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main.go
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package main
import (
"context"
"log"
"net/http"
"os"
"os/signal"
"text/template"
"time"
"getrankd/api"
)
// Decent reading: https://astaxie.gitbooks.io/build-web-application-with-golang/en/05.3.html
type HomePageData struct {
Players []api.PlayerData
Matches []api.MatchData
}
func renderHomePage(write http.ResponseWriter, req *http.Request) {
tmplt, err := template.ParseFiles("static/home.html")
if err != nil {
write.WriteHeader(http.StatusInternalServerError)
return
}
data := HomePageData{
Players: api.GetAllPlayerData(),
Matches: api.GetRecentMatches(),
}
err = tmplt.ExecuteTemplate(write, "home.html", data)
if err != nil {
log.Printf("ERROR: %s\n", err)
write.WriteHeader(http.StatusInternalServerError)
return
}
}
type AddMatchPageData struct {
Games []api.GameData
Players []api.PlayerData
}
func renderNewMatchPage(write http.ResponseWriter, req *http.Request) {
tmplt, err := template.ParseFiles("static/addmatch.html")
if err != nil {
write.WriteHeader(http.StatusInternalServerError)
return
}
data := AddMatchPageData{}
data.Games = api.GetAllGameData()
data.Players = api.GetAllPlayerData()
err = tmplt.ExecuteTemplate(write, "addmatch.html", data)
if err != nil {
log.Printf("ERROR: %s\n", err)
write.WriteHeader(http.StatusInternalServerError)
return
}
}
type AddPlayerPageData struct{}
func renderNewPlayerPage(write http.ResponseWriter, req *http.Request) {
tmplt, err := template.ParseFiles("static/addplayer.html")
if err != nil {
write.WriteHeader(http.StatusInternalServerError)
return
}
data := AddPlayerPageData{}
err = tmplt.ExecuteTemplate(write, "addplayer.html", data)
if err != nil {
log.Printf("ERROR: %s\n", err)
write.WriteHeader(http.StatusInternalServerError)
return
}
}
type AddGamePageData struct{}
func renderNewGamePage(write http.ResponseWriter, req *http.Request) {
tmplt, err := template.ParseFiles("static/addgame.html")
if err != nil {
write.WriteHeader(http.StatusInternalServerError)
return
}
data := AddGamePageData{}
err = tmplt.ExecuteTemplate(write, "addgame.html", data)
if err != nil {
log.Printf("ERROR: %s\n", err)
write.WriteHeader(http.StatusInternalServerError)
return
}
}
type HttpRequestHandler struct {
mux map[string]func(http.ResponseWriter, *http.Request)
}
func (reqHandler *HttpRequestHandler) ServeHTTP(write http.ResponseWriter, req *http.Request) {
log.Printf("[%s] src=%s dest=%s", req.Method, req.RemoteAddr, req.URL.Path)
handlerFunc, ok := reqHandler.mux[req.URL.Path]
if ok {
handlerFunc(write, req)
return
}
write.WriteHeader(http.StatusNotFound)
}
func runServer(server http.Server) {
log.Printf("Running web server at: http://%s ...", server.Addr)
log.Fatal(server.ListenAndServe())
}
func main() {
log.Print("Setting up web server...")
signalChannel := make(chan os.Signal)
signal.Notify(signalChannel, os.Interrupt)
handler := HttpRequestHandler{}
handler.mux = make(map[string]func(http.ResponseWriter, *http.Request))
handler.mux["/"] = renderHomePage
handler.mux["/newgame"] = renderNewGamePage
handler.mux["/newmatch"] = renderNewMatchPage
handler.mux["/newplayer"] = renderNewPlayerPage
handler.mux["/api/v1/get-rank-chart-data"] = api.GetRankHistory
handler.mux["/api/v1/addgame"] = api.AddGame
handler.mux["/api/v1/addmatch"] = api.AddMatch
handler.mux["/api/v1/addplayer"] = api.AddPlayer
server := http.Server{
Addr: "0.0.0.0:8000",
Handler: &handler,
ReadTimeout: 10 * time.Second,
WriteTimeout: 10 * time.Second,
}
log.Print("Initializing API...")
api.Initialize()
go runServer(server)
<-signalChannel
log.Print("Shutting down...")
ctx, _ := context.WithTimeout(context.Background(), 5*time.Second)
server.Shutdown(ctx)
api.Deinitialize()
log.Print("Shutdown complete")
}