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MatrixTTTsim5.py
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import copy
import numpy as np
from numpy import linalg as LA
#Takes in a 3x3 board and returns a list of (row,col) coordinates of spots not filled with 1 or -1
def openSpots(board):
spots = []
for row in range( len(board) ):
for col in range( len(board[row]) ):
if board[row][col] == 0:
spots.append( (row,col) )
return spots
#Takes in a 3x3 board and returns True if there is 3 in a row, and false otherwise
def isGameOver(board):
#checking Rows
if board[0][0] == board[0][1] == board[0][2] != 0:
return True, board[0][0]
elif board[1][0] == board[1][1] == board[1][2] != 0:
return True, board[1][0]
elif board[2][0] == board[2][1] == board[2][2] != 0:
return True, board[2][0]
#Checking Cols
elif board[0][0] == board[1][0] == board[2][0] != 0:
return True, board[0][0]
elif board[0][1] == board[1][1] == board[2][1] != 0:
return True, board[0][1]
elif board[0][2] == board[1][2] == board[2][2] != 0:
return True, board[0][2]
#Checking Diagnols
elif board[0][0] == board[1][1] == board[2][2] != 0:
return True, board[0][0]
elif board[0][2] == board[1][1] == board[2][0] != 0:
return True, board[0][2]
#No 3-in-a-row
else:
return False, 0
#takes in a 3x3, rotates 90 degrees
def rot90(board):
return [ [ board[2][0] , board[1][0] , board[0][0] ],
[ board[2][1] , board[1][1] , board[0][1] ],
[ board[2][2] , board[1][2] , board[0][2] ] ]
def rot180(board):
return [ [ board[2][2] , board[2][1] , board[2][0] ],
[ board[1][2] , board[1][1] , board[1][0] ],
[ board[0][2] , board[0][1] , board[0][0] ] ]
def rot270(board):
return [ [ board[0][2] , board[1][2] , board[2][2] ],
[ board[0][1] , board[1][1] , board[2][1] ],
[ board[0][0] , board[1][0] , board[2][0] ] ]
#takes in 3x3 board and reflects it over the line from 0,1 to 2,1
def flipOverVert(board):
return [ [ board[0][2] , board[0][1] , board[0][0] ],
[ board[1][2] , board[1][1] , board[1][0] ],
[ board[2][2] , board[2][1] , board[2][0] ] ]
#takes in 3x3 board and reflects it over the line from 1,0 to 1,2
def flipOverHor(board):
return [ board[2],
board[1],
board[0] ]
def flipOverUpRight(board):
return [ [ board[2][2] , board[1][2] , board[0][2] ],
[ board[2][1] , board[1][1] , board[0][1] ],
[ board[2][0] , board[1][0] , board[0][0] ] ]
def flipOverDownLeft(board):
return [ [ board[0][0] , board[1][0] , board[2][0] ],
[ board[0][1] , board[1][1] , board[2][1] ],
[ board[0][2] , board[1][2] , board[2][2] ] ]
def similar(check, memory):
#check is the board that we want to "check" for similarity with boards in memory
#memory is a list of boards that form a basis for a given number of moves
for i in range(len(memory)):
board = memory[i]
if check[1][1] == board[1][1]:
if board==flipOverVert(check) or board==flipOverHor(check) or board==flipOverUpRight(check) or board==flipOverDownLeft(check):
return True, i
elif board == rot180(check):
return True, i
elif board == rot90(check) or board == rot270(check):
return True, i
elif board == check:
return True, i
return False, len(memory)
def isTrap(board, justPlayed):
n = -1
XwinSpots = []
OwinSpots = []
#rows
for i in range(3):
row = board[i]
if row.count(1) == 2 and row.count(-1) == 0:
spot = ( i , row.index(0) )
if spot not in XwinSpots:
XwinSpots.append( spot )
elif row.count(-1) == 2 and row.count(1) == 0:
spot = ( i , row.index(0) )
if spot not in OwinSpots:
OwinSpots.append( spot )
col = [ board[0][i], board[1][i], board[2][i] ]
if col.count(1) == 2 and col.count(-1) == 0:
spot = ( col.index(0) , i )
if spot not in XwinSpots:
XwinSpots.append( spot )
elif col.count(-1) == 2 and col.count(1) == 0:
spot = ( col.index(0) , i )
if spot not in OwinSpots:
OwinSpots.append( spot )
#Diagnols
d0 = [ board[0][0], board[1][1], board[2][2] ]
d1 = [ board[0][2], board[1][1], board[2][0] ]
if d0.count(1) == 2 and d0.count(-1) == 0:
n = d0.index(0)
spot = (n,n)
if spot not in XwinSpots:
XwinSpots.append( spot )
elif d0.count(-1) == 2 and d0.count(1) == 0:
n = d0.index(0)
spot = (n,n)
if spot not in OwinSpots:
OwinSpots.append( spot )
if n != 1:
if d1.count(1) == 2 and d1.count(-1) == 0:
n = d1.index(0)
spot = ( n , int(2-n) )
if spot not in XwinSpots:
XwinSpots.append( spot )
elif d1.count(-1) == 2 and d1.count(1) == 0:
n = d1.index(0)
spot = ( n , int(2-n) )
if spot not in OwinSpots:
OwinSpots.append( spot )
if justPlayed == 1:
if len(OwinSpots) > 0:
return False, len(XwinSpots), len(OwinSpots)
elif len(XwinSpots) < 2:
return False, len(XwinSpots), len(OwinSpots)
else:
return True, len(XwinSpots), len(OwinSpots)
elif justPlayed == -1:
if len(XwinSpots) > 0:
return False, len(XwinSpots), len(OwinSpots)
elif len(OwinSpots) < 2:
return False, len(XwinSpots), len(OwinSpots)
else:
return True, len(XwinSpots), len(OwinSpots)
else:
return -1
def needToBlock(board, toPlay):
if toPlay == 1:
opp = -1
elif toPlay == -1:
opp = 1
else:
return -1
blockSpots = []
blockReq = False
for i in range(3):
row = board[i]
if row.count(opp) == 2 and row.count(toPLay) == 0:
blockSpots.append( ( i , index(0) ) )
blockReq = True
col = [ board[0][i] , board[1][i] , board[2][i] ]
if col.count(opp) == 2 and col.count(toPlay) == 0:
blockSpots.append( (index(0) , i ))
blockReq = True
d0 = [ board[0][0], board[1][1], board[2][2] ]
d1 = [ board[0][2], board[1][1], board[2][0] ]
if d0.count(opp) == 2 and d0.count(toPLay) == 0:
blockSpots.append( ( index(0) , index(0) ) )
blockReq = True
if d1.count(opp) == 2 and d1.count(toPLay) == 0:
blockSpots.append( ( index(0) , int(2- index(0)) ) )
blockReq = True
return blockReq, blockSpots
#uniq is a dictionary of unique boards
# keys are number of moves
# values are a list of unique boards formed the given number of moves
uniq = {}
terminalBasis = {}
nonTerminalBasis = {}
uniq[0] = [ [ [0, 0, 0],
[0, 0, 0],
[0, 0, 0] ] ]
terminalBasis[0] = []
nonTerminalBasis[0] = [ [ [0, 0, 0],
[0, 0, 0],
[0, 0, 0] ] ]
#dict of valid games after being played;
# key1 = # of Xs and Os
# value= dict of distinct games
# key2 = last board played (from 0 to len(nonTerminalBasis[key1]) )
# value = set of games with nonTerminalBasis[key1][key2] board played last
gamesContinued = { 0: { 0: [ [0] ] } , 1:{} , 2:{} , 3:{} , 4:{} , 5:{} , 6:{} , 7:{} , 8:{} , 9:{} , 10:{} }
gamesFinished = { 0:{} , 1:{} , 2:{} , 3:{} , 4:{} , 5:{} , 6:{} , 7:{} , 8:{} , 9:{} , 10:{} }
gameCount = { 'nonTerminal' : { 'duplicates': {} ,
'nonDuplicates' : {} },
'terminal' : { 'duplicates': {} ,
'nonDuplicates' : { 1 : {},
-1 : {} } } }
gameCount['nonTerminal']['nonDuplicates'] = {0:0, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 10:0}
gameCount['nonTerminal']['duplicates'] = {0:0, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 10:0}
gameCount['terminal']['nonDuplicates'][1] = {0:0, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 10:0}
gameCount['terminal']['nonDuplicates'][-1] = {0:0, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 10:0}
gameCount['terminal']['duplicates'] = {0:0, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, 7:0, 8:0, 9:0, 10:0}
#Iterates over 'board statuses' ie. when there are x number of Xs or Os, where play = x
for play in range(0,10):
#Determining whose turn it is
if play % 2 == 0:
player = 1
else:
player = -1
print('Play = ' + str(play) + ' , and player = ' + str(player) )
print('Uniqs = ' + str(len(uniq[play])))
print('nonTerminalBasis = ' + str(len(nonTerminalBasis[play])))
print('terminalBasis = ' + str(len(terminalBasis[play])))
nonTbasis = []
Tbasis = []
basis = []
dealWithAfter = {}
#iterates over the unique boards
# Thought: should I only iterate over non-winning boards in the basis...
for i in range(len(gamesContinued[play])):
dealWithAfter[i] = []
U = nonTerminalBasis[play][i]
possibleSpots = openSpots(U)
for spot in possibleSpots:
row = spot[0]
col = spot[1]
board = copy.deepcopy(U)
board[row][col] = player
#Thought: when I append gamesAfter, should I append a 'relevantAfter' dict
#so we don't have to iterate at the begining
if play < 4 or isGameOver(board)[0] == False:
sim = similar(board, nonTbasis)
if sim[0] == False:
nonTbasis.append(board)
for seq in gamesContinued[play][i]:
if sim[1] in gamesContinued[play+1].keys():
newSeq = seq + [sim[1]]
if newSeq in gamesContinued[play+1][ sim[1] ]:
gameCount['nonTerminal']['duplicates'][play+1] += 1
else:
gameCount['nonTerminal']['nonDuplicates'][play+1] += 1
gamesContinued[play+1][ sim[1] ] += [ seq + [sim[1]] ]
else:
gamesContinued[play+1][ sim[1] ] = [ seq + [sim[1]] ]
gameCount['nonTerminal']['nonDuplicates'][play+1] += 1
else:
dealWithAfter[i] += [ board ]
for i in dealWithAfter:
for board in dealWithAfter[i]:
sim = similar(board, Tbasis)
if sim[0] == False:
Tbasis.append(board)
basisIndex = len(nonTbasis) + sim[1]
winner = isGameOver(board)[1]
for seq in gamesContinued[play][i]:
if basisIndex in gamesFinished[play+1].keys():
newSeq = seq + [basisIndex]
if newSeq in gamesFinished[play+1][ basisIndex ]:
gameCount['terminal']['duplicates'][play+1] += 1
else:
gameCount['terminal']['nonDuplicates'][winner][play+1] += 1
gamesFinished[play+1][ basisIndex ] += [ seq + [basisIndex] ]
else:
gameCount['terminal']['nonDuplicates'][winner][play+1] += 1
gamesFinished[play+1][ basisIndex ] = [ seq + [basisIndex] ]
print('Number of games to be played next round')
print(gameCount['nonTerminal']['nonDuplicates'][play+1])
print('Number of games ended this round with X win')
print(gameCount['terminal']['nonDuplicates'][1][play+1])
print('Number of games ended this round with O win')
print(gameCount['terminal']['nonDuplicates'][-1][play+1])
nonTerminalBasis[play+1] = nonTbasis
terminalBasis[play+1] = Tbasis
uniq[play+1] = nonTbasis + Tbasis
for k in uniq:
print('******** Basis for ' + str(k) + ' plays ****')
if len(uniq[k]) < 16:
print(' *** nonTerminalBasis ***')
for line in range(3):
statment = ''
for j in nonTerminalBasis[k]:
statment += str(j[line][0]) + ',' + str(j[line][1]) + ',' + str(j[line][2])+ ' | '
print(' ' + statment)
print(' ~EigenValues~')
for i in nonTerminalBasis[k]:
g = np.matrix(i)
values,vectors = LA.eig(g)
print( ' ' + str(values[0]) + ' , ' + str(values[1]) + ' , ' + str(values[2]) + '| sum = ' + str(sum(values)) )
print(' *** terminalBasis ***')
for line in range(3):
statment = ''
for j in terminalBasis[k]:
statment += str(j[line][0]) + ',' + str(j[line][1]) + ',' + str(j[line][2])+ ' | '
print(' ' + statment)
print(' ~EigenValues~')
for i in terminalBasis[k]:
g = np.matrix(i)
values,vectors = LA.eig(g)
print( ' ' + str(values[0]) + ' , ' + str(values[1]) + ' , ' + str(values[2]) + '| sum = ' + str(sum(values)) )
else:
print(' *** nonTerminalBasis ***')
for line in range(3):
statment = ''
for j in nonTerminalBasis[k][:12]:
statment += str(j[line][0]) + ',' + str(j[line][1]) + ',' + str(j[line][2])+ ' | '
print(' ' + statment)
print(' ~EigenValues~')
for i in nonTerminalBasis[k][:12]:
g = np.matrix(i)
values,vectors = LA.eig(g)
print( ' ' + str(values[0]) + ' , ' + str(values[1]) + ' , ' + str(values[2]) + '| sum = ' + str(sum(values)) )
print(' *** terminalBasis ***')
for line in range(3):
statment = ''
for j in terminalBasis[k][:12]:
statment += str(j[line][0]) + ',' + str(j[line][1]) + ',' + str(j[line][2])+ ' | '
print(' ' + statment)
print(' ~EigenValues~')
for i in terminalBasis[k][:12]:
g = np.matrix(i)
values,vectors = LA.eig(g)
print( ' ' + str(values[0]) + ' , ' + str(values[1]) + ' , ' + str(values[2]) + '| sum = ' + str(sum(values)) )
for k in uniq:
print(str(k) + ' ' + str(len(uniq[k])) + ' ' + str(len(nonTerminalBasis[k])) + ' ' + str(len(terminalBasis[k])))
'''
for line in range(3):
statment = ''
for j in uniq[9][:15]:
statment += str(j[line][0]) + ',' + str(j[line][1]) + ',' + str(j[line][2])+ ' | '
print(statment)
'''
print('-----------------------------------------------------------------------------------------------------')
for k in range(11):
print('terminal nonDuplicates: X wins:' + str(gameCount['terminal']['nonDuplicates'][1][k]) + ' O Wins: ' + str(gameCount['terminal']['nonDuplicates'][-1][k]))
print('-----------------------------------------------------------------------------------------------------')
for k in range(11):
print('nonTerminal: nonDuplicates: ' + str(gameCount['nonTerminal']['nonDuplicates'][k]) + ' duplicates: ' + str(gameCount['nonTerminal']['duplicates'][k]))
print('-----------------------------------------------------------------------------------------------------')
leverBal = {}
trapBoardBasis = {}
trapFormBasis = {}
trapBoards = []
trapForms = []
for i in range(0,10):
trapBoards = []
trapForms = []
leverBal[i] = { (0,0):0, (0,1):0, (0,2):0, (0,3):0,
(1,0):0, (1,1):0, (1,2):0, (1,3):0,
(2,0):0, (2,1):0, (2,2):0,
(3,0):0, (3,1):0 }
if i % 2 == 1:
justPlayed = 1
toPlay = -1
else:
justPlayed = -1
toPlay = 1
for board in nonTerminalBasis[i]:
isTr = isTrap(board, justPlayed)
if isTr[0] == True:
trapBoards.append(board)
leverBal[i][ (isTr[1], isTr[2])] += 1
form = copy.deepcopy(board)
for r in range(3):
for c in range(3):
if form[r][c] == toPlay:
form[r][c] = 0
sim = similar(form, trapForms)
if sim[0] == False:
trapForms.append(form)
else:
leverBal[i][ (isTr[1], isTr[2])] += 1
trapBoardBasis[i] = trapBoards
trapFormBasis[i] = trapForms
for k in range(0,10):
print(' --------------------------------------------------------------------------------------------------')
print('*** trapBoards for ' + str(k) + ' plays *** # of boards = ' + str(len(trapBoardBasis[k])) )
for line in range(3):
statment = ''
for j in trapBoardBasis[k][:15]:
statment += str(j[line][0]) + ',' + str(j[line][1]) + ',' + str(j[line][2])+ ' | '
print(' ' + statment)
print(' ~EigenValues~')
for i in trapBoardBasis[k][:15]:
g = np.matrix(i)
values,vectors = LA.eig(g)
print( ' ' + str(values[0]) + ' , ' + str(values[1]) + ' , ' + str(values[2]) + '| sum = ' + str(sum(values)) )
print('*** trapForms for ' + str(k) + ' plays *** # of forms = ' + str(len(trapFormBasis[k])) )
for line in range(3):
statment = ''
for j in trapFormBasis[k][:15]:
statment += str(j[line][0]) + ',' + str(j[line][1]) + ',' + str(j[line][2])+ ' | '
print(' ' + statment)
print(' ~EigenValues~')
for i in trapBoardBasis[k][:15]:
g = np.matrix(i)
values,vectors = LA.eig(g)
print( ' ' + str(values[0]) + ' , ' + str(values[1]) + ' , ' + str(values[2]) + '| sum = ' + str(sum(values)) )
print('** leverBal dict ***')
print(leverBal[k])