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Dynamic Mold units 0/0 in multiplayer #129

@skorpnok

Description

@skorpnok

Using mod version 1.22.0-pre.1 in vintage story 1.22.3

Server with DynamicMoldUnits = false and Client with DynamicMoldUnits = true.
When Freshly joining the server the mold units required are displayed according to client settings.
When reloading the chunk or replacing a mold the required units show as 0.
Amount that can be filled is limited by the displayed value on the client.

a9d21e1 does not seem to have fixed it
I believe this is caused by BlockEntityToolMold.ToTreeAttributes_Postfix never being patched on the server if DynamicMoldUnits = false. And vice versa if it is false on client but true on server.

edit: just making sure the patch is always applied does not actually fix this

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