc
ISLE/isleapp.cpp
ISLE/islefiles.cpp
${CMAKE_SOURCE_DIR}/ISLE/res/arrow_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/busy_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/no_bmp.h
)
list(APPEND isle_targets isle)
if (WIN32)
add_custom_command(TARGET isle POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy $<TARGET_RUNTIME_DLLS:isle> "$<TARGET_FILE_DIR:isle>"
COMMAND_EXPAND_LISTS
)
endif()
target_compile_definitions(isle PRIVATE ISLE_APP)
# Use internal DirectX 5 if required
target_link_libraries(isle PRIVATE $<$<BOOL:${ISLE_USE_DX5}>:DirectX5::DirectX5>)
# Link SDL and iniparser
target_link_libraries(isle PRIVATE SDL3::SDL3 Isle::iniparser)
# Allow unconditional include of miniwin/miniwindevice.h
target_link_libraries(isle PRIVATE miniwin-headers)
# Vector math
target_link_libraries(isle PRIVATE Vec::Vec)
# Link DSOUND and WINMM
if (WIN32)
target_link_libraries(isle PRIVATE winmm)
endif()
# Link LEGO1
target_link_libraries(isle PRIVATE lego1)
if(EMSCRIPTEN)
target_sources(isle PRIVATE
ISLE/emscripten/config.cpp
ISLE/emscripten/events.cpp
ISLE/emscripten/filesystem.cpp
ISLE/emscripten/haptic.cpp
ISLE/emscripten/messagebox.cpp
ISLE/emscripten/window.cpp
)
if(ISLE_EXTENSIONS)
target_sources(isle PRIVATE
extensions/src/multiplayer/platforms/emscripten/wasm_exports.cpp
)
endif()
target_compile_definitions(isle PRIVATE "ISLE_EMSCRIPTEN_HOST=\"${ISLE_EMSCRIPTEN_HOST}\"")
add_dependencies(isle emscripten_version)
target_link_options(isle PRIVATE --post-js ${ISLE_EMSCRIPTEN_VERSION_DIR}/version.js)
set_property(TARGET isle PROPERTY LINK_DEPENDS ${ISLE_EMSCRIPTEN_VERSION_DIR}/version.js)
add_custom_command(TARGET isle POST_BUILD
COMMAND ${LLVM_OBJCOPY_BIN} --remove-section=sourceMappingURL
--add-section=sourceMappingURL=${ISLE_EMSCRIPTEN_VERSION_DIR}/sourceMappingURL
$<TARGET_FILE_DIR:isle>/isle.wasm
COMMENT "Patching sourceMappingURL with build-time git hash"
)
set_property(TARGET isle PROPERTY SUFFIX ".html")
endif()
if(NINTENDO_3DS)
target_sources(isle PRIVATE
ISLE/3ds/apthooks.cpp
ISLE/3ds/config.cpp
)
endif()
if(NINTENDO_SWITCH)
target_sources(isle PRIVATE
ISLE/switch/config.cpp
)
endif()
if(WINDOWS_STORE)
target_sources(isle PRIVATE
ISLE/xbox_one_series/config.cpp
)
endif()
if (IOS)
target_sources(isle PRIVATE
ISLE/ios/config.cpp
)
endif()
if (ANDROID)
target_sources(isle PRIVATE
ISLE/android/config.cpp
)
endif()
if(VITA)
target_sources(isle PRIVATE
ISLE/vita/config.cpp
ISLE/vita/messagebox.cpp
)
endif()
if(Python3_FOUND)
if(NOT DEFINED PYTHON_PIL_AVAILABLE)
execute_process(
COMMAND ${Python3_EXECUTABLE} -c "import PIL; print('pil')"
RESULT_VARIABLE PIL_RESULT
OUTPUT_VARIABLE PIL_OUTPUT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(PIL_RESULT EQUAL 0 AND PIL_OUTPUT STREQUAL "pil")
set(PIL_AVAILABLE 1)
else()
message(STATUS "Python PIL not found, using pre-generated headers.")
set(PIL_AVAILABLE 0)
endif()
set(PYTHON_PIL_AVAILABLE ${PIL_AVAILABLE} CACHE BOOL "Is Python3 Pillow available?")
endif()
if(PYTHON_PIL_AVAILABLE)
add_custom_command(
OUTPUT
${CMAKE_SOURCE_DIR}/ISLE/res/arrow_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/busy_bmp.h
${CMAKE_SOURCE_DIR}/ISLE/res/no_bmp.h
COMMAND ${Python3_EXECUTABLE} tools/curpng2h.py ISLE/res/arrow.png ISLE/res/busy.png ISLE/res/no.png
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS
${CMAKE_SOURCE_DIR}/tools/curpng2h.py
${CMAKE_SOURCE_DIR}/ISLE/res/arrow.png
${CMAKE_SOURCE_DIR}/ISLE/res/busy.png
${CMAKE_SOURCE_DIR}/ISLE/res/no.png
)
endif()
endif()
endif()
if (ISLE_BUILD_CONFIG)
find_package(Qt6 REQUIRED COMPONENTS Core Widgets)
qt_standard_project_setup()
qt_add_executable(isle-config WIN32
LEGO1/mxdirectx/mxdirectxinfo.cpp
LEGO1/mxdirectx/legodxinfo.cpp
CONFIG/qt/config.cpp
CONFIG/qt/AboutDlg.cpp
CONFIG/qt/MainDlg.cpp
CONFIG/qt/detectdx5.cpp
CONFIG/qt/res/config.rc
CONFIG/qt/res/config.qrc
)
target_link_libraries(isle-config PRIVATE Qt6::Core Qt6::Widgets)
set_property(TARGET isle-config PROPERTY AUTOMOC ON)
set_property(TARGET isle-config PROPERTY AUTORCC ON)
set_property(TARGET isle-config PROPERTY AUTOUIC ON)
set_property(TARGET isle-config PROPERTY AUTOUIC_SEARCH_PATHS "${CMAKE_CURRENT_SOURCE_DIR}/CONFIG/qt/res")
list(APPEND isle_targets isle-config)
target_compile_definitions(isle-config PRIVATE _AFXDLL MXDIRECTX_FOR_CONFIG)
target_include_directories(isle-config PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/LEGO1")
target_include_directories(isle-config PUBLIC "$<BUILD_INTERFACE:${CMAKE_SOURCE_DIR}/util>")
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14)
target_link_libraries(isle-config PRIVATE DirectX5::DirectX5)
endif()
target_compile_definitions(isle-config PRIVATE DIRECT3D_VERSION=0x500)
target_link_libraries(isle-config PRIVATE SDL3::SDL3 Isle::iniparser)
if (NOT ISLE_MINIWIN)
target_link_libraries(isle-config PRIVATE ddraw dxguid)
endif()
endif()
if(ISLE_BUILD_ASSETS)
message(STATUS "Asset building is enabled")
set(GENERATED_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets")
set(GENERATED_ASSETS_DEPFILE "${GENERATED_ASSETS_DIR}/assets.d")
add_executable(asset_generator EXCLUDE_FROM_ALL
assets/main.cpp
)
target_link_libraries(asset_generator PRIVATE libweaver)
target_include_directories(asset_generator PRIVATE "${CMAKE_SOURCE_DIR}/util" "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources")
add_custom_command(
OUTPUT ${GENERATED_ASSETS_DIR}/.stamp
DEPFILE ${GENERATED_ASSETS_DEPFILE}
COMMAND ${CMAKE_COMMAND} -E make_directory ${GENERATED_ASSETS_DIR}
COMMAND $<TARGET_FILE:asset_generator> ${GENERATED_ASSETS_DIR} ${GENERATED_ASSETS_DEPFILE}
COMMAND ${CMAKE_COMMAND} -E touch ${GENERATED_ASSETS_DIR}/.stamp
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/assets
DEPENDS asset_generator
COMMENT "Generating assets into ${GENERATED_ASSETS_DIR}/"
VERBATIM
)
add_custom_target(build_assets ALL
DEPENDS ${GENERATED_ASSETS_DIR}/.stamp
)
endif()
if (ISLE_MINIWIN)
set_property(TARGET ${isle_targets} APPEND PROPERTY LINK_LIBRARIES "miniwin")
endif()
if (MSVC)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "15")
set_property(TARGET ${isle_targets} APPEND PROPERTY COMPILE_DEFINITIONS "_CRT_SECURE_NO_WARNINGS")
if (TARGET isle)
target_compile_definitions(isle PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
if (TARGET isle-config)
target_compile_definitions(isle-config PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
if (TARGET iniparser-static)
target_compile_definitions(iniparser-static PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
if (TARGET libsmacker)
target_compile_definitions(libsmacker PRIVATE "_CRT_SECURE_NO_WARNINGS")
endif()
endif()
# Visual Studio 2017 version 15.7 needs "/Zc:__cplusplus" for __cplusplus
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.14.26428")
set_property(TARGET ${isle_targets} APPEND PROPERTY COMPILE_OPTIONS "-Zc:__cplusplus")
if (TARGET isle)
target_compile_options(isle PRIVATE "-Zc:__cplusplus")
endif()
if (TARGET isle-config)
target_compile_options(isle-config PRIVATE "-Zc:__cplusplus")
endif()
if (TARGET asset_generator)
target_compile_options(asset_generator PRIVATE "-Zc:__cplusplus")
endif()
endif()
endif()
if (MSVC)
target_link_options(isle PRIVATE "/SAFESEH:NO")
target_link_options(lego1 PRIVATE "/SAFESEH:NO")
endif()
find_program(CLANGFORMAT_BIN NAMES clang-format)
if (EXISTS "${CLANGFORMAT_BIN}")
execute_process(COMMAND "${CLANGFORMAT_BIN}" --version
OUTPUT_VARIABLE "CLANGFORMAT_VERSION_OUTPUT"
RESULT_VARIABLE "CLANGFORMAT_RESULT"
)
if (CLANGFORMAT_RESULT EQUAL 0 AND CLANGFORMAT_VERSION_OUTPUT MATCHES "version ([0-9\\.]+)")
set(CLANGFORMAT_VERSION "${CMAKE_MATCH_1}")
set(CLANGFORMAT_VERSION_REQUIRED "17.0")
message(DEBUG "Found clang-format version ${CLANGFORMAT_VERSION} (needs ${CLANGFORMAT_VERSION_REQUIRED}")
if (CLANGFORMAT_VERSION VERSION_GREATER_EQUAL "${CLANGFORMAT_VERSION_REQUIRED}")
file(GLOB_RECURSE isle_sources