Create particles animation in your app or game
Permission : READ_EXTERNAL_STORAGE
Price: $6 => 390RS
size: 50.8kb
Using this extension you can create amazing particles /confetti animation in your app. Below are some samples:
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|---|---|---|
| Raining with draggable confetti | Point animation | Explosion animation |
1.InitializePosition
For point particle emission use only x and y.
For particles to emit from a square eg: Raining in above gif, x,y,x1,y1 should be initialized
?> Note:1. InitializePostion first.
2. Either x,y or both 4 variable should be initialized .
2.InitializeConfetti
This blocks initialize the confetti
layout: Any arrangement except scroll arrangements
colors: make a list of colors
images: make a list of images with path to image
?> Note:1. InitializeConfetti second.
2. At least colors list or images list should present .
3.Animation modes
This blocks animates particles by different methods as you see here
RainingMode: Creates a rainnig like animation
PointMode: Creates animation from a point
ExplosionMode: Create a explosion with a defined radius/bound
Properties
| RainingMode | PointMode | ExplosionMode |
|---|---|---|
| ExplosionMode | ExplosionMode | ExplosionMode |
?> Note:1. After confetti initialized call any one of this function.
For finding default values for animation modes hover over it
4.Emission Modes
This blocks helps to animate particles for specified duration
OneShot: Creates a one shot like animation
Stream: Creates animates for the provided duration
Infinte: Create a infinite stream of particles.\n After setting any mode.
Properties
| RainingMode | PointMode | ExplosionMode |
|---|---|---|
| ExplosionMode | ExplosionMode | ExplosionMode |
?> Note:1. After animation modes call any one emission mode function.
5.Terminate
Terminate: Terminates latest running animation
ConfettiSize :This defines size of particles.
TimeToLeave: Specifies a custom time to live (in millisecond )for the confetti generated . When a confetti reaches its time to live timer, it will disappear and terminate its animation.
EmissionRate: The rate of emission particle per second
EnableFadeout: Enables or disables fade out animation to particles when leaving the screen.
EnableTouch: Enables or disables touch events for the confetti generated . By enabling touch, the user can touch individual particle and drag/fling them on the screen.
For finding default values for animation modes hover over it
These re some example blocks
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|---|---|---|
| Explosion | Raining | Point |
Chec.io($6) |
Paypal(Contact me after payment) - $6 |
FREE | Paytm(Contact me after payment) |
|---|---|---|---|
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