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# Dijkstra's Shortest Path Algorithm
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A pretty good implementation of Dijkstra's shortest-path algorithm.
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A pretty good implementation of Dijkstra's shortest-path algorithm for Deno.
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This implementation is designed to process large in-memory graphs. It will
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perform reasonably well even when the number of edges is in the millions. Using
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numbered indexes for nodes, rather than string labels or objects, was by design.
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This reduced the memory footprint needed for the graph and speeds up graph
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creation and lookups.
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This implementation is able to process large in-memory graphs. It will
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perform reasonably well even when the number of edges is in the millions.
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This code was adapted from Typescript/Deno from
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[A Walkthrough of Dijkstra's Algorithm (In JavaScript!)](https://medium.com/@adriennetjohnson/a-walkthrough-of-dijkstras-algorithm-in-javascript-e94b74192026)
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